This commit is contained in:
Daniel Ledda
2025-02-14 23:59:44 +01:00
parent 394aa07bb1
commit f250254ae3
10 changed files with 1505 additions and 3130 deletions

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#version 330 core
out vec4 frag_color;
uniform vec3 color;
in vec2 uv;
void main() {
frag_color = vec4(color, 0.0);
};

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#version 330 core
out vec4 frag_color;
uniform sampler2D texture;
in vec2 uv;
void main() {
frag_color = texture(texture, uv);
};

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#version 330 core
layout (location = 0) in vec2 xy;
layout (location = 1) in vec2 uv;
uniform mat4 projection;
out vec2 tex_coord;
void main() {
gl_Position = projection * vec4(xy, 0.0, 1.0);
tex_coord = uv;
}