update
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10
assets/shaders/2d-solid.fragment.glsl
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10
assets/shaders/2d-solid.fragment.glsl
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#version 330 core
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out vec4 frag_color;
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uniform vec3 color;
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in vec2 uv;
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void main() {
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frag_color = vec4(color, 0.0);
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};
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10
assets/shaders/2d-tex.fragment.glsl
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10
assets/shaders/2d-tex.fragment.glsl
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#version 330 core
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out vec4 frag_color;
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uniform sampler2D texture;
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in vec2 uv;
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void main() {
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frag_color = texture(texture, uv);
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};
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12
assets/shaders/2d.vertex.glsl
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12
assets/shaders/2d.vertex.glsl
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#version 330 core
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layout (location = 0) in vec2 xy;
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layout (location = 1) in vec2 uv;
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uniform mat4 projection;
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out vec2 tex_coord;
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void main() {
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gl_Position = projection * vec4(xy, 0.0, 1.0);
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tex_coord = uv;
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}
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