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somaesque-native/assets/shaders/2d-tex.fragment.glsl
Daniel Ledda f250254ae3 update
2025-02-14 23:59:44 +01:00

11 lines
137 B
GLSL

#version 330 core
out vec4 frag_color;
uniform sampler2D texture;
in vec2 uv;
void main() {
frag_color = texture(texture, uv);
};