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somaesque-native/assets/shaders/2d-solid.fragment.glsl
Daniel Ledda f250254ae3 update
2025-02-14 23:59:44 +01:00

11 lines
126 B
GLSL

#version 330 core
out vec4 frag_color;
uniform vec3 color;
in vec2 uv;
void main() {
frag_color = vec4(color, 0.0);
};