11 lines
126 B
GLSL
11 lines
126 B
GLSL
#version 330 core
|
|
out vec4 frag_color;
|
|
|
|
uniform vec3 color;
|
|
|
|
in vec2 uv;
|
|
|
|
void main() {
|
|
frag_color = vec4(color, 0.0);
|
|
};
|