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somaesque-native/assets/shaders/basic.vertex.glsl

16 lines
310 B
GLSL

#version 330 core
layout (location = 0) in vec3 xyz;
layout (location = 1) in vec2 uv;
layout (location = 1) in vec2 normal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec2 tex_coord;
void main() {
gl_Position = projection * view * model * vec4(xyz, 1.0);
tex_coord = uv;
}