Files
somaesque-native/VoxelSpace.h
2022-12-27 06:24:36 +01:00

69 lines
1.6 KiB
C++

#ifndef VOXELSPACE_H
#define VOXELSPACE_H
#include <vector>
#include <cstdint>
namespace Voxel {
constexpr int NUM_ROTS_3D = 24;
struct Extrema {
int xMax;
int xMin;
int yMax;
int yMin;
int zMax;
int zMin;
};
struct Space {
uint64_t space;
int dim_x;
int dim_y;
int dim_z;
};
auto newIndexRotX(Space *space, int x, int y, int z) -> int;
auto newIndexRotY(Space *space, int x, int y, int z) -> int;
auto newIndexRotZ(Space *space, int x, int y, int z) -> int;
auto toggle(uint64_t space, int index) -> uint64_t;
auto set(uint64_t space, int index, bool val) -> uint64_t;
auto collides(Space *a, Space *b) -> bool;
auto collides(uint64_t a, uint64_t b) -> bool;
auto add(Space *a, Space *b) -> Space;
auto filledAt(Space *space, int x, int y, int z) -> bool;
auto getExtrema(Space *space) -> Extrema;
auto cullEmptySpace(Space *space) -> void;
auto isMatch(Space *a, Space *b) -> bool;
auto rotate90X(Space *space) -> void;
auto rotate90Y(Space *space) -> void;
auto rotate90Z(Space *space) -> void;
auto pushNewUniqueSpins(std::vector<Space> *existingSpaces, Space* spaceToSpin) -> void;
auto getUniqueRotations(Space *space) -> std::vector<Space>;
auto getAllRotations(Space *space) -> std::vector<Space>;
auto getAllPositionsInPrism(Space *space, int prism_dims[3]) -> std::vector<uint64_t>;
auto getAllPermutationsInPrism(Space *space, int prism_dims[3]) -> std::vector<uint64_t>;
auto size(uint64_t space) -> int;
}
#endif