Files
somaesque-native/VoxelSpace.cpp
2022-12-27 06:24:36 +01:00

283 lines
9.6 KiB
C++

#include <vector>
#include <bitset>
#include <algorithm>
#include <iostream>
#include <cstdint>
#include "VoxelSpace.h"
namespace Voxel {
auto index(int dim_y, int dim_z, int x, int y, int z) -> int {
return dim_y * dim_z * x + dim_z * y + z;
}
// [1, 0, 0] [x] [ x]
// [0, 0, -1] * [y] = [-z]
// [0, 1, 0] [z] [ y]
auto newIndexRotX(Space *space, int x, int y, int z) -> int {
return space->dim_z * space->dim_y * x + space->dim_y * (space->dim_z - 1 - z) + y;
}
// [ 0, 0, 1] [x] [ z]
// [ 0, 1, 0] * [y] = [ y]
// [-1, 0, 0] [z] [-x]
auto newIndexRotY(Space *space, int x, int y, int z) -> int {
return space->dim_y * space->dim_x * z + space->dim_x * y + (space->dim_x - 1 - x);
}
// [0, -1, 0] [x] [-y]
// [1, 0, 0] * [y] = [ x]
// [0, 0, 1] [z] [ z]
auto newIndexRotZ(Space *space, int x, int y, int z) -> int {
return space->dim_x * space->dim_z * (space->dim_y - 1 - y) + space->dim_z * x + z;
}
auto toggle(uint64_t space, int index) -> uint64_t {
space ^= 1ul << index;
return space;
}
auto set(uint64_t space, int index, bool val) -> uint64_t {
if (val) {
space |= 1ul << index;
} else {
space &= ~(1ul << index);
}
return space;
}
auto collides(uint64_t a, uint64_t b) -> bool {
return (a | b) != (a ^ b);
}
auto collides(Space *a, Space *b) -> bool {
return (a->space | b->space) != (a->space ^ b->space);
}
auto filledAt(Space *space, int x, int y, int z) -> bool {
auto mask = 1ul << (space->dim_y * space->dim_z * x + space->dim_z * y + z);
return (space->space & mask) != 0ul;
}
auto getExtrema(Space *space) -> Extrema {
auto extrema = Extrema{
.xMax=0,
.xMin=space->dim_x,
.yMax=0,
.yMin=space->dim_y,
.zMax=0,
.zMin=space->dim_z,
};
for (int x = 0; x < space->dim_x; x++) {
for (int y = 0; y < space->dim_y; y++) {
for (int z = 0; z < space->dim_z; z++) {
if (filledAt(space, x, y, z)) {
if (x > extrema.xMax) extrema.xMax = x;
if (x < extrema.xMin) extrema.xMin = x;
if (y > extrema.yMax) extrema.yMax = y;
if (y < extrema.yMin) extrema.yMin = y;
if (z > extrema.zMax) extrema.zMax = z;
if (z < extrema.zMin) extrema.zMin = z;
}
}
}
}
return extrema;
}
auto cullEmptySpace(Space *space) -> void {
auto extrema = getExtrema(space);
auto space_index = 0;
auto newSpace = 0ul;
for (int x = extrema.xMin; x <= extrema.xMax; x++) {
for (int y = extrema.yMin; y <= extrema.yMax; y++) {
for (int z = extrema.zMin; z <= extrema.zMax; z++) {
if (filledAt(space, x, y, z)) {
newSpace |= 1ul << space_index;
}
space_index++;
}
}
}
space->dim_x = extrema.xMax - extrema.xMin + 1;
space->dim_y = extrema.yMax - extrema.yMin + 1;
space->dim_z = extrema.zMax - extrema.zMin + 1;
space->space = newSpace;
}
auto rotate90X(Space *space) -> void {
auto new_space = 0ul;
for (int x = 0; x < space->dim_x; x++) {
for (int y = 0; y < space->dim_y; y++) {
for (int z = 0; z < space->dim_z; z++) {
if (filledAt(space, x, y, z)) {
new_space |= 1 << newIndexRotX(space, x, y, z);
}
}
}
}
auto temp = space->dim_y;
space->dim_y = space->dim_z;
space->dim_z = temp;
space->space = new_space;
}
auto rotate90Y(Space *space) -> void {
auto new_space = 0ul;
for (int x = 0; x < space->dim_x; x++) {
for (int y = 0; y < space->dim_y; y++) {
for (int z = 0; z < space->dim_z; z++) {
if (filledAt(space, x, y, z)) {
new_space |= 1 << newIndexRotY(space, x, y, z);
}
}
}
}
auto temp = space->dim_x;
space->dim_x = space->dim_z;
space->dim_z = temp;
space->space = new_space;
}
auto rotate90Z(Space *space) -> void {
auto new_space = 0ul;
for (int x = 0; x < space->dim_x; x++) {
for (int y = 0; y < space->dim_y; y++) {
for (int z = 0; z < space->dim_z; z++) {
if (filledAt(space, x, y, z)) {
new_space |= 1 << newIndexRotZ(space, x, y, z);
}
}
}
}
auto temp = space->dim_x;
space->dim_x = space->dim_y;
space->dim_y = temp;
space->space = new_space;
}
auto isMatch(Space *a, Space *b) -> bool {
return a->space == b->space
&& a->dim_x == b->dim_x
&& a->dim_y == b->dim_y
&& a->dim_z == b->dim_z;
}
auto pushNewUniqueSpins(std::vector<Space> *existingSpaces, Space* spaceToSpin) -> void {
Space spins[4] = {};
spins[0] = *spaceToSpin;
for (int i = 0; i < 3; i++) {
spins[i + 1] = spins[i];
rotate90X(&spins[i + 1]);
}
for (int i = 0; i < 4; i++) {
auto matchFound = false;
for (auto &existingSpace : *existingSpaces) {
if (isMatch(&existingSpace, &spins[i])) {
matchFound = true;
break;
}
}
if (!matchFound) {
existingSpaces->push_back(spins[i]);
}
}
}
auto pushXAxisSpins(std::vector<Space> *existingSpaces, Space* spaceToSpin) -> void {
auto refSpace = *spaceToSpin;
for (int i = 0; i < 4; i++) {
rotate90X(&refSpace);
existingSpaces->push_back(refSpace);
}
}
auto getUniqueRotations(Space *space) -> std::vector<Space> {
auto rotations = std::vector<Space>();
rotations.reserve(24);
auto refSpace = *space;
cullEmptySpace(&refSpace);
pushNewUniqueSpins(&rotations, &refSpace);
rotate90Y(&refSpace);
pushNewUniqueSpins(&rotations, &refSpace);
rotate90Y(&refSpace);
pushNewUniqueSpins(&rotations, &refSpace);
rotate90Y(&refSpace);
pushNewUniqueSpins(&rotations, &refSpace);
rotate90Z(&refSpace);
pushNewUniqueSpins(&rotations, &refSpace);
rotate90Z(&refSpace);
rotate90Z(&refSpace);
pushNewUniqueSpins(&rotations, &refSpace);
return rotations;
}
auto getAllRotations(Space *space) -> std::vector<Space> {
auto rotations = std::vector<Space>();
rotations.reserve(24);
auto refSpace = *space;
pushXAxisSpins(&rotations, &refSpace);
rotate90Y(&refSpace);
pushXAxisSpins(&rotations, &refSpace);
rotate90Y(&refSpace);
pushXAxisSpins(&rotations, &refSpace);
rotate90Y(&refSpace);
pushXAxisSpins(&rotations, &refSpace);
rotate90Z(&refSpace);
pushXAxisSpins(&rotations, &refSpace);
rotate90Z(&refSpace);
rotate90Z(&refSpace);
pushXAxisSpins(&rotations, &refSpace);
return rotations;
}
auto getAllPositionsInPrism(Space *space, int prism_dims[3]) -> std::vector<uint64_t> {
auto cubePositions = std::vector<uint64_t>();
if (space->dim_x > prism_dims[0] || space->dim_y > prism_dims[1] || space->dim_z > prism_dims[2]) {
return cubePositions;
}
auto xPositionCount = prism_dims[0] - space->dim_x + 1;
auto yPositionCount = prism_dims[1] - space->dim_y + 1;
auto zPositionCount = prism_dims[2] - space->dim_z + 1;
for (int x = 0; x < xPositionCount; x++) {
for (int y = 0; y < yPositionCount; y++) {
for (int z = 0; z < zPositionCount; z++) {
auto new_space = 0ul;
for (int posX = 0; posX < space->dim_x; posX++) {
for (int posY = 0; posY < space->dim_y; posY++) {
for (int posZ = 0; posZ < space->dim_z; posZ++) {
auto set_val = filledAt(space, posX, posY, posZ);
auto index_to_set = index(prism_dims[1], prism_dims[2], x + posX, y + posY, z + posZ);
new_space = set(new_space, index_to_set, set_val);
}
}
}
cubePositions.push_back(new_space);
}
}
}
return cubePositions;
}
auto getAllPermutationsInPrism(Space *space, int prism_dims[3]) -> std::vector<uint64_t> {
auto rotations = getUniqueRotations(space);
auto result = std::vector<uint64_t>();
for (auto &rotation : rotations) {
auto positions = getAllPositionsInPrism(&rotation, prism_dims);
result.insert(result.end(), positions.begin(), positions.end());
}
return result;
}
auto size(uint64_t space) -> int {
auto size = 0;
for (int i = 0; i < 64; i++) {
if ((space & (1ul << i)) != 0) {
size++;
}
}
return size;
}
}