Daniel Ledda
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ec735331d2
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try again
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2025-02-09 13:48:51 +01:00 |
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Daniel Ledda
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eb0b03e15c
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add submodule again
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2025-02-09 13:47:51 +01:00 |
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Daniel Ledda
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aefccfa350
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add djstdlib as submodule
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2025-02-09 13:46:25 +01:00 |
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Daniel Ledda
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a0818f0950
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update djstdlib
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2025-01-16 09:39:17 +01:00 |
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Daniel Ledda
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c0deceec65
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update
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2025-01-12 23:40:39 +01:00 |
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Daniel Ledda
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25384c743d
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update
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2025-01-10 13:48:51 +01:00 |
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Daniel Ledda
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994cbc688f
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shader update strings
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2025-01-08 11:02:30 +01:00 |
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Daniel Ledda
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b84b59df09
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linux build
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2025-01-07 10:29:07 +01:00 |
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6872ebf418
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gitignore
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2025-01-05 13:42:18 +00:00 |
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ef55ec5ab4
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update working
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2025-01-05 13:41:36 +00:00 |
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595259b2cc
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update
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2025-01-05 12:51:17 +00:00 |
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Daniel Ledda
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2daee71548
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update
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2025-01-04 22:51:33 +01:00 |
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Daniel Ledda
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50f4501c86
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update
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2025-01-04 19:19:01 +01:00 |
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Daniel Ledda
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256292c20d
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fixing stuff
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2025-01-03 19:21:18 +01:00 |
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Daniel Ledda
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3430b4e69a
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update
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2024-04-02 16:07:19 +02:00 |
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Daniel Ledda
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993531655f
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first commit
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2023-04-12 21:49:48 +02:00 |
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Daniel Ledda
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658b5d693a
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feat: added phong and basic shaders, updated mesh format
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2023-01-10 03:54:24 +01:00 |
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Daniel Ledda
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93dadfbf4b
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added cache to gitignore
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2022-12-29 12:58:23 +01:00 |
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Daniel Ledda
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e83185f011
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added new cmake setup, graphics, vendors, obj importer, etc.
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2022-12-29 12:57:19 +01:00 |
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Daniel Ledda
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783f9ee055
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refactoring
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2022-12-27 07:04:24 +01:00 |
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Daniel Ledda
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82906bd3de
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finally all working
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2022-12-27 06:24:36 +01:00 |
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Daniel Ledda
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bd52c9a93f
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added tests, expanding solution algorithm
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2022-12-04 22:18:53 +01:00 |
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Daniel Ledda
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58c2b0a720
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more function migrations
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2022-12-04 20:04:59 +01:00 |
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Daniel Ledda
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7b3aa9c871
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added old backtrack algo
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2022-11-19 15:57:19 +01:00 |
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0b7b6059c1
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first commit
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2022-11-13 22:08:20 +01:00 |
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