update
This commit is contained in:
10
assets/shaders/2d-solid.fragment.glsl
Normal file
10
assets/shaders/2d-solid.fragment.glsl
Normal file
@@ -0,0 +1,10 @@
|
||||
#version 330 core
|
||||
out vec4 frag_color;
|
||||
|
||||
uniform vec3 color;
|
||||
|
||||
in vec2 uv;
|
||||
|
||||
void main() {
|
||||
frag_color = vec4(color, 0.0);
|
||||
};
|
||||
Reference in New Issue
Block a user