Files
soma-solver/public/solver/main.wat
2021-07-03 20:00:13 +02:00

5645 lines
115 KiB
Plaintext

(module
(type $i32_=>_i32 (func (param i32) (result i32)))
(type $i32_i32_=>_none (func (param i32 i32)))
(type $i32_=>_none (func (param i32)))
(type $i32_i32_=>_i32 (func (param i32 i32) (result i32)))
(type $none_=>_none (func))
(type $i32_i32_i32_=>_none (func (param i32 i32 i32)))
(type $none_=>_i32 (func (result i32)))
(type $i32_i32_i32_i32_=>_i32 (func (param i32 i32 i32 i32) (result i32)))
(type $i32_i32_i32_=>_i32 (func (param i32 i32 i32) (result i32)))
(type $i32_i32_i32_i32_=>_none (func (param i32 i32 i32 i32)))
(type $i32_i32_i32_i32_i32_=>_none (func (param i32 i32 i32 i32 i32)))
(type $i32_i32_i32_i32_i64_i32_=>_i32 (func (param i32 i32 i32 i32 i64 i32) (result i32)))
(import "env" "abort" (func $~lib/builtins/abort (param i32 i32 i32 i32)))
(global $~lib/rt/itcms/total (mut i32) (i32.const 0))
(global $~lib/rt/itcms/threshold (mut i32) (i32.const 0))
(global $~lib/rt/itcms/state (mut i32) (i32.const 0))
(global $~lib/rt/itcms/visitCount (mut i32) (i32.const 0))
(global $~lib/rt/itcms/pinSpace (mut i32) (i32.const 0))
(global $~lib/rt/itcms/iter (mut i32) (i32.const 0))
(global $~lib/rt/itcms/toSpace (mut i32) (i32.const 0))
(global $~lib/rt/itcms/white (mut i32) (i32.const 0))
(global $~lib/rt/itcms/fromSpace (mut i32) (i32.const 0))
(global $~lib/rt/tlsf/ROOT (mut i32) (i32.const 0))
(global $~lib/rt/__rtti_base i32 (i32.const 2224))
(global $~lib/memory/__stack_pointer (mut i32) (i32.const 18732))
(memory $0 1)
(data (i32.const 1036) "<")
(data (i32.const 1048) "\01\00\00\00(\00\00\00A\00l\00l\00o\00c\00a\00t\00i\00o\00n\00 \00t\00o\00o\00 \00l\00a\00r\00g\00e")
(data (i32.const 1100) "<")
(data (i32.const 1112) "\01\00\00\00 \00\00\00~\00l\00i\00b\00/\00r\00t\00/\00i\00t\00c\00m\00s\00.\00t\00s")
(data (i32.const 1228) "<")
(data (i32.const 1240) "\01\00\00\00$\00\00\00I\00n\00d\00e\00x\00 \00o\00u\00t\00 \00o\00f\00 \00r\00a\00n\00g\00e")
(data (i32.const 1292) ",")
(data (i32.const 1304) "\01\00\00\00\14\00\00\00~\00l\00i\00b\00/\00r\00t\00.\00t\00s")
(data (i32.const 1372) "<")
(data (i32.const 1384) "\01\00\00\00\1e\00\00\00~\00l\00i\00b\00/\00r\00t\00/\00t\00l\00s\00f\00.\00t\00s")
(data (i32.const 1436) ",")
(data (i32.const 1448) "\01\00\00\00\1c\00\00\00I\00n\00v\00a\00l\00i\00d\00 \00l\00e\00n\00g\00t\00h")
(data (i32.const 1484) ",")
(data (i32.const 1496) "\01\00\00\00\1a\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s")
(data (i32.const 1532) "\8c")
(data (i32.const 1544) "\01\00\00\00p\00\00\00Y\00o\00u\00 \00m\00u\00s\00t\00 \00p\00a\00s\00s\00 \00a\00t\00 \00l\00e\00a\00s\00t\00 \00o\00n\00e\00 \00p\00o\00l\00y\00c\00u\00b\00e\00 \00t\00o\00 \00s\00o\00l\00v\00e\00 \00t\00h\00e\00 \00p\00u\00z\00z\00l\00e\00.")
(data (i32.const 1676) "<")
(data (i32.const 1688) "\01\00\00\00,\00\00\00a\00s\00s\00e\00m\00b\00l\00y\00/\00S\00o\00m\00a\00S\00o\00l\00v\00e\00r\00.\00t\00s")
(data (i32.const 1740) "|")
(data (i32.const 1752) "\01\00\00\00^\00\00\00E\00l\00e\00m\00e\00n\00t\00 \00t\00y\00p\00e\00 \00m\00u\00s\00t\00 \00b\00e\00 \00n\00u\00l\00l\00a\00b\00l\00e\00 \00i\00f\00 \00a\00r\00r\00a\00y\00 \00i\00s\00 \00h\00o\00l\00e\00y")
(data (i32.const 1868) "\1c")
(data (i32.const 1900) "\1c")
(data (i32.const 1932) "\1c")
(data (i32.const 1944) "\0e\00\00\00\08\00\00\00\01")
(data (i32.const 1964) "<")
(data (i32.const 1976) "\01\00\00\00&\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00b\00u\00f\00f\00e\00r\00.\00t\00s")
(data (i32.const 2028) "<")
(data (i32.const 2040) "\01\00\00\00$\00\00\00~\00l\00i\00b\00/\00t\00y\00p\00e\00d\00a\00r\00r\00a\00y\00.\00t\00s")
(data (i32.const 2092) "<")
(data (i32.const 2104) "\01\00\00\00*\00\00\00O\00b\00j\00e\00c\00t\00 \00a\00l\00r\00e\00a\00d\00y\00 \00p\00i\00n\00n\00e\00d")
(data (i32.const 2156) "<")
(data (i32.const 2168) "\01\00\00\00(\00\00\00O\00b\00j\00e\00c\00t\00 \00i\00s\00 \00n\00o\00t\00 \00p\00i\00n\00n\00e\00d")
(data (i32.const 2224) "\0f\00\00\00 \00\00\00\00\00\00\00 ")
(data (i32.const 2252) "\02\n\00\00\00\00\00\00\01\n\00\00\02\00\00\00\02A")
(data (i32.const 2284) " ")
(data (i32.const 2300) "\02A\00\00\00\00\00\00\02A\00\00\00\00\00\00 \00\00\00\00\00\00\00\02\t\00\00\00\00\00\00\02A")
(table $0 2 funcref)
(elem $0 (i32.const 1) $assembly/SomaSolution/SomaSolution#getRotations~anonymous|0)
(export "__new" (func $~lib/rt/itcms/__new))
(export "__pin" (func $~lib/rt/itcms/__pin))
(export "__unpin" (func $~lib/rt/itcms/__unpin))
(export "__collect" (func $~lib/rt/itcms/__collect))
(export "__rtti_base" (global $~lib/rt/__rtti_base))
(export "memory" (memory $0))
(export "solve" (func $export:assembly/index/solve))
(start $~start)
(func $~lib/rt/itcms/initLazy (param $0 i32) (result i32)
local.get $0
local.get $0
i32.store offset=4
local.get $0
local.get $0
i32.store offset=8
local.get $0
)
(func $~lib/rt/itcms/visitRoots
(local $0 i32)
(local $1 i32)
i32.const 1248
call $~lib/rt/itcms/__visit
i32.const 1456
call $~lib/rt/itcms/__visit
i32.const 1760
call $~lib/rt/itcms/__visit
i32.const 1056
call $~lib/rt/itcms/__visit
i32.const 2112
call $~lib/rt/itcms/__visit
i32.const 2176
call $~lib/rt/itcms/__visit
global.get $~lib/rt/itcms/pinSpace
local.tee $1
i32.load offset=4
i32.const -4
i32.and
local.set $0
loop $while-continue|0
local.get $0
local.get $1
i32.ne
if
local.get $0
i32.load offset=4
drop
local.get $0
i32.const 20
i32.add
call $~lib/rt/__visit_members
local.get $0
i32.load offset=4
i32.const -4
i32.and
local.set $0
br $while-continue|0
end
end
)
(func $~lib/rt/itcms/Object#set:color (param $0 i32) (param $1 i32)
local.get $0
local.get $1
local.get $0
i32.load offset=4
i32.const -4
i32.and
i32.or
i32.store offset=4
)
(func $~lib/rt/itcms/Object#set:next (param $0 i32) (param $1 i32)
local.get $0
local.get $1
local.get $0
i32.load offset=4
i32.const 3
i32.and
i32.or
i32.store offset=4
)
(func $~lib/rt/itcms/Object#unlink (param $0 i32)
(local $1 i32)
local.get $0
i32.load offset=4
i32.const -4
i32.and
local.tee $1
i32.eqz
if
local.get $0
i32.load offset=8
drop
return
end
local.get $1
local.get $0
i32.load offset=8
local.tee $0
i32.store offset=8
local.get $0
local.get $1
call $~lib/rt/itcms/Object#set:next
)
(func $~lib/rt/itcms/Object#linkTo (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
local.get $1
i32.load offset=8
local.set $3
local.get $0
local.get $1
local.get $2
i32.or
i32.store offset=4
local.get $0
local.get $3
i32.store offset=8
local.get $3
local.get $0
call $~lib/rt/itcms/Object#set:next
local.get $1
local.get $0
i32.store offset=8
)
(func $~lib/rt/itcms/Object#makeGray (param $0 i32)
local.get $0
global.get $~lib/rt/itcms/iter
i32.eq
if
local.get $0
i32.load offset=8
global.set $~lib/rt/itcms/iter
end
local.get $0
call $~lib/rt/itcms/Object#unlink
local.get $0
global.get $~lib/rt/itcms/toSpace
local.get $0
i32.load offset=12
local.tee $0
i32.const 1
i32.le_u
if (result i32)
i32.const 1
else
local.get $0
i32.const 2224
i32.load
i32.gt_u
if
i32.const 1248
i32.const 1312
i32.const 22
i32.const 28
call $~lib/builtins/abort
unreachable
end
local.get $0
i32.const 3
i32.shl
i32.const 2228
i32.add
i32.load
i32.const 32
i32.and
end
if (result i32)
global.get $~lib/rt/itcms/white
i32.eqz
else
i32.const 2
end
call $~lib/rt/itcms/Object#linkTo
)
(func $~lib/rt/itcms/__visit (param $0 i32)
local.get $0
i32.eqz
if
return
end
global.get $~lib/rt/itcms/white
local.get $0
i32.const 20
i32.sub
local.tee $0
i32.load offset=4
i32.const 3
i32.and
i32.eq
if
local.get $0
call $~lib/rt/itcms/Object#makeGray
global.get $~lib/rt/itcms/visitCount
i32.const 1
i32.add
global.set $~lib/rt/itcms/visitCount
end
)
(func $~lib/rt/tlsf/removeBlock (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $1
i32.load
i32.const -4
i32.and
local.tee $2
i32.const 256
i32.lt_u
if (result i32)
local.get $2
i32.const 4
i32.shr_u
else
i32.const 31
local.get $2
i32.const 1073741820
local.get $2
i32.const 1073741820
i32.lt_u
select
local.tee $2
i32.clz
i32.sub
local.tee $3
i32.const 7
i32.sub
local.set $4
local.get $2
local.get $3
i32.const 4
i32.sub
i32.shr_u
i32.const 16
i32.xor
end
local.set $2
local.get $1
i32.load offset=8
local.set $3
local.get $1
i32.load offset=4
local.tee $5
if
local.get $5
local.get $3
i32.store offset=8
end
local.get $3
if
local.get $3
local.get $5
i32.store offset=4
end
local.get $1
local.get $0
local.get $2
local.get $4
i32.const 4
i32.shl
i32.add
i32.const 2
i32.shl
i32.add
i32.load offset=96
i32.eq
if
local.get $0
local.get $2
local.get $4
i32.const 4
i32.shl
i32.add
i32.const 2
i32.shl
i32.add
local.get $3
i32.store offset=96
local.get $3
i32.eqz
if
local.get $0
local.get $4
i32.const 2
i32.shl
i32.add
local.tee $3
i32.load offset=4
i32.const -2
local.get $2
i32.rotl
i32.and
local.set $1
local.get $3
local.get $1
i32.store offset=4
local.get $1
i32.eqz
if
local.get $0
local.get $0
i32.load
i32.const -2
local.get $4
i32.rotl
i32.and
i32.store
end
end
end
)
(func $~lib/rt/tlsf/insertBlock (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
local.get $1
i32.load
local.set $3
local.get $1
i32.const 4
i32.add
local.get $1
i32.load
i32.const -4
i32.and
i32.add
local.tee $4
i32.load
local.tee $2
i32.const 1
i32.and
if
local.get $0
local.get $4
call $~lib/rt/tlsf/removeBlock
local.get $1
local.get $3
i32.const 4
i32.add
local.get $2
i32.const -4
i32.and
i32.add
local.tee $3
i32.store
local.get $1
i32.const 4
i32.add
local.get $1
i32.load
i32.const -4
i32.and
i32.add
local.tee $4
i32.load
local.set $2
end
local.get $3
i32.const 2
i32.and
if
local.get $1
i32.const 4
i32.sub
i32.load
local.tee $1
i32.load
local.set $6
local.get $0
local.get $1
call $~lib/rt/tlsf/removeBlock
local.get $1
local.get $6
i32.const 4
i32.add
local.get $3
i32.const -4
i32.and
i32.add
local.tee $3
i32.store
end
local.get $4
local.get $2
i32.const 2
i32.or
i32.store
local.get $4
i32.const 4
i32.sub
local.get $1
i32.store
local.get $0
local.get $3
i32.const -4
i32.and
local.tee $3
i32.const 256
i32.lt_u
if (result i32)
local.get $3
i32.const 4
i32.shr_u
else
i32.const 31
local.get $3
i32.const 1073741820
local.get $3
i32.const 1073741820
i32.lt_u
select
local.tee $3
i32.clz
i32.sub
local.tee $4
i32.const 7
i32.sub
local.set $5
local.get $3
local.get $4
i32.const 4
i32.sub
i32.shr_u
i32.const 16
i32.xor
end
local.tee $3
local.get $5
i32.const 4
i32.shl
i32.add
i32.const 2
i32.shl
i32.add
i32.load offset=96
local.set $4
local.get $1
i32.const 0
i32.store offset=4
local.get $1
local.get $4
i32.store offset=8
local.get $4
if
local.get $4
local.get $1
i32.store offset=4
end
local.get $0
local.get $3
local.get $5
i32.const 4
i32.shl
i32.add
i32.const 2
i32.shl
i32.add
local.get $1
i32.store offset=96
local.get $0
local.get $0
i32.load
i32.const 1
local.get $5
i32.shl
i32.or
i32.store
local.get $0
local.get $5
i32.const 2
i32.shl
i32.add
local.tee $0
local.get $0
i32.load offset=4
i32.const 1
local.get $3
i32.shl
i32.or
i32.store offset=4
)
(func $~lib/rt/tlsf/addMemory (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
local.get $1
i32.const 19
i32.add
i32.const -16
i32.and
i32.const 4
i32.sub
local.set $1
local.get $2
i32.const -16
i32.and
local.get $0
i32.load offset=1568
local.tee $2
if
local.get $2
local.get $1
i32.const 16
i32.sub
i32.eq
if
local.get $2
i32.load
local.set $3
local.get $1
i32.const 16
i32.sub
local.set $1
end
end
local.get $1
i32.sub
local.tee $2
i32.const 20
i32.lt_u
if
return
end
local.get $1
local.get $3
i32.const 2
i32.and
local.get $2
i32.const 8
i32.sub
local.tee $2
i32.const 1
i32.or
i32.or
i32.store
local.get $1
i32.const 0
i32.store offset=4
local.get $1
i32.const 0
i32.store offset=8
local.get $2
local.get $1
i32.const 4
i32.add
i32.add
local.tee $2
i32.const 2
i32.store
local.get $0
local.get $2
i32.store offset=1568
local.get $0
local.get $1
call $~lib/rt/tlsf/insertBlock
)
(func $~lib/rt/tlsf/initialize
(local $0 i32)
(local $1 i32)
memory.size
local.tee $0
i32.const 1
i32.lt_s
if (result i32)
i32.const 1
local.get $0
i32.sub
memory.grow
i32.const 0
i32.lt_s
else
i32.const 0
end
if
unreachable
end
i32.const 18736
i32.const 0
i32.store
i32.const 20304
i32.const 0
i32.store
loop $for-loop|0
local.get $1
i32.const 23
i32.lt_u
if
local.get $1
i32.const 2
i32.shl
i32.const 18736
i32.add
i32.const 0
i32.store offset=4
i32.const 0
local.set $0
loop $for-loop|1
local.get $0
i32.const 16
i32.lt_u
if
local.get $0
local.get $1
i32.const 4
i32.shl
i32.add
i32.const 2
i32.shl
i32.const 18736
i32.add
i32.const 0
i32.store offset=96
local.get $0
i32.const 1
i32.add
local.set $0
br $for-loop|1
end
end
local.get $1
i32.const 1
i32.add
local.set $1
br $for-loop|0
end
end
i32.const 18736
i32.const 20308
memory.size
i32.const 16
i32.shl
call $~lib/rt/tlsf/addMemory
i32.const 18736
global.set $~lib/rt/tlsf/ROOT
)
(func $~lib/rt/itcms/step (result i32)
(local $0 i32)
(local $1 i32)
block $folding-inner0
block $break|0
block $case2|0
block $case1|0
block $case0|0
global.get $~lib/rt/itcms/state
br_table $case0|0 $case1|0 $case2|0 $break|0
end
i32.const 1
global.set $~lib/rt/itcms/state
i32.const 0
global.set $~lib/rt/itcms/visitCount
call $~lib/rt/itcms/visitRoots
global.get $~lib/rt/itcms/toSpace
global.set $~lib/rt/itcms/iter
br $folding-inner0
end
global.get $~lib/rt/itcms/white
i32.eqz
local.set $1
global.get $~lib/rt/itcms/iter
i32.load offset=4
i32.const -4
i32.and
local.set $0
loop $while-continue|1
local.get $0
global.get $~lib/rt/itcms/toSpace
i32.ne
if
local.get $0
global.set $~lib/rt/itcms/iter
local.get $1
local.get $0
i32.load offset=4
i32.const 3
i32.and
i32.ne
if
local.get $0
local.get $1
call $~lib/rt/itcms/Object#set:color
i32.const 0
global.set $~lib/rt/itcms/visitCount
local.get $0
i32.const 20
i32.add
call $~lib/rt/__visit_members
br $folding-inner0
end
local.get $0
i32.load offset=4
i32.const -4
i32.and
local.set $0
br $while-continue|1
end
end
i32.const 0
global.set $~lib/rt/itcms/visitCount
call $~lib/rt/itcms/visitRoots
global.get $~lib/rt/itcms/toSpace
global.get $~lib/rt/itcms/iter
i32.load offset=4
i32.const -4
i32.and
i32.eq
if
global.get $~lib/memory/__stack_pointer
local.set $0
loop $while-continue|0
local.get $0
i32.const 18732
i32.lt_u
if
local.get $0
i32.load
call $~lib/rt/itcms/__visit
local.get $0
i32.const 4
i32.add
local.set $0
br $while-continue|0
end
end
global.get $~lib/rt/itcms/iter
i32.load offset=4
i32.const -4
i32.and
local.set $0
loop $while-continue|2
local.get $0
global.get $~lib/rt/itcms/toSpace
i32.ne
if
local.get $1
local.get $0
i32.load offset=4
i32.const 3
i32.and
i32.ne
if
local.get $0
local.get $1
call $~lib/rt/itcms/Object#set:color
local.get $0
i32.const 20
i32.add
call $~lib/rt/__visit_members
end
local.get $0
i32.load offset=4
i32.const -4
i32.and
local.set $0
br $while-continue|2
end
end
global.get $~lib/rt/itcms/fromSpace
local.set $0
global.get $~lib/rt/itcms/toSpace
global.set $~lib/rt/itcms/fromSpace
local.get $0
global.set $~lib/rt/itcms/toSpace
local.get $1
global.set $~lib/rt/itcms/white
local.get $0
i32.load offset=4
i32.const -4
i32.and
global.set $~lib/rt/itcms/iter
i32.const 2
global.set $~lib/rt/itcms/state
end
br $folding-inner0
end
global.get $~lib/rt/itcms/iter
local.tee $0
global.get $~lib/rt/itcms/toSpace
i32.ne
if
local.get $0
i32.load offset=4
i32.const -4
i32.and
global.set $~lib/rt/itcms/iter
local.get $0
i32.load offset=4
drop
local.get $0
i32.const 18732
i32.lt_u
if
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
else
global.get $~lib/rt/itcms/total
local.get $0
i32.load
i32.const -4
i32.and
i32.const 4
i32.add
i32.sub
global.set $~lib/rt/itcms/total
local.get $0
i32.const 4
i32.add
local.tee $1
i32.const 18732
i32.ge_u
if
global.get $~lib/rt/tlsf/ROOT
i32.eqz
if
call $~lib/rt/tlsf/initialize
end
local.get $1
i32.const 4
i32.sub
local.set $0
local.get $1
i32.const 15
i32.and
i32.const 1
local.get $1
select
i32.eqz
if
local.get $0
i32.load
drop
end
local.get $0
local.get $0
i32.load
i32.const 1
i32.or
i32.store
global.get $~lib/rt/tlsf/ROOT
local.get $0
call $~lib/rt/tlsf/insertBlock
end
end
i32.const 10
return
end
global.get $~lib/rt/itcms/toSpace
global.get $~lib/rt/itcms/toSpace
i32.store offset=4
global.get $~lib/rt/itcms/toSpace
global.get $~lib/rt/itcms/toSpace
i32.store offset=8
i32.const 0
global.set $~lib/rt/itcms/state
end
i32.const 0
return
end
global.get $~lib/rt/itcms/visitCount
)
(func $~lib/rt/tlsf/searchBlock (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
local.get $1
i32.const 256
i32.lt_u
if
local.get $1
i32.const 4
i32.shr_u
local.set $1
else
i32.const 31
local.get $1
i32.const 1
i32.const 27
local.get $1
i32.clz
i32.sub
i32.shl
i32.add
i32.const 1
i32.sub
local.get $1
local.get $1
i32.const 536870910
i32.lt_u
select
local.tee $1
i32.clz
i32.sub
local.set $2
local.get $1
local.get $2
i32.const 4
i32.sub
i32.shr_u
i32.const 16
i32.xor
local.set $1
local.get $2
i32.const 7
i32.sub
local.set $2
end
local.get $0
local.get $2
i32.const 2
i32.shl
i32.add
i32.load offset=4
i32.const -1
local.get $1
i32.shl
i32.and
local.tee $1
if (result i32)
local.get $0
local.get $1
i32.ctz
local.get $2
i32.const 4
i32.shl
i32.add
i32.const 2
i32.shl
i32.add
i32.load offset=96
else
local.get $0
i32.load
i32.const -1
local.get $2
i32.const 1
i32.add
i32.shl
i32.and
local.tee $1
if (result i32)
local.get $0
local.get $1
i32.ctz
local.tee $1
i32.const 4
i32.shl
local.get $0
local.get $1
i32.const 2
i32.shl
i32.add
i32.load offset=4
i32.ctz
i32.add
i32.const 2
i32.shl
i32.add
i32.load offset=96
else
i32.const 0
end
end
)
(func $~lib/rt/tlsf/__alloc (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
global.get $~lib/rt/tlsf/ROOT
i32.eqz
if
call $~lib/rt/tlsf/initialize
end
global.get $~lib/rt/tlsf/ROOT
local.set $2
local.get $0
i32.const 1073741820
i32.gt_u
if
i32.const 1056
i32.const 1392
i32.const 458
i32.const 29
call $~lib/builtins/abort
unreachable
end
local.get $2
i32.const 12
local.get $0
i32.const 19
i32.add
i32.const -16
i32.and
i32.const 4
i32.sub
local.get $0
i32.const 12
i32.le_u
select
local.tee $1
call $~lib/rt/tlsf/searchBlock
local.tee $0
i32.eqz
if
i32.const 4
memory.size
local.tee $0
i32.const 16
i32.shl
i32.const 4
i32.sub
local.get $2
i32.load offset=1568
i32.ne
i32.shl
local.get $1
i32.const 1
i32.const 27
local.get $1
i32.clz
i32.sub
i32.shl
i32.const 1
i32.sub
i32.add
local.get $1
local.get $1
i32.const 536870910
i32.lt_u
select
i32.add
i32.const 65535
i32.add
i32.const -65536
i32.and
i32.const 16
i32.shr_u
local.set $3
local.get $0
local.get $3
local.get $0
local.get $3
i32.gt_s
select
memory.grow
i32.const 0
i32.lt_s
if
local.get $3
memory.grow
i32.const 0
i32.lt_s
if
unreachable
end
end
local.get $2
local.get $0
i32.const 16
i32.shl
memory.size
i32.const 16
i32.shl
call $~lib/rt/tlsf/addMemory
local.get $2
local.get $1
call $~lib/rt/tlsf/searchBlock
local.set $0
end
local.get $0
i32.load
drop
local.get $2
local.get $0
call $~lib/rt/tlsf/removeBlock
local.get $0
i32.load
local.tee $3
i32.const -4
i32.and
local.get $1
i32.sub
local.tee $4
i32.const 16
i32.ge_u
if
local.get $0
local.get $1
local.get $3
i32.const 2
i32.and
i32.or
i32.store
local.get $1
local.get $0
i32.const 4
i32.add
i32.add
local.tee $1
local.get $4
i32.const 4
i32.sub
i32.const 1
i32.or
i32.store
local.get $2
local.get $1
call $~lib/rt/tlsf/insertBlock
else
local.get $0
local.get $3
i32.const -2
i32.and
i32.store
local.get $0
i32.const 4
i32.add
local.tee $1
local.get $0
i32.load
i32.const -4
i32.and
i32.add
local.get $1
local.get $0
i32.load
i32.const -4
i32.and
i32.add
i32.load
i32.const -3
i32.and
i32.store
end
local.get $0
i32.const 4
i32.add
)
(func $~lib/memory/memory.fill (param $0 i32) (param $1 i32)
(local $2 i32)
block $~lib/util/memory/memset|inlined.0
local.get $1
i32.eqz
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 0
i32.store8
local.get $0
local.get $1
i32.add
local.tee $2
i32.const 1
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 2
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 0
i32.store8 offset=1
local.get $0
i32.const 0
i32.store8 offset=2
local.get $2
i32.const 2
i32.sub
i32.const 0
i32.store8
local.get $2
i32.const 3
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 6
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 0
i32.store8 offset=3
local.get $2
i32.const 4
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 8
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 0
local.get $0
i32.sub
i32.const 3
i32.and
local.tee $2
i32.add
local.tee $0
i32.const 0
i32.store
local.get $0
local.get $1
local.get $2
i32.sub
i32.const -4
i32.and
local.tee $2
i32.add
local.tee $1
i32.const 4
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 8
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $1
i32.const 12
i32.sub
i32.const 0
i32.store
local.get $1
i32.const 8
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 24
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
i32.const 0
i32.store offset=24
local.get $1
i32.const 28
i32.sub
i32.const 0
i32.store
local.get $1
i32.const 24
i32.sub
i32.const 0
i32.store
local.get $1
i32.const 20
i32.sub
i32.const 0
i32.store
local.get $1
i32.const 16
i32.sub
i32.const 0
i32.store
local.get $0
local.get $0
i32.const 4
i32.and
i32.const 24
i32.add
local.tee $1
i32.add
local.set $0
local.get $2
local.get $1
i32.sub
local.set $1
loop $while-continue|0
local.get $1
i32.const 32
i32.ge_u
if
local.get $0
i64.const 0
i64.store
local.get $0
i64.const 0
i64.store offset=8
local.get $0
i64.const 0
i64.store offset=16
local.get $0
i64.const 0
i64.store offset=24
local.get $1
i32.const 32
i32.sub
local.set $1
local.get $0
i32.const 32
i32.add
local.set $0
br $while-continue|0
end
end
end
)
(func $~lib/rt/itcms/__new (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
local.get $0
i32.const 1073741804
i32.ge_u
if
i32.const 1056
i32.const 1120
i32.const 260
i32.const 31
call $~lib/builtins/abort
unreachable
end
global.get $~lib/rt/itcms/total
global.get $~lib/rt/itcms/threshold
i32.ge_u
if
block $__inlined_func$~lib/rt/itcms/interrupt
i32.const 2048
local.set $2
loop $do-continue|0
local.get $2
call $~lib/rt/itcms/step
i32.sub
local.set $2
global.get $~lib/rt/itcms/state
i32.eqz
if
global.get $~lib/rt/itcms/total
i64.extend_i32_u
i64.const 200
i64.mul
i64.const 100
i64.div_u
i32.wrap_i64
i32.const 1024
i32.add
global.set $~lib/rt/itcms/threshold
br $__inlined_func$~lib/rt/itcms/interrupt
end
local.get $2
i32.const 0
i32.gt_s
br_if $do-continue|0
end
global.get $~lib/rt/itcms/total
global.get $~lib/rt/itcms/total
global.get $~lib/rt/itcms/threshold
i32.sub
i32.const 1024
i32.lt_u
i32.const 10
i32.shl
i32.add
global.set $~lib/rt/itcms/threshold
end
end
local.get $0
i32.const 16
i32.add
call $~lib/rt/tlsf/__alloc
i32.const 4
i32.sub
local.tee $2
local.get $1
i32.store offset=12
local.get $2
local.get $0
i32.store offset=16
local.get $2
global.get $~lib/rt/itcms/fromSpace
global.get $~lib/rt/itcms/white
call $~lib/rt/itcms/Object#linkTo
global.get $~lib/rt/itcms/total
local.get $2
i32.load
i32.const -4
i32.and
i32.const 4
i32.add
i32.add
global.set $~lib/rt/itcms/total
local.get $2
i32.const 20
i32.add
local.tee $1
local.get $0
call $~lib/memory/memory.fill
local.get $1
)
(func $assembly/VoxelSpace/VoxelSpace#at (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (result i32)
local.get $0
i64.load offset=8
i32.const 1
local.get $3
local.get $1
local.get $0
i32.load offset=24
local.get $0
i32.load offset=28
i32.mul
i32.mul
local.get $2
local.get $0
i32.load offset=28
i32.mul
i32.add
i32.add
i32.shl
i64.extend_i32_s
i64.and
i64.const 0
i64.ne
)
(func $assembly/VoxelSpace/VoxelSpace#cullEmptySpace (param $0 i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i64)
(local $6 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getExtrema
local.tee $1
i32.store
local.get $1
i32.load offset=4
local.set $2
loop $for-loop|0
local.get $2
local.get $1
i32.load
i32.le_s
if
local.get $1
i32.load offset=12
local.set $3
loop $for-loop|1
local.get $3
local.get $1
i32.load offset=8
i32.le_s
if
local.get $1
i32.load offset=20
local.set $4
loop $for-loop|2
local.get $4
local.get $1
i32.load offset=16
i32.le_s
if
local.get $5
i64.const 1
local.get $6
i64.extend_i32_s
i64.shl
i64.or
local.get $5
local.get $0
local.get $2
local.get $3
local.get $4
call $assembly/VoxelSpace/VoxelSpace#at
select
local.set $5
local.get $6
i32.const 1
i32.add
local.set $6
local.get $4
i32.const 1
i32.add
local.set $4
br $for-loop|2
end
end
local.get $3
i32.const 1
i32.add
local.set $3
br $for-loop|1
end
end
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|0
end
end
local.get $0
local.get $1
i32.load
local.get $1
i32.load offset=4
i32.sub
i32.const 1
i32.add
i32.store offset=20
local.get $0
local.get $1
i32.load offset=8
local.get $1
i32.load offset=12
i32.sub
i32.const 1
i32.add
i32.store offset=24
local.get $0
local.get $1
i32.load offset=16
local.get $1
i32.load offset=20
i32.sub
i32.const 1
i32.add
i32.store offset=28
local.get $0
local.get $5
i64.store offset=8
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
)
(func $~lib/rt/itcms/__link (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
local.get $1
i32.eqz
if
return
end
global.get $~lib/rt/itcms/white
local.get $1
i32.const 20
i32.sub
local.tee $1
i32.load offset=4
i32.const 3
i32.and
i32.eq
if
local.get $0
i32.const 20
i32.sub
local.tee $0
i32.load offset=4
i32.const 3
i32.and
local.tee $3
local.set $4
local.get $3
global.get $~lib/rt/itcms/white
i32.eqz
i32.eq
if
local.get $0
local.get $1
local.get $2
select
call $~lib/rt/itcms/Object#makeGray
else
global.get $~lib/rt/itcms/state
i32.const 1
i32.eq
i32.const 0
local.get $4
i32.const 3
i32.eq
select
if
local.get $1
call $~lib/rt/itcms/Object#makeGray
end
end
end
)
(func $assembly/SomaSolver/SomaSolver#set:solutionCube (param $0 i32) (param $1 i32)
local.get $0
local.get $1
i32.store
local.get $0
local.get $1
i32.const 0
call $~lib/rt/itcms/__link
)
(func $assembly/SomaSolver/SomaSolver#set:solutions (param $0 i32) (param $1 i32)
local.get $0
local.get $1
i32.store offset=16
local.get $0
local.get $1
i32.const 0
call $~lib/rt/itcms/__link
)
(func $~lib/memory/memory.copy (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
block $~lib/util/memory/memmove|inlined.0
local.get $2
local.set $4
local.get $0
local.get $1
i32.eq
br_if $~lib/util/memory/memmove|inlined.0
local.get $0
local.get $1
i32.lt_u
if
local.get $1
i32.const 7
i32.and
local.get $0
i32.const 7
i32.and
i32.eq
if
loop $while-continue|0
local.get $0
i32.const 7
i32.and
if
local.get $4
i32.eqz
br_if $~lib/util/memory/memmove|inlined.0
local.get $4
i32.const 1
i32.sub
local.set $4
local.get $0
local.tee $2
i32.const 1
i32.add
local.set $0
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $2
local.get $3
i32.load8_u
i32.store8
br $while-continue|0
end
end
loop $while-continue|1
local.get $4
i32.const 8
i32.ge_u
if
local.get $0
local.get $1
i64.load
i64.store
local.get $4
i32.const 8
i32.sub
local.set $4
local.get $0
i32.const 8
i32.add
local.set $0
local.get $1
i32.const 8
i32.add
local.set $1
br $while-continue|1
end
end
end
loop $while-continue|2
local.get $4
if
local.get $0
local.tee $2
i32.const 1
i32.add
local.set $0
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $2
local.get $3
i32.load8_u
i32.store8
local.get $4
i32.const 1
i32.sub
local.set $4
br $while-continue|2
end
end
else
local.get $1
i32.const 7
i32.and
local.get $0
i32.const 7
i32.and
i32.eq
if
loop $while-continue|3
local.get $0
local.get $4
i32.add
i32.const 7
i32.and
if
local.get $4
i32.eqz
br_if $~lib/util/memory/memmove|inlined.0
local.get $0
local.get $4
i32.const 1
i32.sub
local.tee $4
i32.add
local.get $1
local.get $4
i32.add
i32.load8_u
i32.store8
br $while-continue|3
end
end
loop $while-continue|4
local.get $4
i32.const 8
i32.ge_u
if
local.get $0
local.get $4
i32.const 8
i32.sub
local.tee $4
i32.add
local.get $1
local.get $4
i32.add
i64.load
i64.store
br $while-continue|4
end
end
end
loop $while-continue|5
local.get $4
if
local.get $0
local.get $4
i32.const 1
i32.sub
local.tee $4
i32.add
local.get $1
local.get $4
i32.add
i32.load8_u
i32.store8
br $while-continue|5
end
end
end
end
)
(func $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(local $9 i32)
local.get $0
i32.load offset=12
local.tee $8
i32.const 1
i32.add
local.tee $5
local.get $0
i32.load offset=8
local.tee $6
i32.const 2
i32.shr_u
i32.gt_u
if
local.get $5
i32.const 268435455
i32.gt_u
if
i32.const 1456
i32.const 1504
i32.const 17
i32.const 48
call $~lib/builtins/abort
unreachable
end
block $__inlined_func$~lib/rt/itcms/__renew
local.get $6
i32.const 1
i32.shl
local.tee $3
i32.const 1073741820
local.get $3
i32.const 1073741820
i32.lt_u
select
local.tee $2
local.get $5
i32.const 8
local.get $5
i32.const 8
i32.gt_u
select
i32.const 2
i32.shl
local.tee $3
local.get $2
local.get $3
i32.gt_u
select
local.tee $4
local.get $0
i32.load
local.tee $9
local.tee $2
i32.const 20
i32.sub
local.tee $7
i32.load
i32.const -4
i32.and
i32.const 16
i32.sub
i32.le_u
if
local.get $7
local.get $4
i32.store offset=16
br $__inlined_func$~lib/rt/itcms/__renew
end
local.get $4
local.get $7
i32.load offset=12
call $~lib/rt/itcms/__new
local.tee $3
local.get $2
local.get $4
local.get $7
i32.load offset=16
local.tee $2
local.get $2
local.get $4
i32.gt_u
select
call $~lib/memory/memory.copy
local.get $3
local.set $2
end
local.get $2
local.get $6
i32.add
local.get $4
local.get $6
i32.sub
call $~lib/memory/memory.fill
local.get $2
local.get $9
i32.ne
if
local.get $0
local.get $2
i32.store
local.get $0
local.get $2
i32.store offset=4
local.get $0
local.get $2
i32.const 0
call $~lib/rt/itcms/__link
end
local.get $0
local.get $4
i32.store offset=8
end
local.get $0
i32.load offset=4
local.get $8
i32.const 2
i32.shl
i32.add
local.get $1
i32.store
local.get $0
local.get $1
i32.const 1
call $~lib/rt/itcms/__link
local.get $0
local.get $5
i32.store offset=12
)
(func $assembly/VoxelSpace/VoxelSpace#clone (param $0 i32) (result i32)
local.get $0
i32.load offset=16
local.get $0
i32.load offset=20
local.get $0
i32.load offset=24
local.get $0
i32.load offset=28
local.get $0
i64.load offset=8
i32.const 0
call $assembly/VoxelSpace/VoxelSpace#constructor
)
(func $assembly/VoxelSpace/VoxelSpace#rotated90X (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
loop $for-loop|0
local.get $4
local.get $0
i32.load offset=20
i32.lt_s
if
i32.const 0
local.set $2
loop $for-loop|1
local.get $2
local.get $0
i32.load offset=24
i32.lt_s
if
i32.const 0
local.set $3
loop $for-loop|2
local.get $3
local.get $0
i32.load offset=28
i32.lt_s
if
local.get $0
local.get $4
local.get $2
local.get $3
call $assembly/VoxelSpace/VoxelSpace#at
if
local.get $1
i32.const 1
local.get $2
local.get $4
local.get $0
i32.load offset=28
local.get $0
i32.load offset=24
i32.mul
i32.mul
local.get $0
i32.load offset=24
local.get $0
i32.load offset=28
i32.const 1
i32.sub
local.get $3
i32.sub
i32.mul
i32.add
i32.add
i32.shl
i32.or
local.set $1
end
local.get $3
i32.const 1
i32.add
local.set $3
br $for-loop|2
end
end
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|1
end
end
local.get $4
i32.const 1
i32.add
local.set $4
br $for-loop|0
end
end
local.get $0
i32.load offset=16
local.get $0
i32.load offset=20
local.get $0
i32.load offset=28
local.get $0
i32.load offset=24
local.get $1
i64.extend_i32_s
i32.const 0
call $assembly/VoxelSpace/VoxelSpace#constructor
)
(func $assembly/VoxelSpace/VoxelSpace#matches (param $0 i32) (param $1 i32) (result i32)
local.get $1
i32.load offset=20
local.get $0
i32.load offset=20
i32.ne
if
i32.const 0
return
end
local.get $1
i32.load offset=24
local.get $0
i32.load offset=24
i32.ne
if
i32.const 0
return
end
local.get $1
i32.load offset=28
local.get $0
i32.load offset=28
i32.ne
if
i32.const 0
return
end
local.get $0
i64.load offset=8
local.get $1
i64.load offset=8
i64.eq
)
(func $assembly/VoxelSpace/VoxelSpace#rotated90Y (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
loop $for-loop|0
local.get $4
local.get $0
i32.load offset=20
i32.lt_s
if
i32.const 0
local.set $2
loop $for-loop|1
local.get $2
local.get $0
i32.load offset=24
i32.lt_s
if
i32.const 0
local.set $3
loop $for-loop|2
local.get $3
local.get $0
i32.load offset=28
i32.lt_s
if
local.get $0
local.get $4
local.get $2
local.get $3
call $assembly/VoxelSpace/VoxelSpace#at
if
local.get $1
i32.const 1
local.get $3
local.get $0
i32.load offset=24
local.get $0
i32.load offset=20
i32.mul
i32.mul
local.get $2
local.get $0
i32.load offset=20
i32.mul
i32.add
local.get $0
i32.load offset=20
i32.const 1
i32.sub
local.get $4
i32.sub
i32.add
i32.shl
i32.or
local.set $1
end
local.get $3
i32.const 1
i32.add
local.set $3
br $for-loop|2
end
end
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|1
end
end
local.get $4
i32.const 1
i32.add
local.set $4
br $for-loop|0
end
end
local.get $0
i32.load offset=16
local.get $0
i32.load offset=28
local.get $0
i32.load offset=24
local.get $0
i32.load offset=20
local.get $1
i64.extend_i32_s
i32.const 0
call $assembly/VoxelSpace/VoxelSpace#constructor
)
(func $assembly/VoxelSpace/VoxelSpace#rot90Y (param $0 i32)
(local $1 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rotated90Y
local.tee $1
i32.store
local.get $0
local.get $1
i64.load offset=8
i64.store offset=8
local.get $0
local.get $1
i32.load offset=20
i32.store offset=20
local.get $0
local.get $1
i32.load offset=24
i32.store offset=24
local.get $0
local.get $1
i32.load offset=28
i32.store offset=28
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
)
(func $assembly/VoxelSpace/VoxelSpace#rotated90Z (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
loop $for-loop|0
local.get $4
local.get $0
i32.load offset=20
i32.lt_s
if
i32.const 0
local.set $2
loop $for-loop|1
local.get $2
local.get $0
i32.load offset=24
i32.lt_s
if
i32.const 0
local.set $3
loop $for-loop|2
local.get $3
local.get $0
i32.load offset=28
i32.lt_s
if
local.get $0
local.get $4
local.get $2
local.get $3
call $assembly/VoxelSpace/VoxelSpace#at
if
local.get $1
i32.const 1
local.get $3
local.get $0
i32.load offset=24
i32.const 1
i32.sub
local.get $2
i32.sub
local.get $0
i32.load offset=20
local.get $0
i32.load offset=28
i32.mul
i32.mul
local.get $4
local.get $0
i32.load offset=28
i32.mul
i32.add
i32.add
i32.shl
i32.or
local.set $1
end
local.get $3
i32.const 1
i32.add
local.set $3
br $for-loop|2
end
end
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|1
end
end
local.get $4
i32.const 1
i32.add
local.set $4
br $for-loop|0
end
end
local.get $0
i32.load offset=16
local.get $0
i32.load offset=24
local.get $0
i32.load offset=20
local.get $0
i32.load offset=28
local.get $1
i64.extend_i32_s
i32.const 0
call $assembly/VoxelSpace/VoxelSpace#constructor
)
(func $assembly/VoxelSpace/VoxelSpace#rot90Z (param $0 i32)
(local $1 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rotated90Z
local.tee $1
i32.store
local.get $0
local.get $1
i64.load offset=8
i64.store offset=8
local.get $0
local.get $1
i32.load offset=20
i32.store offset=20
local.get $0
local.get $1
i32.load offset=24
i32.store offset=24
local.get $0
local.get $1
i32.load offset=28
i32.store offset=28
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
)
(func $assembly/SomaSolution/SomaSolution#getRotations~anonymous|0 (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getAllRotations
)
(func $~lib/rt/itcms/__pin (param $0 i32) (result i32)
(local $1 i32)
local.get $0
if
local.get $0
i32.const 20
i32.sub
local.tee $1
i32.load offset=4
i32.const 3
i32.and
i32.const 3
i32.eq
if
i32.const 2112
i32.const 1120
i32.const 337
i32.const 7
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/rt/itcms/Object#unlink
local.get $1
global.get $~lib/rt/itcms/pinSpace
i32.const 3
call $~lib/rt/itcms/Object#linkTo
end
local.get $0
)
(func $~lib/rt/itcms/__unpin (param $0 i32)
local.get $0
i32.eqz
if
return
end
local.get $0
i32.const 20
i32.sub
local.tee $0
i32.load offset=4
i32.const 3
i32.and
i32.const 3
i32.ne
if
i32.const 2176
i32.const 1120
i32.const 351
i32.const 5
call $~lib/builtins/abort
unreachable
end
global.get $~lib/rt/itcms/state
i32.const 1
i32.eq
if
local.get $0
call $~lib/rt/itcms/Object#makeGray
else
local.get $0
call $~lib/rt/itcms/Object#unlink
local.get $0
global.get $~lib/rt/itcms/fromSpace
global.get $~lib/rt/itcms/white
call $~lib/rt/itcms/Object#linkTo
end
)
(func $~lib/rt/itcms/__collect
global.get $~lib/rt/itcms/state
i32.const 0
i32.gt_s
if
loop $while-continue|0
global.get $~lib/rt/itcms/state
if
call $~lib/rt/itcms/step
drop
br $while-continue|0
end
end
end
call $~lib/rt/itcms/step
drop
loop $while-continue|1
global.get $~lib/rt/itcms/state
if
call $~lib/rt/itcms/step
drop
br $while-continue|1
end
end
global.get $~lib/rt/itcms/total
i64.extend_i32_u
i64.const 200
i64.mul
i64.const 100
i64.div_u
i32.wrap_i64
i32.const 1024
i32.add
global.set $~lib/rt/itcms/threshold
)
(func $~lib/rt/__visit_members (param $0 i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
block $folding-inner0
block $folding-inner3
block $folding-inner2
block $invalid
block $~lib/function/Function<%28assembly/VoxelSpace/VoxelSpace%2Ci32%2C~lib/array/Array<assembly/VoxelSpace/VoxelSpace>%29=>~lib/array/Array<assembly/VoxelSpace/VoxelSpace>>
block $assembly/VoxelSpace/Extrema
block $assembly/VoxelSpace/VoxelSpace
block $assembly/SomaSolver/SomaSolver
block $~lib/string/String
block $~lib/arraybuffer/ArrayBuffer
local.get $0
i32.const 8
i32.sub
i32.load
br_table $~lib/arraybuffer/ArrayBuffer $~lib/string/String $folding-inner3 $folding-inner0 $folding-inner3 $folding-inner2 $assembly/SomaSolver/SomaSolver $assembly/VoxelSpace/VoxelSpace $folding-inner3 $folding-inner2 $folding-inner2 $assembly/VoxelSpace/Extrema $folding-inner0 $folding-inner2 $~lib/function/Function<%28assembly/VoxelSpace/VoxelSpace%2Ci32%2C~lib/array/Array<assembly/VoxelSpace/VoxelSpace>%29=>~lib/array/Array<assembly/VoxelSpace/VoxelSpace>> $invalid
end
return
end
return
end
local.get $0
i32.load
local.tee $1
if
local.get $1
call $~lib/rt/itcms/__visit
end
local.get $0
i32.load offset=16
local.tee $0
if
local.get $0
call $~lib/rt/itcms/__visit
end
return
end
return
end
return
end
local.get $0
i32.load offset=4
call $~lib/rt/itcms/__visit
return
end
unreachable
end
local.get $0
i32.load offset=4
local.tee $1
local.get $0
i32.load offset=12
i32.const 2
i32.shl
i32.add
local.set $2
loop $while-continue|0
local.get $1
local.get $2
i32.lt_u
if
local.get $1
i32.load
local.tee $3
if
local.get $3
call $~lib/rt/itcms/__visit
end
local.get $1
i32.const 4
i32.add
local.set $1
br $while-continue|0
end
end
br $folding-inner0
end
local.get $0
i32.load
local.tee $0
if
local.get $0
call $~lib/rt/itcms/__visit
end
return
end
local.get $0
i32.load
call $~lib/rt/itcms/__visit
)
(func $~start
memory.size
i32.const 16
i32.shl
i32.const 18732
i32.sub
i32.const 1
i32.shr_u
global.set $~lib/rt/itcms/threshold
i32.const 1168
call $~lib/rt/itcms/initLazy
global.set $~lib/rt/itcms/pinSpace
i32.const 1200
call $~lib/rt/itcms/initLazy
global.set $~lib/rt/itcms/toSpace
i32.const 1344
call $~lib/rt/itcms/initLazy
global.set $~lib/rt/itcms/fromSpace
)
(func $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 2348
i32.lt_s
if
i32.const 18752
i32.const 18800
i32.const 1
i32.const 1
call $~lib/builtins/abort
unreachable
end
)
(func $assembly/VoxelSpace/VoxelSpace#getXAxisSpins (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#constructor
local.tee $1
i32.store
local.get $0
call $assembly/VoxelSpace/VoxelSpace#clone
local.set $0
global.get $~lib/memory/__stack_pointer
local.get $0
i32.store offset=4
local.get $1
local.get $0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
loop $for-loop|0
local.get $2
i32.const 3
i32.lt_s
if
local.get $1
local.get $2
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $0
global.get $~lib/memory/__stack_pointer
local.get $0
i32.store offset=4
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rotated90X
local.set $0
global.get $~lib/memory/__stack_pointer
local.get $0
i32.store offset=4
local.get $1
local.get $0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $1
)
(func $assembly/VoxelSpace/VoxelSpace.pushNewUniqueSpaces (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
loop $for-loop|0
local.get $3
local.get $1
i32.load offset=12
i32.lt_s
if
i32.const 0
local.set $4
i32.const 0
local.set $2
loop $for-loop|1
local.get $2
local.get $0
i32.load offset=12
i32.lt_s
if
block $for-break1
local.get $1
local.get $3
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $5
global.get $~lib/memory/__stack_pointer
local.get $5
i32.store
local.get $0
local.get $2
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $6
global.get $~lib/memory/__stack_pointer
local.get $6
i32.store offset=4
local.get $5
local.get $6
call $assembly/VoxelSpace/VoxelSpace#matches
if
i32.const 1
local.set $4
br $for-break1
end
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|1
end
end
end
local.get $4
i32.eqz
if
local.get $1
local.get $3
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $2
global.get $~lib/memory/__stack_pointer
local.get $2
i32.store offset=4
local.get $0
local.get $2
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
end
local.get $3
i32.const 1
i32.add
local.set $3
br $for-loop|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
)
(func $assembly/VoxelSpace/VoxelSpace#getUniqueRotations (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=8
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#constructor
local.tee $2
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#clone
local.tee $0
i32.store offset=4
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $assembly/VoxelSpace/VoxelSpace.pushNewUniqueSpaces
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Y
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $assembly/VoxelSpace/VoxelSpace.pushNewUniqueSpaces
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Y
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $assembly/VoxelSpace/VoxelSpace.pushNewUniqueSpaces
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Y
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $assembly/VoxelSpace/VoxelSpace.pushNewUniqueSpaces
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Z
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $assembly/VoxelSpace/VoxelSpace.pushNewUniqueSpaces
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Z
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Z
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $0
global.get $~lib/memory/__stack_pointer
local.get $0
i32.store offset=8
local.get $2
local.get $0
call $assembly/VoxelSpace/VoxelSpace.pushNewUniqueSpaces
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.add
global.set $~lib/memory/__stack_pointer
local.get $2
)
(func $assembly/SomaSolution/SomaSolution#addSpace (param $0 i32) (param $1 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load
local.tee $0
i32.store
local.get $0
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
)
(func $assembly/SomaSolver/SomaSolver#backtrackSolve (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (param $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(local $9 i32)
(local $10 i32)
(local $11 i32)
(local $12 i32)
(local $13 i64)
(local $14 i32)
(local $15 i32)
global.get $~lib/memory/__stack_pointer
i32.const 28
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store offset=8
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store offset=16
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=24
global.get $~lib/memory/__stack_pointer
local.get $2
i32.const 0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.tee $11
i32.store
loop $for-loop|0
local.get $9
local.get $11
i32.load offset=12
i32.lt_s
if
global.get $~lib/memory/__stack_pointer
local.get $11
local.get $9
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $5
global.get $~lib/memory/__stack_pointer
local.get $5
i32.store offset=4
block $__inlined_func$assembly/VoxelSpace/VoxelSpace#plus (result i32)
local.get $5
i64.load offset=8
local.tee $13
local.get $1
i64.load offset=8
i64.or
local.get $13
local.get $1
i64.load offset=8
i64.xor
i64.eq
if
local.get $1
i32.load offset=16
local.get $1
i32.load offset=20
local.get $1
i32.load offset=24
local.get $1
i32.load offset=28
local.get $13
local.get $1
i64.load offset=8
i64.or
i32.const 0
call $assembly/VoxelSpace/VoxelSpace#constructor
br $__inlined_func$assembly/VoxelSpace/VoxelSpace#plus
end
i32.const 0
end
local.tee $10
i32.store offset=8
local.get $10
if
global.get $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=8
global.get $~lib/memory/__stack_pointer
local.get $3
i32.load offset=4
local.get $3
i32.load offset=8
local.get $3
i32.load offset=12
call $assembly/SomaSolution/SomaSolution#constructor
local.tee $8
i32.store
global.get $~lib/memory/__stack_pointer
local.get $3
i32.load
local.tee $6
i32.store offset=4
global.get $~lib/memory/__stack_pointer
local.get $3
i32.load
local.tee $7
i32.store offset=8
local.get $8
local.get $6
local.get $7
i32.load offset=12
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#slice
call $assembly/SomaSolver/SomaSolver#set:solutionCube
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.add
global.set $~lib/memory/__stack_pointer
local.get $8
i32.store offset=12
local.get $11
local.get $9
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $5
global.get $~lib/memory/__stack_pointer
local.get $5
i32.store offset=4
local.get $8
local.get $5
call $assembly/SomaSolution/SomaSolution#addSpace
local.get $2
i32.load offset=12
i32.const 1
i32.eq
if
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=16
local.tee $1
i32.store offset=16
local.get $1
local.get $8
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=4
local.get $0
i32.load offset=8
local.get $0
i32.load offset=12
call $assembly/SomaSolution/SomaSolution#constructor
i32.store offset=20
global.get $~lib/memory/__stack_pointer
i32.const 28
i32.add
global.set $~lib/memory/__stack_pointer
return
else
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
i32.const 1
local.get $2
i32.load offset=12
local.tee $5
local.get $5
i32.const 1
i32.gt_s
select
local.set $7
global.get $~lib/memory/__stack_pointer
local.get $5
local.get $7
i32.sub
local.tee $5
i32.const 0
local.get $5
i32.const 0
i32.gt_s
select
local.tee $12
i32.const 13
i32.const 0
call $~lib/rt/__newArray
local.tee $6
i32.store
local.get $6
i32.load offset=4
local.set $14
local.get $2
i32.load offset=4
local.get $7
i32.const 2
i32.shl
i32.add
local.set $7
i32.const 0
local.set $5
local.get $12
i32.const 2
i32.shl
local.set $12
loop $while-continue|0
local.get $5
local.get $12
i32.lt_u
if
local.get $5
local.get $14
i32.add
local.get $5
local.get $7
i32.add
i32.load
local.tee $15
i32.store
local.get $6
local.get $15
i32.const 1
call $~lib/rt/itcms/__link
local.get $5
i32.const 4
i32.add
local.set $5
br $while-continue|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
local.get $6
i32.store offset=24
local.get $0
local.get $10
local.get $6
local.get $8
local.get $4
i32.const 1
i32.add
call $assembly/SomaSolver/SomaSolver#backtrackSolve
end
end
local.get $9
i32.const 1
i32.add
local.set $9
br $for-loop|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 28
i32.add
global.set $~lib/memory/__stack_pointer
)
(func $assembly/VoxelSpace/VoxelSpace#getAllRotations (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=8
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#constructor
local.tee $2
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#clone
local.tee $0
i32.store offset=4
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#concat
local.tee $2
i32.store
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Y
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#concat
local.tee $2
i32.store
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Y
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#concat
local.tee $2
i32.store
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Y
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#concat
local.tee $2
i32.store
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Z
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $2
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#concat
local.tee $1
i32.store
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Z
local.get $0
call $assembly/VoxelSpace/VoxelSpace#rot90Z
global.get $~lib/memory/__stack_pointer
local.get $0
call $assembly/VoxelSpace/VoxelSpace#getXAxisSpins
local.set $0
global.get $~lib/memory/__stack_pointer
local.get $0
i32.store offset=8
local.get $1
local.get $0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#concat
local.tee $0
i32.store
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.add
global.set $~lib/memory/__stack_pointer
local.get $0
)
(func $assembly/SomaSolution/SomaSolution#getRotations (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(local $9 i32)
(local $10 i32)
global.get $~lib/memory/__stack_pointer
i32.const 20
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store offset=8
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=16
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<assembly/SomaSolution/SomaSolution>#constructor
local.tee $6
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load
local.tee $2
i32.store offset=4
local.get $2
i32.load offset=12
i32.eqz
if
global.get $~lib/memory/__stack_pointer
i32.const 20
i32.add
global.set $~lib/memory/__stack_pointer
local.get $6
return
end
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load
local.tee $1
i32.store offset=4
global.get $~lib/memory/__stack_pointer
i32.const 1952
i32.store offset=8
global.get $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=8
global.get $~lib/memory/__stack_pointer
local.get $1
i32.load offset=12
local.tee $3
i32.const 13
i32.const 0
call $~lib/rt/__newArray
local.tee $2
i32.store
local.get $2
i32.load offset=4
local.set $9
loop $for-loop|0
local.get $4
local.get $3
local.get $1
i32.load offset=12
local.tee $5
local.get $3
local.get $5
i32.lt_s
select
i32.lt_s
if
global.get $~lib/memory/__stack_pointer
local.get $4
i32.const 2
i32.shl
local.tee $10
local.get $1
i32.load offset=4
i32.add
i32.load
local.tee $5
i32.store offset=4
global.get $~lib/memory/__stack_pointer
local.get $5
local.get $4
local.get $1
i32.const 1952
i32.load
call_indirect $0 (type $i32_i32_i32_=>_i32)
local.tee $5
i32.store offset=8
local.get $9
local.get $10
i32.add
local.get $5
i32.store
local.get $2
local.get $5
i32.const 1
call $~lib/rt/itcms/__link
local.get $4
i32.const 1
i32.add
local.set $4
br $for-loop|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.add
global.set $~lib/memory/__stack_pointer
local.get $2
i32.store offset=12
loop $for-loop|00
local.get $2
i32.const 0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=4
local.get $7
local.get $1
i32.load offset=12
i32.lt_s
if
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=4
local.get $0
i32.load offset=8
local.get $0
i32.load offset=12
call $assembly/SomaSolution/SomaSolution#constructor
local.tee $4
i32.store offset=16
i32.const 0
local.set $1
loop $for-loop|1
local.get $1
local.get $2
i32.load offset=12
i32.lt_s
if
local.get $2
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $3
global.get $~lib/memory/__stack_pointer
local.get $3
i32.store offset=8
local.get $3
local.get $7
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $3
global.get $~lib/memory/__stack_pointer
local.get $3
i32.store offset=8
local.get $4
local.get $3
call $assembly/SomaSolution/SomaSolution#addSpace
local.get $1
i32.const 1
i32.add
local.set $1
br $for-loop|1
end
end
local.get $6
local.get $4
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
local.get $7
i32.const 1
i32.add
local.set $7
br $for-loop|00
end
end
global.get $~lib/memory/__stack_pointer
i32.const 20
i32.add
global.set $~lib/memory/__stack_pointer
local.get $6
)
(func $assembly/SomaSolution/SomaSolution.filterUnique (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(local $9 i32)
(local $10 i32)
(local $11 i32)
global.get $~lib/memory/__stack_pointer
i32.const 16
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store offset=8
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<assembly/SomaSolution/SomaSolution>#constructor
local.tee $3
i32.store
local.get $0
i32.load offset=12
i32.eqz
if
global.get $~lib/memory/__stack_pointer
i32.const 16
i32.add
global.set $~lib/memory/__stack_pointer
local.get $3
return
end
local.get $0
i32.const 0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=4
local.get $3
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
loop $for-loop|0
local.get $4
local.get $0
i32.load offset=12
i32.lt_s
if
global.get $~lib/memory/__stack_pointer
local.get $0
local.get $4
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=8
local.get $1
call $assembly/SomaSolution/SomaSolution#getRotations
local.tee $9
i32.store offset=12
i32.const 0
local.set $1
i32.const 0
local.set $5
loop $for-loop|1
local.get $5
local.get $9
i32.load offset=12
i32.lt_s
if
local.get $3
i32.load offset=12
local.set $11
i32.const 0
local.set $6
loop $for-loop|2
local.get $6
local.get $11
i32.lt_s
if
local.get $9
local.get $5
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $8
global.get $~lib/memory/__stack_pointer
local.get $8
i32.store offset=8
local.get $3
local.get $6
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $10
global.get $~lib/memory/__stack_pointer
local.get $10
i32.store offset=4
i32.const 1
local.get $1
block $__inlined_func$assembly/SomaSolution/SomaSolution#matches (result i32)
i32.const 0
local.set $2
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=8
loop $for-loop|00
global.get $~lib/memory/__stack_pointer
local.get $8
i32.load
local.tee $1
i32.store
local.get $2
local.get $1
i32.load offset=12
i32.lt_s
if
global.get $~lib/memory/__stack_pointer
local.get $8
i32.load
local.tee $1
i32.store offset=8
local.get $1
local.get $2
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store
global.get $~lib/memory/__stack_pointer
local.get $10
i32.load
local.tee $7
i32.store offset=8
local.get $7
local.get $2
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $7
global.get $~lib/memory/__stack_pointer
local.get $7
i32.store offset=4
local.get $1
local.get $7
call $assembly/VoxelSpace/VoxelSpace#matches
i32.eqz
if
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.add
global.set $~lib/memory/__stack_pointer
i32.const 0
br $__inlined_func$assembly/SomaSolution/SomaSolution#matches
end
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|00
end
end
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.add
global.set $~lib/memory/__stack_pointer
i32.const 1
end
select
local.set $1
local.get $6
i32.const 1
i32.add
local.set $6
br $for-loop|2
end
end
local.get $5
i32.const 1
i32.add
local.set $5
br $for-loop|1
end
end
local.get $1
i32.eqz
if
local.get $0
local.get $4
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=4
local.get $3
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
end
local.get $4
i32.const 1
i32.add
local.set $4
br $for-loop|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 16
i32.add
global.set $~lib/memory/__stack_pointer
local.get $3
)
(func $assembly/SomaSolver/SomaSolver#solve (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(local $9 i32)
(local $10 i32)
(local $11 i32)
global.get $~lib/memory/__stack_pointer
i32.const 20
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store offset=8
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=16
local.get $1
i32.load offset=12
i32.eqz
if
i32.const 1552
i32.const 1696
i32.const 19
i32.const 13
call $~lib/builtins/abort
unreachable
end
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=16
local.tee $2
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=16
local.tee $3
i32.store offset=4
local.get $2
local.get $3
i32.load offset=12
call $~lib/array/Array<assembly/SomaSolution/SomaSolution>#splice
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<~lib/array/Array<assembly/VoxelSpace/VoxelSpace>>#constructor
local.tee $6
i32.store offset=8
i32.const 1
local.set $2
loop $for-loop|0
local.get $2
local.get $1
i32.load offset=12
i32.lt_s
if
local.get $1
local.get $2
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $4
global.get $~lib/memory/__stack_pointer
local.get $4
i32.store offset=4
local.get $0
i32.load offset=4
local.set $8
local.get $0
i32.load offset=8
local.set $9
local.get $0
i32.load offset=12
local.set $10
i32.const 0
local.set $3
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=8
global.get $~lib/memory/__stack_pointer
local.get $4
call $assembly/VoxelSpace/VoxelSpace#getUniqueRotations
local.tee $7
i32.store
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#constructor
local.tee $4
i32.store offset=4
loop $for-loop|00
local.get $3
local.get $7
i32.load offset=12
i32.lt_s
if
global.get $~lib/memory/__stack_pointer
local.get $7
local.get $3
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $5
global.get $~lib/memory/__stack_pointer
local.get $5
i32.store offset=8
local.get $5
local.get $8
local.get $9
local.get $10
call $assembly/VoxelSpace/VoxelSpace#getAllPositionsInPrism
local.set $5
global.get $~lib/memory/__stack_pointer
local.get $5
i32.store offset=8
local.get $4
local.get $5
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#concat
local.tee $4
i32.store offset=4
local.get $3
i32.const 1
i32.add
local.set $3
br $for-loop|00
end
end
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.add
global.set $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
local.get $4
i32.store offset=4
local.get $6
local.get $4
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|0
end
end
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<~lib/array/Array<assembly/VoxelSpace/VoxelSpace>>#constructor
local.tee $2
i32.store offset=12
local.get $1
i32.const 0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=4
local.get $1
local.get $0
i32.load offset=4
local.get $0
i32.load offset=8
local.get $0
i32.load offset=12
call $assembly/VoxelSpace/VoxelSpace#getAllPositionsInPrism
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=4
local.get $2
local.get $1
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
global.get $~lib/memory/__stack_pointer
local.get $2
local.get $6
call $~lib/array/Array<~lib/array/Array<assembly/VoxelSpace/VoxelSpace>>#concat
local.tee $2
i32.store offset=12
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load
local.tee $3
i32.store offset=4
local.get $0
i32.load offset=4
local.get $0
i32.load offset=8
local.get $0
i32.load offset=12
call $assembly/SomaSolution/SomaSolution#constructor
local.set $1
global.get $~lib/memory/__stack_pointer
local.get $1
i32.store offset=16
local.get $0
local.get $3
local.get $2
local.get $1
i32.const 0
call $assembly/SomaSolver/SomaSolver#backtrackSolve
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=16
local.tee $1
i32.store
local.get $0
local.get $1
call $assembly/SomaSolution/SomaSolution.filterUnique
call $assembly/SomaSolver/SomaSolver#set:solutions
global.get $~lib/memory/__stack_pointer
i32.const 20
i32.add
global.set $~lib/memory/__stack_pointer
)
(func $assembly/index/solve (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (result i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(local $9 i64)
global.get $~lib/memory/__stack_pointer
i32.const 28
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store offset=8
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store offset=16
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store offset=24
global.get $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
i32.const 20
i32.const 6
call $~lib/rt/itcms/__new
local.tee $4
i32.store
local.get $4
i32.const 0
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $4
i32.const 0
i32.store offset=4
local.get $4
i32.const 0
i32.store offset=8
local.get $4
i32.const 0
i32.store offset=12
local.get $4
call $~lib/array/Array<assembly/SomaSolution/SomaSolution>#constructor
call $assembly/SomaSolver/SomaSolver#set:solutions
local.get $4
local.get $1
i32.store offset=4
local.get $4
local.get $2
i32.store offset=8
local.get $4
local.get $3
i32.store offset=12
local.get $4
i32.const 0
local.get $1
local.get $2
local.get $3
i64.const 0
i32.const 0
call $assembly/VoxelSpace/VoxelSpace#constructor
call $assembly/SomaSolver/SomaSolver#set:solutionCube
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $4
i32.store
global.get $~lib/memory/__stack_pointer
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#constructor
local.tee $6
i32.store offset=4
loop $for-loop|0
local.get $5
local.get $0
i32.load offset=12
i32.lt_s
if
local.get $5
local.get $0
i32.load offset=12
i32.ge_u
if
i32.const 1248
i32.const 1504
i32.const 99
i32.const 42
call $~lib/builtins/abort
unreachable
end
local.get $5
local.get $1
local.get $2
local.get $3
local.get $0
i32.load offset=4
local.get $5
i32.const 3
i32.shl
i32.add
i64.load
i32.const 1
call $assembly/VoxelSpace/VoxelSpace#constructor
local.set $8
global.get $~lib/memory/__stack_pointer
local.get $8
i32.store offset=8
local.get $6
local.get $8
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
local.get $5
i32.const 1
i32.add
local.set $5
br $for-loop|0
end
end
local.get $4
local.get $6
call $assembly/SomaSolver/SomaSolver#solve
global.get $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
local.get $4
i32.load offset=16
local.tee $1
i32.store
global.get $~lib/memory/__stack_pointer
local.get $4
i32.load offset=16
local.tee $2
i32.store offset=4
local.get $1
local.get $2
i32.load offset=12
call $~lib/array/Array<assembly/SomaSolution/SomaSolution>#slice
local.set $2
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $2
i32.store offset=12
global.get $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 16
i32.const 5
call $~lib/rt/itcms/__new
local.tee $1
i32.store
local.get $1
i32.const 0
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $1
i32.const 0
i32.store offset=4
local.get $1
i32.const 0
i32.store offset=8
local.get $1
i32.const 0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 32
i32.const 0
call $~lib/rt/itcms/__new
local.tee $0
i32.store offset=4
local.get $0
i32.const 32
call $~lib/memory/memory.fill
local.get $1
local.get $0
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $1
local.get $0
i32.store offset=4
local.get $1
i32.const 32
i32.store offset=8
local.get $1
i32.const 0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $1
i32.store offset=16
loop $for-loop|1
local.get $7
local.get $2
i32.load offset=12
i32.lt_s
if
global.get $~lib/memory/__stack_pointer
local.get $2
local.get $7
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $0
global.get $~lib/memory/__stack_pointer
local.get $0
i32.store offset=20
local.get $0
i32.load
local.tee $3
i32.store offset=24
local.get $3
i32.load offset=12
local.set $4
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.const 4
call $~lib/rt/itcms/__new
local.tee $0
i32.store
global.get $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
local.get $0
i32.eqz
if
global.get $~lib/memory/__stack_pointer
i32.const 12
i32.const 2
call $~lib/rt/itcms/__new
local.tee $0
i32.store
end
local.get $0
i32.const 0
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $4
i32.const 134217727
i32.gt_u
if
i32.const 1456
i32.const 1984
i32.const 18
i32.const 57
call $~lib/builtins/abort
unreachable
end
global.get $~lib/memory/__stack_pointer
local.get $4
i32.const 3
i32.shl
local.tee $5
i32.const 0
call $~lib/rt/itcms/__new
local.tee $4
i32.store offset=4
local.get $4
local.get $5
call $~lib/memory/memory.fill
local.get $0
local.get $4
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $0
local.get $4
i32.store offset=4
local.get $0
local.get $5
i32.store offset=8
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $0
i32.store
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
global.get $~lib/memory/__stack_pointer
local.get $0
i32.store offset=8
local.get $1
local.get $0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
i32.const 0
local.set $0
loop $for-loop|2
local.get $0
local.get $3
i32.load offset=12
i32.lt_s
if
local.get $1
local.get $7
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $4
global.get $~lib/memory/__stack_pointer
local.get $4
i32.store offset=20
local.get $3
local.get $0
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get
local.set $5
global.get $~lib/memory/__stack_pointer
local.get $5
i32.store offset=8
local.get $5
i64.load offset=8
local.set $9
local.get $0
local.get $4
i32.load offset=8
i32.const 3
i32.shr_u
i32.ge_u
if
i32.const 1248
i32.const 2048
i32.const 980
i32.const 64
call $~lib/builtins/abort
unreachable
end
local.get $4
i32.load offset=4
local.get $0
i32.const 3
i32.shl
i32.add
local.get $9
i64.store
local.get $0
i32.const 1
i32.add
local.set $0
br $for-loop|2
end
end
local.get $7
i32.const 1
i32.add
local.set $7
br $for-loop|1
end
end
global.get $~lib/memory/__stack_pointer
i32.const 28
i32.add
global.set $~lib/memory/__stack_pointer
local.get $1
)
(func $assembly/VoxelSpace/VoxelSpace#getExtrema (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=20
local.set $3
local.get $0
i32.load offset=24
local.set $5
local.get $0
i32.load offset=28
local.set $6
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
i32.const 24
i32.const 11
call $~lib/rt/itcms/__new
local.tee $1
i32.store
local.get $1
i32.const 0
i32.store
local.get $1
local.get $3
i32.store offset=4
local.get $1
i32.const 0
i32.store offset=8
local.get $1
local.get $5
i32.store offset=12
local.get $1
i32.const 0
i32.store offset=16
local.get $1
local.get $6
i32.store offset=20
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $1
i32.store
loop $for-loop|0
local.get $4
local.get $0
i32.load offset=20
i32.lt_s
if
i32.const 0
local.set $2
loop $for-loop|1
local.get $2
local.get $0
i32.load offset=24
i32.lt_s
if
i32.const 0
local.set $3
loop $for-loop|2
local.get $3
local.get $0
i32.load offset=28
i32.lt_s
if
local.get $0
local.get $4
local.get $2
local.get $3
call $assembly/VoxelSpace/VoxelSpace#at
if
local.get $1
local.get $1
i32.load
f64.convert_i32_s
local.get $4
f64.convert_i32_s
f64.max
i32.trunc_f64_s
i32.store
local.get $1
local.get $1
i32.load offset=4
f64.convert_i32_s
local.get $4
f64.convert_i32_s
f64.min
i32.trunc_f64_s
i32.store offset=4
local.get $1
local.get $1
i32.load offset=8
f64.convert_i32_s
local.get $2
f64.convert_i32_s
f64.max
i32.trunc_f64_s
i32.store offset=8
local.get $1
local.get $1
i32.load offset=12
f64.convert_i32_s
local.get $2
f64.convert_i32_s
f64.min
i32.trunc_f64_s
i32.store offset=12
local.get $1
local.get $1
i32.load offset=16
f64.convert_i32_s
local.get $3
f64.convert_i32_s
f64.max
i32.trunc_f64_s
i32.store offset=16
local.get $1
local.get $1
i32.load offset=20
f64.convert_i32_s
local.get $3
f64.convert_i32_s
f64.min
i32.trunc_f64_s
i32.store offset=20
end
local.get $3
i32.const 1
i32.add
local.set $3
br $for-loop|2
end
end
local.get $2
i32.const 1
i32.add
local.set $2
br $for-loop|1
end
end
local.get $4
i32.const 1
i32.add
local.set $4
br $for-loop|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $1
)
(func $assembly/VoxelSpace/VoxelSpace#constructor (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (param $4 i64) (param $5 i32) (result i32)
(local $6 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
i32.const 32
i32.const 7
call $~lib/rt/itcms/__new
local.tee $6
i32.store
local.get $6
i32.const 0
i32.store
local.get $6
i64.const 0
i64.store offset=8
local.get $6
i32.const 0
i32.store offset=16
local.get $6
i32.const 0
i32.store offset=20
local.get $6
i32.const 0
i32.store offset=24
local.get $6
i32.const 0
i32.store offset=28
local.get $6
local.get $0
i32.store offset=16
local.get $6
local.get $3
local.get $1
local.get $2
i32.mul
i32.mul
i32.store
local.get $6
local.get $1
i32.store offset=20
local.get $6
local.get $2
i32.store offset=24
local.get $6
local.get $3
i32.store offset=28
local.get $6
local.get $4
i64.store offset=8
local.get $5
if
local.get $6
call $assembly/VoxelSpace/VoxelSpace#cullEmptySpace
end
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $6
)
(func $~lib/array/Array<assembly/SomaSolution/SomaSolution>#constructor (result i32)
(local $0 i32)
(local $1 i32)
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 16
i32.const 10
call $~lib/rt/itcms/__new
local.tee $0
i32.store
local.get $0
i32.const 0
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 32
i32.const 0
call $~lib/rt/itcms/__new
local.tee $1
i32.store offset=4
local.get $1
i32.const 32
call $~lib/memory/memory.fill
local.get $0
local.get $1
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.const 32
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $0
)
(func $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#constructor (result i32)
(local $0 i32)
(local $1 i32)
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 16
i32.const 9
call $~lib/rt/itcms/__new
local.tee $0
i32.store
local.get $0
i32.const 0
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 32
i32.const 0
call $~lib/rt/itcms/__new
local.tee $1
i32.store offset=4
local.get $1
i32.const 32
call $~lib/memory/memory.fill
local.get $0
local.get $1
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.const 32
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $0
)
(func $~lib/rt/__newArray (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
local.get $0
i32.const 2
i32.shl
local.tee $4
i32.const 0
call $~lib/rt/itcms/__new
local.set $3
local.get $2
if
local.get $3
local.get $2
local.get $4
call $~lib/memory/memory.copy
end
local.get $3
i32.store
i32.const 16
local.get $1
call $~lib/rt/itcms/__new
local.tee $1
local.get $3
i32.store
local.get $1
local.get $3
i32.const 0
call $~lib/rt/itcms/__link
local.get $1
local.get $3
i32.store offset=4
local.get $1
local.get $4
i32.store offset=8
local.get $1
local.get $0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $1
)
(func $~lib/array/Array<assembly/SomaSolution/SomaSolution>#splice (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
i32.const 0
local.get $0
i32.load offset=12
local.tee $3
local.get $3
i32.const 0
i32.gt_s
select
local.set $2
global.get $~lib/memory/__stack_pointer
local.get $1
local.get $3
local.get $2
i32.sub
local.tee $4
local.get $1
local.get $4
i32.lt_s
select
local.tee $1
i32.const 0
local.get $1
i32.const 0
i32.gt_s
select
local.tee $1
i32.const 10
i32.const 0
call $~lib/rt/__newArray
local.tee $4
i32.store
local.get $4
i32.load offset=4
local.get $0
i32.load offset=4
local.tee $4
local.get $2
i32.const 2
i32.shl
i32.add
local.tee $5
local.get $1
i32.const 2
i32.shl
call $~lib/memory/memory.copy
local.get $3
local.get $1
local.get $2
i32.add
local.tee $2
i32.ne
if
local.get $5
local.get $4
local.get $2
i32.const 2
i32.shl
i32.add
local.get $3
local.get $2
i32.sub
i32.const 2
i32.shl
call $~lib/memory/memory.copy
end
local.get $0
local.get $3
local.get $1
i32.sub
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
)
(func $~lib/array/Array<~lib/array/Array<assembly/VoxelSpace/VoxelSpace>>#constructor (result i32)
(local $0 i32)
(local $1 i32)
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 16
i32.const 13
call $~lib/rt/itcms/__new
local.tee $0
i32.store
local.get $0
i32.const 0
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 32
i32.const 0
call $~lib/rt/itcms/__new
local.tee $1
i32.store offset=4
local.get $1
i32.const 32
call $~lib/memory/memory.fill
local.get $0
local.get $1
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.const 32
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $0
)
(func $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#__get (param $0 i32) (param $1 i32) (result i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
local.get $1
local.get $0
i32.load offset=12
i32.ge_u
if
i32.const 1248
i32.const 1504
i32.const 99
i32.const 42
call $~lib/builtins/abort
unreachable
end
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=4
local.get $1
i32.const 2
i32.shl
i32.add
i32.load
local.tee $0
i32.store
local.get $0
i32.eqz
if
i32.const 1760
i32.const 1504
i32.const 103
i32.const 40
call $~lib/builtins/abort
unreachable
end
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $0
)
(func $assembly/VoxelSpace/VoxelSpace#getAllPositionsInPrism (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (result i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(local $9 i32)
(local $10 i32)
(local $11 i32)
(local $12 i32)
(local $13 i32)
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i64.const 0
i64.store
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.const 9
i32.const 1888
call $~lib/rt/__newArray
local.tee $10
i32.store
local.get $1
local.get $0
i32.load offset=20
i32.lt_s
if (result i32)
i32.const 1
else
local.get $2
local.get $0
i32.load offset=24
i32.lt_s
end
if (result i32)
i32.const 1
else
local.get $3
local.get $0
i32.load offset=28
i32.lt_s
end
if
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $10
return
end
loop $for-loop|0
local.get $11
local.get $1
local.get $0
i32.load offset=20
i32.sub
i32.const 1
i32.add
i32.lt_s
if
i32.const 0
local.set $8
loop $for-loop|1
local.get $8
local.get $2
local.get $0
i32.load offset=24
i32.sub
i32.const 1
i32.add
i32.lt_s
if
i32.const 0
local.set $9
loop $for-loop|2
local.get $9
local.get $3
local.get $0
i32.load offset=28
i32.sub
i32.const 1
i32.add
i32.lt_s
if
global.get $~lib/memory/__stack_pointer
local.get $0
i32.load offset=16
local.get $1
local.get $2
local.get $3
i64.const 0
i32.const 0
call $assembly/VoxelSpace/VoxelSpace#constructor
local.tee $4
i32.store offset=4
i32.const 0
local.set $5
loop $for-loop|3
local.get $5
local.get $0
i32.load offset=20
i32.lt_s
if
i32.const 0
local.set $6
loop $for-loop|4
local.get $6
local.get $0
i32.load offset=24
i32.lt_s
if
i32.const 0
local.set $7
loop $for-loop|5
local.get $7
local.get $0
i32.load offset=28
i32.lt_s
if
local.get $0
local.get $5
local.get $6
local.get $7
call $assembly/VoxelSpace/VoxelSpace#at
i32.const 1
local.get $7
local.get $9
i32.add
local.get $5
local.get $11
i32.add
local.get $4
i32.load offset=24
local.get $4
i32.load offset=28
i32.mul
i32.mul
local.get $4
i32.load offset=28
local.get $6
local.get $8
i32.add
i32.mul
i32.add
i32.add
i32.shl
local.set $12
if
local.get $4
local.get $4
i64.load offset=8
local.get $12
i64.extend_i32_s
i64.or
i64.store offset=8
else
local.get $4
local.get $4
i64.load offset=8
local.get $12
i32.const -1
i32.xor
i64.extend_i32_s
i64.and
i64.store offset=8
end
local.get $7
i32.const 1
i32.add
local.set $7
br $for-loop|5
end
end
local.get $6
i32.const 1
i32.add
local.set $6
br $for-loop|4
end
end
local.get $5
i32.const 1
i32.add
local.set $5
br $for-loop|3
end
end
local.get $10
local.get $4
call $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#push
local.get $9
i32.const 1
i32.add
local.set $9
br $for-loop|2
end
end
local.get $8
i32.const 1
i32.add
local.set $8
br $for-loop|1
end
end
local.get $11
i32.const 1
i32.add
local.set $11
br $for-loop|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 8
i32.add
global.set $~lib/memory/__stack_pointer
local.get $10
)
(func $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#concat (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
local.get $0
i32.load offset=12
local.tee $2
local.get $1
i32.load offset=12
i32.const 0
local.get $1
select
local.tee $6
i32.add
local.tee $3
i32.const 268435455
i32.gt_u
if
i32.const 1456
i32.const 1504
i32.const 229
i32.const 60
call $~lib/builtins/abort
unreachable
end
global.get $~lib/memory/__stack_pointer
local.get $3
i32.const 9
i32.const 0
call $~lib/rt/__newArray
local.tee $3
i32.store
local.get $3
i32.load offset=4
local.set $5
local.get $2
i32.const 2
i32.shl
local.set $2
local.get $0
i32.load offset=4
local.set $0
loop $for-loop|0
local.get $2
local.get $4
i32.gt_u
if
local.get $4
local.get $5
i32.add
local.get $0
local.get $4
i32.add
i32.load
local.tee $7
i32.store
local.get $3
local.get $7
i32.const 1
call $~lib/rt/itcms/__link
local.get $4
i32.const 4
i32.add
local.set $4
br $for-loop|0
end
end
local.get $2
local.get $5
i32.add
local.set $4
local.get $1
i32.load offset=4
local.set $1
local.get $6
i32.const 2
i32.shl
local.set $5
i32.const 0
local.set $0
loop $for-loop|1
local.get $0
local.get $5
i32.lt_u
if
local.get $0
local.get $4
i32.add
local.get $0
local.get $1
i32.add
i32.load
local.tee $2
i32.store
local.get $3
local.get $2
i32.const 1
call $~lib/rt/itcms/__link
local.get $0
i32.const 4
i32.add
local.set $0
br $for-loop|1
end
end
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $3
)
(func $~lib/array/Array<~lib/array/Array<assembly/VoxelSpace/VoxelSpace>>#concat (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
local.get $0
i32.load offset=12
local.tee $2
local.get $1
i32.load offset=12
i32.const 0
local.get $1
select
local.tee $6
i32.add
local.tee $3
i32.const 268435455
i32.gt_u
if
i32.const 1456
i32.const 1504
i32.const 229
i32.const 60
call $~lib/builtins/abort
unreachable
end
global.get $~lib/memory/__stack_pointer
local.get $3
i32.const 13
i32.const 0
call $~lib/rt/__newArray
local.tee $3
i32.store
local.get $3
i32.load offset=4
local.set $5
local.get $2
i32.const 2
i32.shl
local.set $2
local.get $0
i32.load offset=4
local.set $0
loop $for-loop|0
local.get $2
local.get $4
i32.gt_u
if
local.get $4
local.get $5
i32.add
local.get $0
local.get $4
i32.add
i32.load
local.tee $7
i32.store
local.get $3
local.get $7
i32.const 1
call $~lib/rt/itcms/__link
local.get $4
i32.const 4
i32.add
local.set $4
br $for-loop|0
end
end
local.get $2
local.get $5
i32.add
local.set $4
local.get $1
i32.load offset=4
local.set $1
local.get $6
i32.const 2
i32.shl
local.set $5
i32.const 0
local.set $0
loop $for-loop|1
local.get $0
local.get $5
i32.lt_u
if
local.get $0
local.get $4
i32.add
local.get $0
local.get $1
i32.add
i32.load
local.tee $2
i32.store
local.get $3
local.get $2
i32.const 1
call $~lib/rt/itcms/__link
local.get $0
i32.const 4
i32.add
local.set $0
br $for-loop|1
end
end
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $3
)
(func $assembly/SomaSolution/SomaSolution#constructor (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
(local $3 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
global.get $~lib/memory/__stack_pointer
i32.const 16
i32.const 8
call $~lib/rt/itcms/__new
local.tee $3
i32.store
local.get $3
i32.const 0
call $assembly/SomaSolver/SomaSolver#set:solutionCube
local.get $3
i32.const 0
i32.store offset=4
local.get $3
i32.const 0
i32.store offset=8
local.get $3
i32.const 0
i32.store offset=12
local.get $3
local.get $0
i32.store offset=4
local.get $3
local.get $1
i32.store offset=8
local.get $3
local.get $2
i32.store offset=12
local.get $3
i32.const 0
i32.const 9
i32.const 1920
call $~lib/rt/__newArray
call $assembly/SomaSolver/SomaSolver#set:solutionCube
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $3
)
(func $~lib/array/Array<assembly/VoxelSpace/VoxelSpace>#slice (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
i32.const 0
local.get $0
i32.load offset=12
local.tee $2
local.get $2
i32.const 0
i32.gt_s
select
local.set $3
global.get $~lib/memory/__stack_pointer
local.get $1
i32.const 0
i32.lt_s
if (result i32)
local.get $1
local.get $2
i32.add
local.tee $1
i32.const 0
local.get $1
i32.const 0
i32.gt_s
select
else
local.get $1
local.get $2
local.get $1
local.get $2
i32.lt_s
select
end
local.get $3
i32.sub
local.tee $1
i32.const 0
local.get $1
i32.const 0
i32.gt_s
select
local.tee $2
i32.const 9
i32.const 0
call $~lib/rt/__newArray
local.tee $1
i32.store
local.get $1
i32.load offset=4
local.set $4
local.get $0
i32.load offset=4
local.get $3
i32.const 2
i32.shl
i32.add
local.set $3
i32.const 0
local.set $0
local.get $2
i32.const 2
i32.shl
local.set $2
loop $while-continue|0
local.get $0
local.get $2
i32.lt_u
if
local.get $0
local.get $4
i32.add
local.get $0
local.get $3
i32.add
i32.load
local.tee $5
i32.store
local.get $1
local.get $5
i32.const 1
call $~lib/rt/itcms/__link
local.get $0
i32.const 4
i32.add
local.set $0
br $while-continue|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $1
)
(func $~lib/array/Array<assembly/SomaSolution/SomaSolution>#slice (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
i32.const 0
i32.store
i32.const 0
local.get $0
i32.load offset=12
local.tee $2
local.get $2
i32.const 0
i32.gt_s
select
local.set $3
global.get $~lib/memory/__stack_pointer
local.get $1
i32.const 0
i32.lt_s
if (result i32)
local.get $1
local.get $2
i32.add
local.tee $1
i32.const 0
local.get $1
i32.const 0
i32.gt_s
select
else
local.get $1
local.get $2
local.get $1
local.get $2
i32.lt_s
select
end
local.get $3
i32.sub
local.tee $1
i32.const 0
local.get $1
i32.const 0
i32.gt_s
select
local.tee $2
i32.const 10
i32.const 0
call $~lib/rt/__newArray
local.tee $1
i32.store
local.get $1
i32.load offset=4
local.set $4
local.get $0
i32.load offset=4
local.get $3
i32.const 2
i32.shl
i32.add
local.set $3
i32.const 0
local.set $0
local.get $2
i32.const 2
i32.shl
local.set $2
loop $while-continue|0
local.get $0
local.get $2
i32.lt_u
if
local.get $0
local.get $4
i32.add
local.get $0
local.get $3
i32.add
i32.load
local.tee $5
i32.store
local.get $1
local.get $5
i32.const 1
call $~lib/rt/itcms/__link
local.get $0
i32.const 4
i32.add
local.set $0
br $while-continue|0
end
end
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
local.get $1
)
(func $export:assembly/index/solve (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (result i32)
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.sub
global.set $~lib/memory/__stack_pointer
call $~stack_check
global.get $~lib/memory/__stack_pointer
local.get $0
i32.store
local.get $0
local.get $1
local.get $2
local.get $3
call $assembly/index/solve
global.get $~lib/memory/__stack_pointer
i32.const 4
i32.add
global.set $~lib/memory/__stack_pointer
)
;; custom section "as-bind_bindings", size 354, contents: "{\"typeIds\":{\"~lib/array/Array<~lib/typedarray/Int64Array>\":{\"id\":5,\"byteSize\":16},\"~lib/typedarray/Int64Array\":{\"id\":4,\"byteSize\":12},\"~lib/array/Array<i64>\":{\"id\":3,\"byteSize\":16}},\"importedFunctions\":{},\"exportedFunctions\":{\"solve\":{\"returnType\":\"~lib/array/Array<~lib/typedarray/Int64Array>\",\"parameters\":[\"~lib/array/Array<i64>\",\"i32\",\"i32\",\"i32\"]}}}"
)