Compare commits
2 Commits
9ffb5088f5
...
day-25
| Author | SHA1 | Date | |
|---|---|---|---|
| f70ac0595c | |||
| 8f93c13807 |
@@ -2,7 +2,7 @@
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#define PI32 3.141592653589f
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internal void renderPlayer(GameOffscreenBuffer *buffer, int playerX, int playerY) {
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internal void renderSmallRect(GameOffscreenBuffer *buffer, int playerX, int playerY) {
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uint8 *endOfBuffer = (uint8 *)buffer->memory + buffer->pitch*buffer->height;
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uint32 color = 0xFFFFFFFF;
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int top = playerY;
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@@ -23,17 +23,15 @@ internal void outputSineSound(GameSoundOutputBuffer *soundBuffer, GameState *sta
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int16 toneVolume = 3000;
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int wavePeriod = soundBuffer->samplesPerSecond/state->toneHz;
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#if 0
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int16 *sampleOut = soundBuffer->samples;
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for (int sampleIndex = 0; sampleIndex < soundBuffer->sampleCount; sampleIndex++) {
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state->tSine += 2.0f * PI32 / (real32)wavePeriod;
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#if 0
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int16 sampleValue = (int16)(sin(state->tSine) * (real32)toneVolume);
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#else
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int16 sampleValue = 0;
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#endif
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*sampleOut++ = sampleValue;
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*sampleOut++ = sampleValue;
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}
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#endif
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}
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internal void renderWeirdGradient(GameOffscreenBuffer *buffer, int xOffset, int yOffset) {
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@@ -55,12 +53,12 @@ extern "C" GAME_UPDATE_AND_RENDER(gameUpdateAndRender) {
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GameState *state = (GameState*)memory->permanentStorage;
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if (!memory->isInitialised) {
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DebugReadFileResult bmpMem = memory->debugReadEntireFile(__FILE__);
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DebugReadFileResult bmpMem = memory->debugReadEntireFile(ctx, __FILE__);
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if (bmpMem.contents) {
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if (false) {
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memory->debugWriteEntireFile("c:/source/repos/handmade/src/test.cpp", bmpMem.contentsSize, bmpMem.contents);
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memory->debugWriteEntireFile(ctx, "c:/source/repos/handmade/src/test.cpp", bmpMem.contentsSize, bmpMem.contents);
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}
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memory->debugFreeFileMemory(bmpMem.contents);
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memory->debugFreeFileMemory(ctx, bmpMem.contents);
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}
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state->toneHz = 440;
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@@ -74,37 +72,33 @@ extern "C" GAME_UPDATE_AND_RENDER(gameUpdateAndRender) {
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for (int controllerIndex = 0; controllerIndex < ArrayCount(input->controllers); controllerIndex++) {
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GameControllerInput *controllerInput = &input->controllers[controllerIndex];
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/*
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if (controllerInput->isAnalog) {
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state->toneHz = 440 + (int)(128.0f*controllerInput->stickAvgX);
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state->greenOffset -= (int)(20.0f*controllerInput->stickAvgX);
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state->blueOffset += (int)(20.0f*controllerInput->stickAvgY);
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} else {
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if (controllerInput->stickRight.endedDown) {
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state->toneHz = 440 + 128;
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state->greenOffset -= 10;
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} else if (controllerInput->stickLeft.endedDown) {
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state->toneHz = 440 - 128;
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state->greenOffset += 10;
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}
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if (controllerInput->stickUp.endedDown) {
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state->blueOffset += 10;
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} else if (controllerInput->stickDown.endedDown) {
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state->blueOffset -= 10;
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}
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}
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*/
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if (controllerInput->btnDown.endedDown) {
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state->playerY -= 30;
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}
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state->playerX += (int)(4.0f*controllerInput->stickAvgX);
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state->playerY -= (int)(4.0f*controllerInput->stickAvgY);
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if (controllerInput->stickRight.endedDown) {
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state->playerX += 10;
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}
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if (controllerInput->stickLeft.endedDown) {
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state->playerX -= 10;
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}
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if (controllerInput->stickDown.endedDown) {
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state->playerY += 10;
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}
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if (controllerInput->stickUp.endedDown) {
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state->playerY -= 10;
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}
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}
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renderWeirdGradient(videoBuf, state->greenOffset, state->blueOffset);
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renderPlayer(videoBuf, state->playerX, state->playerY);
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renderSmallRect(videoBuf, state->playerX, state->playerY);
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renderSmallRect(videoBuf, input->mouseX, input->mouseY);
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for (int i = 0; i < ArrayCount(input->mouseButtons); i++) {
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if (input->mouseButtons[i].endedDown) {
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renderSmallRect(videoBuf, 10 + i * 20, 10);
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}
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}
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}
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extern "C" GAME_GET_SOUND_SAMPLES(gameGetSoundSamples) {
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@@ -2,7 +2,6 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <math.h>
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#include <windows.h>
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#pragma once
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@@ -64,6 +63,10 @@ inline uint32 safeTruncateUInt64(uint64 val) {
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return (uint32)val;
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}
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struct ThreadContext {
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int placeholder;
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};
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// === Platform to game services ===
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#if HANDMADE_INTERNAL
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@@ -72,13 +75,13 @@ struct DebugReadFileResult {
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void *contents;
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};
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#define DEBUG_PLATFORM_READ_ENTIRE_FILE(name) DebugReadFileResult name(char *filename)
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#define DEBUG_PLATFORM_READ_ENTIRE_FILE(name) DebugReadFileResult name(ThreadContext *ctx, char *filename)
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typedef DEBUG_PLATFORM_READ_ENTIRE_FILE(DebugPlatformReadEntireFileFn);
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#define DEBUG_PLATFORM_FREE_FILE_MEMORY(name) void name(void *fileMemory)
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#define DEBUG_PLATFORM_FREE_FILE_MEMORY(name) void name(ThreadContext *ctx, void *fileMemory)
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typedef DEBUG_PLATFORM_FREE_FILE_MEMORY(DebugPlatformFreeFileMemoryFn);
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#define DEBUG_PLATFORM_WRITE_ENTIRE_FILE(name) bool32 name(char *filename, uint32 memorySize, void *memory)
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#define DEBUG_PLATFORM_WRITE_ENTIRE_FILE(name) bool32 name(ThreadContext *ctx, char *filename, uint32 memorySize, void *memory)
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typedef DEBUG_PLATFORM_WRITE_ENTIRE_FILE(DebugPlatformWriteEntireFileFn);
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#define DEBUG_PLATFORM_PRINTF(name) void name(wchar_t* format, ...)
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@@ -130,18 +133,19 @@ struct GameControllerInput {
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};
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struct GameInput {
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GameButtonState mouseButtons[5];
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int32 mouseX;
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int32 mouseY;
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int32 mouseZ;
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GameControllerInput controllers[5];
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};
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struct GameMemory {
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bool32 isInitialised;
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uint64 permanentStorageSize;
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void *permanentStorage; // required to be initialised to zero at startup
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uint64 transientStorageSize;
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void *transientStorage; // required to be initialised to zero at startup
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DebugPlatformReadEntireFileFn *debugReadEntireFile;
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DebugPlatformFreeFileMemoryFn *debugFreeFileMemory;
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DebugPlatformWriteEntireFileFn *debugWriteEntireFile;
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@@ -159,10 +163,10 @@ struct GameState {
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// === Game to platform services ===
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#define GAME_UPDATE_AND_RENDER(name) void name(GameMemory *memory, GameOffscreenBuffer *videoBuf, GameInput *input)
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#define GAME_UPDATE_AND_RENDER(name) void name(ThreadContext *ctx, GameMemory *memory, GameOffscreenBuffer *videoBuf, GameInput *input)
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typedef GAME_UPDATE_AND_RENDER(GameUpdateAndRenderFn);
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GAME_UPDATE_AND_RENDER(gameUpdateAndRenderStub) {}
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#define GAME_GET_SOUND_SAMPLES(name) void name(GameMemory *memory, GameSoundOutputBuffer *soundBuf)
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#define GAME_GET_SOUND_SAMPLES(name) void name(ThreadContext *ctx, GameMemory *memory, GameSoundOutputBuffer *soundBuf)
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typedef GAME_GET_SOUND_SAMPLES(GameGetSoundSamplesFn);
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GAME_GET_SOUND_SAMPLES(gameGetSoundSamplesStub) {}
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@@ -60,7 +60,7 @@ DEBUG_PLATFORM_READ_ENTIRE_FILE(debugReadEntireFile) {
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if (ReadFile(fileHandle, result.contents, (DWORD)fileSize.QuadPart, &bytesRead, NULL) && (fileSize32 == (uint32)bytesRead)) {
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result.contentsSize = fileSize32;
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} else {
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debugFreeFileMemory(result.contents);
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debugFreeFileMemory(ctx, result.contents);
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result.contents = NULL;
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// logging
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}
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@@ -139,14 +139,6 @@ internal void win32DrawBufferInWindow(Win32OffscreenBuffer *buffer, HWND window)
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);
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}
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struct Win32GameCode {
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HMODULE gameCodeLib;
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GameUpdateAndRenderFn *updateAndRender;
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GameGetSoundSamplesFn *getSoundSamples;
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bool isValid;
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FILETIME lastWriteTime;
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};
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inline FILETIME win32GetLastWriteTime(char *filename) {
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FILETIME lastWriteTime = {};
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WIN32_FIND_DATA findData;
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@@ -202,8 +194,10 @@ internal void win32LoadXInput() {
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}
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internal void win32ProcessKeyboardKeypress(GameButtonState *newState, bool32 isDown) {
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newState->endedDown = isDown;
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newState->halfTransitionCount++;
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if (newState->endedDown != isDown) {
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newState->endedDown = isDown;
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newState->halfTransitionCount++;
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}
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}
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internal void win32ProcessXInputDigitalButton(DWORD xInputButtonState, GameButtonState *oldState, GameButtonState *newState, DWORD buttonBit) {
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@@ -258,12 +252,7 @@ internal void win32InitSound(HWND window, int32 samplesPerSec, int bufferSize) {
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}
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}
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LRESULT mainWindowCallback(
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HWND window,
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UINT message,
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WPARAM wParam,
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LPARAM lParam
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) {
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LRESULT mainWindowCallback(HWND window, UINT message, WPARAM wParam, LPARAM lParam) {
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LRESULT result = 0;
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switch (message) {
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case WM_SIZE: {
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@@ -360,18 +349,24 @@ internal void win32FillSoundBuffer(Win32SoundOutput *soundOutput, DWORD byteToLo
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}
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}
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internal void win32BeginRecordingInput(Win32State *win32State, int inputRecordingIndex) {
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win32State->inputRecordingIndex = inputRecordingIndex;
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char *filename = "replay.ipt";
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win32State->recordingHandle = CreateFileA(filename, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, NULL, NULL);
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DWORD bytesToWrite = (DWORD)win32State->gameMemoryTotalSize;
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Assert(bytesToWrite < 0xFFFFFFFF);
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DWORD bytesWritten;
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WriteFile(win32State->recordingHandle, win32State->gameMemoryBlock, bytesToWrite, &bytesWritten, NULL);
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internal Win32ReplayBuffer* win32GetReplayBuffer(Win32State *state, int unsigned index) {
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Win32ReplayBuffer *result = &state->replayBuffers[index - 1];
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return result;
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}
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internal void win32BeginRecordingInput(Win32State *state, int inputRecordingIndex) {
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Win32ReplayBuffer *replayBuffer = win32GetReplayBuffer(state, inputRecordingIndex);
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if (replayBuffer->memoryBlock) {
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state->inputRecordingIndex = inputRecordingIndex;
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state->recordingHandle = replayBuffer->fileHandle;
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LARGE_INTEGER filePosition;
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filePosition.QuadPart = state->gameMemoryTotalSize;
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SetFilePointerEx(state->recordingHandle, filePosition, NULL, FILE_BEGIN);
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CopyMemory(replayBuffer->memoryBlock, state->gameMemoryBlock, state->gameMemoryTotalSize);
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}
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}
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internal void win32EndRecordingInput(Win32State *win32State) {
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CloseHandle(win32State->recordingHandle);
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win32State->inputRecordingIndex = 0;
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}
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@@ -380,18 +375,19 @@ internal void win32RecordInput(Win32State *win32State, GameInput *newInput) {
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WriteFile(win32State->recordingHandle, newInput, sizeof(*newInput), &bytesWritten, NULL);
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}
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internal void win32BeginInputPlayback(Win32State *win32State, int inputPlayingIndex) {
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win32State->inputPlayingIndex = inputPlayingIndex;
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char *filename = "replay.ipt";
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win32State->playbackHandle = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, NULL, NULL);
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DWORD bytesToRead = (DWORD)win32State->gameMemoryTotalSize;
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Assert(bytesToRead < 0xFFFFFFFF);
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DWORD bytesRead;
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ReadFile(win32State->playbackHandle, win32State->gameMemoryBlock, bytesToRead, &bytesRead, NULL);
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internal void win32BeginInputPlayback(Win32State *state, int inputPlayingIndex) {
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Win32ReplayBuffer *replayBuffer = win32GetReplayBuffer(state, inputPlayingIndex);
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if (replayBuffer->memoryBlock) {
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state->inputPlayingIndex = inputPlayingIndex;
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state->playbackHandle = replayBuffer->fileHandle;
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LARGE_INTEGER filePosition;
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filePosition.QuadPart = state->gameMemoryTotalSize;
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SetFilePointerEx(state->playbackHandle, filePosition, NULL, FILE_BEGIN);
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CopyMemory(state->gameMemoryBlock, replayBuffer->memoryBlock, state->gameMemoryTotalSize);
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}
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}
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internal void win32EndInputPlayback(Win32State *win32State) {
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CloseHandle(win32State->playbackHandle);
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win32State->inputPlayingIndex = 0;
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}
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@@ -449,11 +445,13 @@ internal void win32ProcessPendingMessages(Win32State *win32State, GameController
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} else if (VKCode == VK_SPACE) {
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} else if (VKCode == 'L') {
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if (isDown) {
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if (win32State->inputRecordingIndex == 0) {
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if (win32State->inputRecordingIndex == 0 && win32State->inputPlayingIndex == 0) {
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win32BeginRecordingInput(win32State, 1);
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} else {
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} else if (win32State->inputRecordingIndex != 0 && win32State->inputPlayingIndex == 0) {
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win32EndRecordingInput(win32State);
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win32BeginInputPlayback(win32State, 1);
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} else if (win32State->inputRecordingIndex == 0 && win32State->inputPlayingIndex != 0) {
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win32EndInputPlayback(win32State);
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}
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}
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}
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@@ -483,12 +481,6 @@ inline real32 win32GetSecondsElapsed(LARGE_INTEGER start, LARGE_INTEGER end) {
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return (real32)(end.QuadPart - start.QuadPart) / (real32)globalPerfCountFrequency;
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}
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// int monitorRefreshHz = 60;
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// int gameUpdateHz = monitorRefreshHz / 2;
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#define monitorRefreshHz 60
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#define gameUpdateHz (monitorRefreshHz / 2)
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internal void win32DebugDrawVertical(Win32OffscreenBuffer *buffer, int x, int top, int bottom, int32 color) {
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uint8 *pixel = (uint8 *)buffer->memory + top * buffer->pitch + x*buffer->bytesPerPixel;
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for (int y = top; y < bottom; y++) {
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@@ -503,29 +495,6 @@ inline void win32DrawSoundBufferMarker(Win32OffscreenBuffer *buffer, Win32SoundO
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win32DebugDrawVertical(buffer, x, top, bottom, color);
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}
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internal void win32DebugSyncDisplay(Win32OffscreenBuffer *buffer, int markerCount, Win32DebugTimeMarker *markers, Win32SoundOutput *soundOutput, real32 targetSecondsPerFrame) {
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int padX = 16;
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int padY = 16;
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int top = padY;
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int bottom = buffer->height - padY;
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int renderWidth = buffer->width - 2 *padX;
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real32 pxPerSoundBufferEntry = (real32)renderWidth / (real32)soundOutput->secondaryBufferSize;
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#if 0
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for (int markerIndex = 0; markerIndex < markerCount; markerIndex++) {
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Win32DebugTimeMarker *thisMarker = &markers[markerIndex];
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real32 alpha = ((real32)(markerIndex + 1) / (real32)markerCount);
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int x = padX + (int)(pxPerSoundBufferEntry * (real32)thisMarker->writeCursor);
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uint8 *pixel = (uint8 *)buffer->memory + top * buffer->pitch + x*buffer->bytesPerPixel;
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uint32 newPixel = (uint32)((real32)alpha * 0xFFFFFFFF + (1.0f - alpha) * (*(uint32 *)pixel));
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win32DrawSoundBufferMarker(buffer, soundOutput, pxPerSoundBufferEntry, padX, top, bottom, thisMarker->playCursor, newPixel);
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win32DrawSoundBufferMarker(buffer, soundOutput, pxPerSoundBufferEntry, padX, top, bottom, thisMarker->writeCursor, 0x00FF0000);
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}
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#endif
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}
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|
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void catStrings(size_t sourceACount, char *sourceA, size_t sourceBCount, char *sourceB, size_t destCount, char *dest) {
|
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for (int i = 0; i < sourceACount; i++) {
|
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*dest++ = *sourceA++;
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@@ -536,27 +505,34 @@ void catStrings(size_t sourceACount, char *sourceA, size_t sourceBCount, char *s
|
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*dest++ = 0;
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}
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|
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int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLine, int commandShow) {
|
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char exeFileName[MAX_PATH];
|
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DWORD sizeOfFilename = GetModuleFileNameA(NULL, exeFileName, sizeof(exeFileName));
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char *onePastLastSlash = exeFileName;
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for (char *scan = exeFileName; *scan; scan++) {
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void win32GetExeFilename(Win32State *win32State) {
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DWORD sizeOfFilename = GetModuleFileNameA(NULL, win32State->exeFilename, sizeof(win32State->exeFilename));
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win32State->onePastLastExeFilenameSlash = win32State->exeFilename;
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for (char *scan = win32State->exeFilename; *scan; scan++) {
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if (*scan == '\\') {
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onePastLastSlash = scan + 1;
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win32State->onePastLastExeFilenameSlash = scan + 1;
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}
|
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}
|
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}
|
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|
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char sourceGameCodeDLLFilename[] = "handmade.dll";
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void win32GetFullPathToLocalFile(Win32State *state, char *filename, int filenameSize, char *maxPathBuffer) {
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catStrings(state->onePastLastExeFilenameSlash - state->exeFilename, state->exeFilename, filenameSize, filename, (size_t)MAX_PATH, maxPathBuffer);
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}
|
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|
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
|
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|
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int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLine, int commandShow) {
|
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Win32State win32State = {};
|
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win32GetExeFilename(&win32State);
|
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|
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char *sourceGameCodeDLLFilename = "handmade.dll";
|
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char sourceGameCodeDLLFullPath[MAX_PATH];
|
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catStrings(onePastLastSlash - exeFileName, exeFileName,
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sizeof(sourceGameCodeDLLFilename) - 1, sourceGameCodeDLLFilename,
|
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sizeof(sourceGameCodeDLLFullPath) - 1, sourceGameCodeDLLFullPath);
|
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win32GetFullPathToLocalFile(&win32State, sourceGameCodeDLLFilename, sizeof(sourceGameCodeDLLFullPath) - 1, sourceGameCodeDLLFullPath);
|
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|
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char tempGameCodeDLLFilename[] = "handmade_temp.dll";
|
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char tempGameCodeDLLFullPath[MAX_PATH];
|
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catStrings(onePastLastSlash - exeFileName, exeFileName,
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sizeof(tempGameCodeDLLFilename) - 1, tempGameCodeDLLFilename,
|
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sizeof(tempGameCodeDLLFullPath) - 1, tempGameCodeDLLFullPath);
|
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win32GetFullPathToLocalFile(&win32State, tempGameCodeDLLFilename, sizeof(tempGameCodeDLLFullPath) - 1, tempGameCodeDLLFullPath);
|
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|
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LARGE_INTEGER performanceFrequencyResult;
|
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QueryPerformanceFrequency(&performanceFrequencyResult);
|
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@@ -570,40 +546,45 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
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windowClass.lpfnWndProc = &mainWindowCallback;
|
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windowClass.hInstance = instance;
|
||||
windowClass.lpszClassName = "HandmadeHeroWindowClass";
|
||||
|
||||
resizeDIBSection(&globalBackBuffer, 1280, 720);
|
||||
|
||||
real32 targetSecondsPerFrame = 1.0f / (real32)gameUpdateHz;
|
||||
resizeDIBSection(&globalBackBuffer, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
|
||||
if (RegisterClass(&windowClass)) {
|
||||
DWORD windowFlags = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
|
||||
RECT rect = { 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT };
|
||||
AdjustWindowRectEx(&rect, windowFlags, false, NULL);
|
||||
HWND window = CreateWindowExA(
|
||||
NULL,
|
||||
windowClass.lpszClassName,
|
||||
"Handmade Hero",
|
||||
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
windowFlags,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
rect.right - rect.left,
|
||||
rect.bottom - rect.top,
|
||||
NULL,
|
||||
NULL,
|
||||
instance,
|
||||
NULL
|
||||
);
|
||||
|
||||
if (window) {
|
||||
int monitorRefreshHz = 60;
|
||||
int win32RefreshRate = GetDeviceCaps(GetDC(window), VREFRESH);
|
||||
if (win32RefreshRate > 1) {
|
||||
monitorRefreshHz = win32RefreshRate;
|
||||
}
|
||||
real32 gameUpdateHz = monitorRefreshHz / 2.0f;
|
||||
real32 targetSecondsPerFrame = 1.0f / (real32)gameUpdateHz;
|
||||
|
||||
HH_CTRLW = GlobalAddAtomA("HH_CTRLW");
|
||||
RegisterHotKey(window, HH_CTRLW, MOD_CONTROL, 'W');
|
||||
|
||||
globalRunning = true;
|
||||
Win32State win32State = {};
|
||||
|
||||
GameInput input[2] = {};
|
||||
GameInput *oldInput = &input[0];
|
||||
GameInput *newInput = &input[1];
|
||||
|
||||
int debugTimeMarkerIndex = 0;
|
||||
Win32DebugTimeMarker debugMarkers[gameUpdateHz / 2] = {};
|
||||
|
||||
win32LoadXInput();
|
||||
|
||||
// sound test
|
||||
@@ -612,7 +593,7 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
soundOutput.runningSampleIndex = 0;
|
||||
soundOutput.bytesPerSample = sizeof(int16)*2;
|
||||
soundOutput.secondaryBufferSize = soundOutput.samplesPerSecond*soundOutput.bytesPerSample;
|
||||
soundOutput.safetyBytes = (soundOutput.samplesPerSecond * soundOutput.bytesPerSample / gameUpdateHz) / 2;
|
||||
soundOutput.safetyBytes = (int)((soundOutput.samplesPerSecond * soundOutput.bytesPerSample / gameUpdateHz) / 2.0f);
|
||||
|
||||
int16 *samples = (int16*)VirtualAlloc(NULL, soundOutput.secondaryBufferSize, MEM_COMMIT, PAGE_READWRITE);
|
||||
|
||||
@@ -623,7 +604,7 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
#endif
|
||||
GameMemory gameMemory = {};
|
||||
gameMemory.permanentStorageSize = Megabytes(64);
|
||||
gameMemory.transientStorageSize = Gigabytes((uint64)4);
|
||||
gameMemory.transientStorageSize = Gigabytes((uint64)1);
|
||||
gameMemory.debugFreeFileMemory = debugFreeFileMemory;
|
||||
gameMemory.debugWriteEntireFile = debugWriteEntireFile;
|
||||
gameMemory.debugReadEntireFile = debugReadEntireFile;
|
||||
@@ -634,6 +615,25 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
gameMemory.permanentStorage = win32State.gameMemoryBlock;
|
||||
gameMemory.transientStorage = ((uint8 *)gameMemory.permanentStorage + gameMemory.permanentStorageSize);
|
||||
|
||||
for (int i = 0; i < ArrayCount(win32State.replayBuffers); i++) {
|
||||
// Filename
|
||||
char prefix[] = "replay-";
|
||||
char suffix[] = ".hmr";
|
||||
const int totalLen = ArrayCount(prefix) + 1 + ArrayCount(suffix);
|
||||
char replayFilename[totalLen] = {};
|
||||
char digit[] = {(char)(48 + i)};
|
||||
catStrings(ArrayCount(prefix) - 1, prefix, 1, digit, ArrayCount(replayFilename) - 1, replayFilename);
|
||||
catStrings(ArrayCount(prefix), replayFilename, ArrayCount(suffix) - 1, suffix, ArrayCount(replayFilename) - 1, replayFilename);
|
||||
win32GetFullPathToLocalFile(&win32State, replayFilename, sizeof(replayFilename) - 1, win32State.replayBuffers[i].replayFilename);
|
||||
Win32ReplayBuffer *replayBuffer = &win32State.replayBuffers[i];
|
||||
|
||||
replayBuffer->fileHandle = CreateFileA(replayBuffer->replayFilename, GENERIC_WRITE | GENERIC_READ, NULL, NULL, CREATE_ALWAYS, NULL, NULL);
|
||||
DWORD maxSizeLow = (win32State.gameMemoryTotalSize & 0xFFFFFFFF);
|
||||
DWORD maxSizeHigh = (win32State.gameMemoryTotalSize >> 32);
|
||||
replayBuffer->memoryMap = CreateFileMappingA(replayBuffer->fileHandle, NULL, PAGE_READWRITE, maxSizeHigh, maxSizeLow, NULL);
|
||||
replayBuffer->memoryBlock = MapViewOfFile(replayBuffer->memoryMap, FILE_MAP_ALL_ACCESS, NULL, NULL, win32State.gameMemoryTotalSize);
|
||||
}
|
||||
|
||||
win32InitSound(window, soundOutput.samplesPerSecond, soundOutput.secondaryBufferSize);
|
||||
win32ClearBuffer(&soundOutput);
|
||||
globalSecondaryBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
||||
@@ -641,7 +641,6 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
LARGE_INTEGER lastWorkCounter = win32GetWallClock();
|
||||
LARGE_INTEGER flipWallClock = win32GetWallClock();
|
||||
|
||||
|
||||
DWORD audioLatencyBytes = 0;
|
||||
real32 audioLatencySeconds = 0;
|
||||
bool soundIsValid = false;
|
||||
@@ -666,6 +665,18 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
|
||||
win32ProcessPendingMessages(&win32State, newKeyboardController);
|
||||
|
||||
POINT mousePos;
|
||||
GetCursorPos(&mousePos);
|
||||
ScreenToClient(window, &mousePos);
|
||||
newInput->mouseX = mousePos.x;
|
||||
newInput->mouseY = mousePos.y;
|
||||
newInput->mouseZ = 0; // mouse wheel
|
||||
win32ProcessKeyboardKeypress(&newInput->mouseButtons[0], GetKeyState(VK_LBUTTON) & (1 << 15));
|
||||
win32ProcessKeyboardKeypress(&newInput->mouseButtons[1], GetKeyState(VK_MBUTTON) & (1 << 15));
|
||||
win32ProcessKeyboardKeypress(&newInput->mouseButtons[2], GetKeyState(VK_RBUTTON) & (1 << 15));
|
||||
win32ProcessKeyboardKeypress(&newInput->mouseButtons[3], GetKeyState(VK_XBUTTON1) & (1 << 15));
|
||||
win32ProcessKeyboardKeypress(&newInput->mouseButtons[4], GetKeyState(VK_XBUTTON2) & (1 << 15));
|
||||
|
||||
XINPUT_STATE controllerState;
|
||||
int maxControllerCount = XUSER_MAX_COUNT;
|
||||
if (maxControllerCount > ArrayCount(newInput->controllers) - 1) {
|
||||
@@ -728,6 +739,8 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
}
|
||||
}
|
||||
|
||||
ThreadContext threadCtx = {};
|
||||
|
||||
GameOffscreenBuffer videoBuffer = {};
|
||||
videoBuffer.memory = globalBackBuffer.memory;
|
||||
videoBuffer.width = globalBackBuffer.width;
|
||||
@@ -742,20 +755,25 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
win32PlaybackInput(&win32State, newInput);
|
||||
}
|
||||
|
||||
game.updateAndRender(&gameMemory, &videoBuffer, newInput);
|
||||
if (game.updateAndRender) {
|
||||
game.updateAndRender(&threadCtx, &gameMemory, &videoBuffer, newInput);
|
||||
}
|
||||
|
||||
LARGE_INTEGER audioWallClock = win32GetWallClock();
|
||||
real32 fromBeginToAudioSeconds = win32GetSecondsElapsed(flipWallClock, audioWallClock);
|
||||
|
||||
DWORD playCursor = 0;
|
||||
DWORD writeCursor = 0;
|
||||
|
||||
if (SUCCEEDED(globalSecondaryBuffer->GetCurrentPosition(&playCursor, &writeCursor))) {
|
||||
if (!soundIsValid) {
|
||||
soundOutput.runningSampleIndex = writeCursor / soundOutput.bytesPerSample;
|
||||
soundIsValid = true;
|
||||
}
|
||||
DWORD byteToLock = (soundOutput.runningSampleIndex*soundOutput.bytesPerSample) % soundOutput.secondaryBufferSize;
|
||||
|
||||
DWORD expectedSoundBytesPerFrame = (soundOutput.samplesPerSecond * soundOutput.bytesPerSample) / gameUpdateHz;
|
||||
DWORD expectedFrameBoundaryByte = playCursor + expectedSoundBytesPerFrame;
|
||||
DWORD expectedSoundBytesPerFrame = (DWORD)((soundOutput.samplesPerSecond * soundOutput.bytesPerSample) / gameUpdateHz);
|
||||
real32 secondsLeftUntilFlip = targetSecondsPerFrame - fromBeginToAudioSeconds;
|
||||
DWORD expectedBytesUntilFlip = (DWORD)((secondsLeftUntilFlip/targetSecondsPerFrame) * (real32)expectedSoundBytesPerFrame);
|
||||
DWORD expectedFrameBoundaryByte = playCursor + expectedBytesUntilFlip;
|
||||
|
||||
DWORD safeWriteCursor = writeCursor;
|
||||
if (safeWriteCursor < playCursor) {
|
||||
@@ -785,25 +803,7 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
soundBuffer.samplesPerSecond = soundOutput.samplesPerSecond;
|
||||
soundBuffer.sampleCount = bytesToWrite / soundOutput.bytesPerSample;
|
||||
soundBuffer.samples = samples;
|
||||
game.getSoundSamples(&gameMemory, &soundBuffer);
|
||||
#if HANDMADE_INTERNAL
|
||||
Assert(debugTimeMarkerIndex < ArrayCount(debugMarkers));
|
||||
|
||||
Win32DebugTimeMarker *marker = &debugMarkers[debugTimeMarkerIndex++];
|
||||
|
||||
DWORD unwrappedWriteCursor = writeCursor;
|
||||
if (unwrappedWriteCursor < targetCursor) {
|
||||
unwrappedWriteCursor += soundOutput.secondaryBufferSize;
|
||||
}
|
||||
audioLatencyBytes = unwrappedWriteCursor - playCursor;
|
||||
audioLatencySeconds = (((real32)audioLatencyBytes / (real32)soundOutput.bytesPerSample) / (real32)soundOutput.samplesPerSecond);
|
||||
|
||||
if (debugTimeMarkerIndex >= ArrayCount(debugMarkers)) {
|
||||
debugTimeMarkerIndex = 0;
|
||||
}
|
||||
|
||||
globalSecondaryBuffer->GetCurrentPosition(&marker->playCursor, &marker->writeCursor);
|
||||
#endif
|
||||
game.getSoundSamples(&threadCtx, &gameMemory, &soundBuffer);
|
||||
win32FillSoundBuffer(&soundOutput, byteToLock, bytesToWrite, &soundBuffer);
|
||||
} else {
|
||||
soundIsValid = false;
|
||||
@@ -827,10 +827,6 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
|
||||
lastWorkCounter = win32GetWallClock();
|
||||
|
||||
#if HANDMADE_INTERNAL
|
||||
win32DebugSyncDisplay(&globalBackBuffer, ArrayCount(debugMarkers), debugMarkers, &soundOutput, targetSecondsPerFrame);
|
||||
#endif
|
||||
|
||||
win32DrawBufferInWindow(&globalBackBuffer, window);
|
||||
flipWallClock = win32GetWallClock();
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "handmade.h"
|
||||
#include <windows.h>
|
||||
|
||||
struct Win32OffscreenBuffer {
|
||||
BITMAPINFO info;
|
||||
@@ -24,21 +25,39 @@ struct Win32SoundOutput {
|
||||
int safetyBytes;
|
||||
};
|
||||
|
||||
struct Win32DebugTimeMarker {
|
||||
DWORD playCursor;
|
||||
DWORD writeCursor;
|
||||
};
|
||||
|
||||
struct Win32RecordedInput {
|
||||
int inputCount;
|
||||
GameInput *inputStream;
|
||||
};
|
||||
|
||||
#define WIN32_STATE_FILE_NAME_LENGTH MAX_PATH
|
||||
struct Win32ReplayBuffer {
|
||||
HANDLE memoryMap;
|
||||
HANDLE fileHandle;
|
||||
void *memoryBlock;
|
||||
char replayFilename[WIN32_STATE_FILE_NAME_LENGTH];
|
||||
};
|
||||
|
||||
struct Win32State {
|
||||
HANDLE recordingHandle;
|
||||
uint32 inputRecordingIndex;
|
||||
|
||||
HANDLE playbackHandle;
|
||||
uint32 inputPlayingIndex;
|
||||
|
||||
uint64 gameMemoryTotalSize;
|
||||
void *gameMemoryBlock;
|
||||
Win32ReplayBuffer replayBuffers[4];
|
||||
|
||||
char exeFilename[WIN32_STATE_FILE_NAME_LENGTH];
|
||||
char *onePastLastExeFilenameSlash;
|
||||
};
|
||||
|
||||
struct Win32GameCode {
|
||||
HMODULE gameCodeLib;
|
||||
GameUpdateAndRenderFn *updateAndRender;
|
||||
GameGetSoundSamplesFn *getSoundSamples;
|
||||
bool isValid;
|
||||
FILETIME lastWriteTime;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user