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djstdlib/gfx/assets/shaders/text.fragment.glsl
2026-06-04 18:22:30 +02:00

12 lines
218 B
GLSL

#version 330 core
out vec4 pixel_color;
in vec4 frag_color;
in vec2 frag_uv_position;
uniform sampler2D glyph_atlas;
void main() {
pixel_color = vec4(frag_color.xyz,texture(glyph_atlas, frag_uv_position).r);
};