Files
somaesque-native/src/gfx/geometry.cpp
Daniel Ledda f250254ae3 update
2025-02-14 23:59:44 +01:00

111 lines
2.6 KiB
C++

#include "geometry.h"
#include "../lib/djstdlib/core.h"
// Buffer layout:
// X, Y, Z, U, V
real32 triangle_vertices[] = {
-0.5f, -0.5f, 0.0f, 1.0f, 1.0f,
0.5f, -0.5f, 0.0f, 0.5f, 0.5f,
0.0f, 0.5f, 0.0f, 0.0f, 0.0f,
};
uint32 triangle_indices[] = {
0, 1, 2
};
real32 cube_vertices[] = {
-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
-0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
-0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, 0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, 0.5f, -0.5f, 0.0f, 1.0f
};
uint32 cube_indices[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
};
real32 square_xyz[] = {
200.0f, 200.0f, 0.0f,
200.0f, -200.0f, 0.0f,
-200.0f, -200.0f, 0.0f,
-200.0f, 200.0f, 0.0f,
};
real32 square_uv[] = {
1.0f, 1.0f,
1.0f, 0.0f,
0.0f, 0.0f,
0.0f, 1.0f,
};
uint32 square_indices[] = {
0, 1, 3,
1, 2, 3,
};
const Shape TRIANGLE = {
triangle_indices,
ArrayCount(triangle_indices),
triangle_vertices,
ArrayCount(triangle_vertices),
triangle_vertices,
ArrayCount(triangle_vertices),
};
const Shape SQUARE = {
square_indices,
ArrayCount(square_indices),
square_uv,
ArrayCount(square_uv),
square_xyz,
ArrayCount(square_xyz),
};
const Shape CUBE = {
cube_indices,
ArrayCount(cube_indices),
triangle_vertices,
ArrayCount(triangle_vertices),
triangle_vertices,
ArrayCount(triangle_vertices),
};