Files
somaesque-native/src/gfx/Texture.cpp
Daniel Ledda 50f4501c86 update
2025-01-04 19:19:01 +01:00

27 lines
971 B
C++

#include "Texture.h"
#include <iostream>
#include "../lib/loaders/stb_image.h"
#include "../lib/glad/glad.h"
Texture createTexture(const char* source_path) {
Texture result = {0};
glGenTextures(1, &result.tex_id);
glBindTexture(GL_TEXTURE_2D, result.tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
int nr_channels;
stbi_uc *data = stbi_load(source_path, &result.width, &result.height, &nr_channels, 0);
if (data) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, result.width, result.height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
} else {
std::cout << "Failed to load texture." << std::endl;
}
stbi_image_free(data);
return result;
}