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somaesque-native/assets/shaders/text.fragment.glsl

12 lines
209 B
GLSL

#version 330 core
out vec4 pixel_color;
in vec4 frag_color;
in vec2 frag_uv_position;
uniform sampler2D glyph_atlas;
void main() {
pixel_color = vec4(1,1,1,texture(glyph_atlas, frag_uv_position).r);
};