12 lines
209 B
GLSL
12 lines
209 B
GLSL
#version 330 core
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out vec4 pixel_color;
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in vec4 frag_color;
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in vec2 frag_uv_position;
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uniform sampler2D glyph_atlas;
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void main() {
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pixel_color = vec4(1,1,1,texture(glyph_atlas, frag_uv_position).r);
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};
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