#include "camera.h" #include "../lib/raymath.h" Camera createCamera(int32 width, int32 height) { return (Camera){ .view = (Matrix){0}, .proj = MatrixPerspective(DEG2RAD * 45.0f, (real32)width/(real32)height, 0.1f, 100.0f), .pos = (RLVector3){0}, .up = (RLVector3){0,1,0}, }; } void cameraSetAspect(Camera *c, int32 width, int32 height) { real32 aspectRatio = (real32)width/(real32)height; c->proj = MatrixPerspective(DEG2RAD * 45.0f, aspectRatio, 0.1f, 100.0f); } void cameraLookAt(Camera *c, float x, float y, float z) { c->target = (RLVector3){x, y, z}; c->view = MatrixLookAt(c->pos, c->target, c->up); } void cameraSetUp(Camera *c, real32 up_x, real32 up_y, real32 up_z) { c->up = (RLVector3){up_x, up_y, up_z}; }