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@@ -37,12 +37,13 @@ struct Scene {
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uint32 sceneRoot;
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EntityList entities;
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SceneGraphNodeList graphNodes;
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Arena *arena;
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};
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uint32 createEntity(Arena *arena, Scene *s);
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uint32 createEntity(Scene *s);
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Entity *getEntity(Scene *s, uint32 id);
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SceneGraphNode *getSceneGraphNode(Scene *s, uint32 id);
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uint32 createSceneGraphNode(Arena *arena, Scene *s);
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uint32 createSceneGraphNode(Scene *s);
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Scene createScene(Arena *arena);
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void initGraphNode(SceneGraphNode *n);
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void recalcGraphNode(SceneGraphNode *n);
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