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@@ -1,8 +1,8 @@
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#ifndef LEDDA_SHADER_H
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#define LEDDA_SHADER_H
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#include "../lib/djstdlib/core.h"
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#include "glm/glm.hpp"
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#include "../lib/djstdlib/core.h"
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struct Shader {
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uint32 prog_id;
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@@ -19,6 +19,9 @@ void setUniform4fv(int uniformLocation, glm::vec4 *vector);
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void setUniform3fv(Shader *s, const char *uniformName, glm::vec3 *vector);
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void setUniform3fv(int uniformLocation, glm::vec3 *vector);
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void setUniform2fv(Shader *s, const char *uniformName, glm::vec2 *vector);
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void setUniform2fv(int uniformLocation, glm::vec2 *vector);
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int getUniformLocation(Shader *s, const char *uniformName);
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#endif
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