added new cmake setup, graphics, vendors, obj importer, etc.
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11
src/gfx/Texture.h
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11
src/gfx/Texture.h
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#ifndef LEDDA_TEXTURE_H
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#define LEDDA_TEXTURE_H
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struct Texture {
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unsigned int tex_id;
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int width;
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int height;
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auto init(const char* source_path) -> void;
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};
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#endif
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