added new cmake setup, graphics, vendors, obj importer, etc.
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10
assets/shaders/basic.fragment.glsl
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10
assets/shaders/basic.fragment.glsl
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#version 330 core
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out vec4 FragColor;
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uniform sampler2D ourTexture;
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in vec2 TexCoord;
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void main() {
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FragColor = texture(ourTexture, TexCoord);
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};
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