added new cmake setup, graphics, vendors, obj importer, etc.
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10
assets/shaders/basic.fragment.glsl
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10
assets/shaders/basic.fragment.glsl
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#version 330 core
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out vec4 FragColor;
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uniform sampler2D ourTexture;
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in vec2 TexCoord;
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void main() {
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FragColor = texture(ourTexture, TexCoord);
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};
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14
assets/shaders/basic.vertex.glsl
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14
assets/shaders/basic.vertex.glsl
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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out vec2 TexCoord;
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void main() {
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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TexCoord = aTexCoord;
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}
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