update
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@@ -4,7 +4,8 @@ layout (location = 1) in vec2 p1;
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layout (location = 2) in vec4 color;
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layout (location = 3) in float border_radius;
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layout (location = 4) in float border_thickness;
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layout (location = 5) in float edge_softness;
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layout (location = 5) in vec4 border_color;
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layout (location = 6) in float edge_softness;
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uniform mat4 projection;
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@@ -15,6 +16,7 @@ out vec2 frag_dest_half_size;
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out float frag_softness;
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out float frag_border_radius;
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out float frag_border_thickness;
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out vec4 frag_border_color;
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const vec2 rectangle_vertices[4] = vec2[](
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vec2(-1, -1),
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@@ -40,5 +42,6 @@ void main() {
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frag_dest_half_size = dest_half_size;
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frag_border_radius = border_radius;
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frag_border_thickness = border_thickness;
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frag_border_color = border_color;
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frag_softness = edge_softness;
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}
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