diff --git a/src/gfx/Mesh.cpp b/src/gfx/Mesh.cpp index d0c38bd..10ea04f 100644 --- a/src/gfx/Mesh.cpp +++ b/src/gfx/Mesh.cpp @@ -9,7 +9,7 @@ Mesh createMesh(const char* obj_file) { tinyobj::ObjReader reader = tinyobj::ObjReader(); bool success = reader.ParseFromFile(obj_file); - log("%s\n", reader.Error().c_str()); + print("%s\n", reader.Error().c_str()); const tinyobj::attrib_t attrib = reader.GetAttrib(); diff --git a/src/gfx/Shader.cpp b/src/gfx/Shader.cpp index 6b6be5f..85acf67 100644 --- a/src/gfx/Shader.cpp +++ b/src/gfx/Shader.cpp @@ -24,7 +24,7 @@ uint32 createGlShader(string file_path, ShaderType shader_type) { string info_log = PushString(temp.arena, (size_t)info_log_length + 1); glGetShaderInfoLog(shader, info_log_length, NULL, info_log.str); const char* shader_type_name = shader_type == ShaderType::fragment ? "FRAGMENT" : "VERTEX"; - log("%s shader compilation error (%S):\n%S", shader_type_name, file_path, info_log); + print("%s shader compilation error (%S):\n%S", shader_type_name, file_path, info_log); } scratchEnd(temp); return shader; @@ -50,7 +50,7 @@ Shader createShader(string vertex_path, string fragment_path) { glGetShaderiv(result.prog_id, GL_INFO_LOG_LENGTH, &info_log_length); string info_log_prog = PushString(temp.arena, (size_t)info_log_length + 1); glGetProgramInfoLog(result.prog_id, info_log_length, NULL, info_log_prog.str); - log("Shader program link error:\n%S", info_log_prog); + print("Shader program link error:\n%S", info_log_prog); } glDeleteShader(vertex_shader); diff --git a/src/gfx/Texture.cpp b/src/gfx/Texture.cpp index 06de022..d9444b4 100644 --- a/src/gfx/Texture.cpp +++ b/src/gfx/Texture.cpp @@ -18,7 +18,7 @@ Texture createTexture(const char* source_path) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, result.width, result.height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); glGenerateMipmap(GL_TEXTURE_2D); } else { - log("Failed to load texture."); + print("Failed to load texture."); } stbi_image_free(data); diff --git a/src/main.cpp b/src/main.cpp index d6bc534..1e64b01 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -31,18 +31,18 @@ Entity *get_entity(uint32 id); SceneGraphNode *get_scene_graph_node(int id); uint32 new_graph_node(); -void log(glm::vec3* vector) { +void print(glm::vec3* vector) { glm::vec3 vec = *vector; - log( + print( "┌ ┐\n" "│%7.2f%, %7.2f, %7.2f │\n" "└ ┘\n", vec[0], vec[1], vec[2]); } -void log(glm::mat4* matrix) { +void print(glm::mat4* matrix) { glm::mat4 mat = *matrix; - log( + print( "┌ ┐\n" "│%7.2f%, %7.2f, %7.2f, %7.2f │\n" "│%7.2f%, %7.2f, %7.2f, %7.2f │\n"