cool beans
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@@ -11,10 +11,11 @@ enum EntityFlags {
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typedef struct Entity Entity;
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struct Entity {
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Mesh *mesh;
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Texture *tex;
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uint32 graphNodeHandle;
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uint64 flags;
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RLVector4 color;
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Mesh *mesh;
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Texture *tex;
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};
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DefineList(Entity, Entity);
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@@ -48,5 +49,6 @@ void recalcGraphNode(SceneGraphNode *n);
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void recalcSceneGraphNode(Scene *s, uint32 parentHandle);
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void recalcScene(Scene *s);
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void removeEntity(Scene *s, uint32 entityHandle);
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void sceneNodeAddNode(Scene *s, uint32 recipientNodeHandle, uint32 graphNodeHandle);
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void sceneNodeAddEntity(Scene *s, uint32 graphNodeHandle, uint32 entityHandle);
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SceneGraphNode *getSceneGraphNodeForEntity(Scene *s, uint32 entityHandle);
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