This commit is contained in:
Daniel Ledda
2025-01-12 23:40:39 +01:00
parent 25384c743d
commit c0deceec65
9 changed files with 247 additions and 98 deletions

View File

@@ -3,11 +3,33 @@ out vec4 frag_color;
uniform vec3 light_pos;
uniform vec3 solid_color;
uniform vec3 camera;
in vec3 normal;
in vec3 frag_position;
void main() {
vec3 light_color = vec3(1, 1, 1);
vec3 normal_norm = normalize(normal);
vec3 light_direction_norm = normalize(light_pos - frag_position);
float ambient_strength = 0.2;
vec3 ambient = ambient_strength * light_color;
float diffuse_strength = max(dot(normal_norm, light_direction_norm), 0.0);
vec3 diffuse = diffuse_strength * light_color;
float specular_strength = 0.5;
vec3 view_direction_norm = normalize(camera - frag_position);
vec3 reflect_dir = reflect(-light_direction_norm, normal_norm);
float spec = pow(max(dot(view_direction_norm, reflect_dir), 0.0), 32);
vec3 specular = specular_strength * spec * light_color;
vec3 phong = specular + (ambient + diffuse) * solid_color;
frag_color = vec4(phong, 1.0);
}
void main_old() {
vec3 light_color = vec3(1, 1, 1);
vec3 light_direction_norm = normalize(light_pos - frag_position);
vec3 normal_norm = normalize(normal);
@@ -25,6 +47,6 @@ void main() {
float spec = pow(max(dot(view_direction_norm, reflect_dir), 0.0), 32);
vec3 specular = specular_strength * spec * light_color;
vec3 result = specular * (solid_color + 2 * light_color) / 2 + (ambient + diffuse) * solid_color;
vec3 result = specular + (ambient + diffuse) * solid_color;
frag_color = vec4(result, 1.0);
}