shader update strings
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@@ -1,10 +1,12 @@
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#ifndef LEDDA_SHADER_H
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#define LEDDA_SHADER_H
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#include "../lib/djstdlib/core.h"
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struct Shader {
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unsigned int prog_id;
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uint32 prog_id;
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};
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Shader createShader(const char* vertex_path, const char* fragment_path);
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Shader createShader(string vertex_path, string fragment_path);
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#endif
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