update
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@@ -77,7 +77,7 @@ void removeEntity(Scene *s, uint32 entityHandle) {
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if (graphNode->parentHandle) {
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SceneGraphNode *parentNode = getSceneGraphNode(s, graphNode->parentHandle);
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for (int i = 0; i < parentNode->children.size(); i++) {
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if (parentNode->children.at(i) == entityHandle) {
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if (parentNode->children.at(i) == entity->graphNodeHandle) {
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parentNode->children.erase(parentNode->children.begin() + i);
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graphNode->parentHandle = 0;
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break;
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