render 3d to tex
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@@ -7,5 +7,5 @@ in vec2 frag_uv_position;
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uniform sampler2D glyph_atlas;
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void main() {
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pixel_color = vec4(1,1,1,texture(glyph_atlas, frag_uv_position).r);
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pixel_color = vec4(frag_color.xyz,texture(glyph_atlas, frag_uv_position).r);
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};
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