render 3d to tex
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@@ -1,5 +1,5 @@
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#version 330 core
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out vec4 frag_color;
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layout(location = 0) out vec4 frag_color;
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uniform vec3 light_pos;
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uniform vec4 solid_color;
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@@ -7,7 +7,7 @@ uniform vec3 camera;
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in vec3 normal;
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in vec3 frag_position;
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void main() {
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vec4 light_color = vec4(1, 1, 1, 1);
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vec3 normal_norm = normalize(normal);
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