render 3d to tex
This commit is contained in:
@@ -17,6 +17,14 @@ out float frag_softness;
|
||||
out float frag_border_radius;
|
||||
out float frag_border_thickness;
|
||||
out vec4 frag_border_color;
|
||||
out vec2 uv;
|
||||
|
||||
const vec2 rectangle_uv[4] = vec2[](
|
||||
vec2(0, 1),
|
||||
vec2(0, 0),
|
||||
vec2(1, 1),
|
||||
vec2(1, 0)
|
||||
);
|
||||
|
||||
const vec2 rectangle_vertices[4] = vec2[](
|
||||
vec2(-1, -1),
|
||||
@@ -44,4 +52,5 @@ void main() {
|
||||
frag_border_thickness = border_thickness;
|
||||
frag_border_color = border_color;
|
||||
frag_softness = edge_softness;
|
||||
uv = rectangle_uv[gl_VertexID];
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user