feat: added phong and basic shaders, updated mesh format
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@@ -27,8 +27,6 @@ target_include_directories(glad
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${VENDOR_DIR}
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)
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# KHR
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# STB
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add_library(loaders
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STATIC
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@@ -55,6 +53,8 @@ target_sources(${PROJECT_NAME}
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${SRC_DIR}/gfx/Mesh.cpp
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${SRC_DIR}/gfx/Shader.h
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${SRC_DIR}/gfx/Shader.cpp
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${SRC_DIR}/gfx/Color.h
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${SRC_DIR}/gfx/Color.cpp
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${SRC_DIR}/gfx/geometry.h
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${SRC_DIR}/gfx/geometry.cpp
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)
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