mostly migrated for c compatibility
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@@ -1,54 +1,52 @@
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#include <cstring>
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#include "scene.h"
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Entity *getEntity(Scene *s, uint32 id) {
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return &s->entities[id - 1];
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return &s->entities.data[id - 1];
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}
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SceneGraphNode *getSceneGraphNodeForEntity(Scene *s, uint32 entityHandle) {
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return &s->graphNodes[s->entities[entityHandle - 1].graphNodeHandle - 1];
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return &s->graphNodes.data[s->entities.data[entityHandle - 1].graphNodeHandle - 1];
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}
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SceneGraphNode *getSceneGraphNode(Scene *s, uint32 sceneGraphNodeHandle) {
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return &s->graphNodes[sceneGraphNodeHandle - 1];
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return &s->graphNodes.data[sceneGraphNodeHandle - 1];
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}
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uint32 createEntity(Scene *s) {
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s->entities.emplace_back();
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s->graphNodes.emplace_back();
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s->entities.back().graphNodeHandle = (uint32)s->graphNodes.size();
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s->graphNodes.back().entityHandle = (uint32)s->entities.size();
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uint32 handle = (uint32)s->entities.size();
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uint32 graphNodeHandle = (uint32)s->graphNodes.size();
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uint32 createSceneGraphNode(Arena *arena, Scene *s) {
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appendList(&s->graphNodes, (SceneGraphNode){0});
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s->graphNodes.data[s->graphNodes.head - 1].children = PushList(arena, uint32, 64);
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return (uint32)s->graphNodes.head;
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}
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uint32 createEntity(Arena *arena, Scene *s) {
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appendList(&s->entities, (Entity){0});
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uint32 graphNodeId = createSceneGraphNode(arena, s);
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s->entities.data[s->entities.head - 1].graphNodeHandle = graphNodeId;
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getSceneGraphNode(s, graphNodeId)->entityHandle = (uint32)s->entities.head;
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uint32 handle = (uint32)s->entities.head;
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uint32 graphNodeHandle = (uint32)s->graphNodes.head;
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initGraphNode(getSceneGraphNode(s, graphNodeHandle));
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return handle;
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}
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uint32 createSceneGraphNode(Scene *s) {
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s->graphNodes.emplace_back();
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return (uint32)s->graphNodes.size();
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}
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void initGraphNode(SceneGraphNode *n) {
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n->scale = glm::vec3(1.0f, 1.0f, 1.0f);
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n->translation = glm::vec3(0.0f, 0.0f, 0.0f);
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n->rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f);
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n->local = glm::mat4(1.0f);
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n->scale = RLVector3{1.0f, 1.0f, 1.0f};
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n->translation = RLVector3{0.0f, 0.0f, 0.0f};
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n->rotation = Quaternion{1.0f, 0.0f, 0.0f, 0.0f};
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n->local = MatrixIdentity();
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n->world = n->local;
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}
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void recalcGraphNode(SceneGraphNode *n) {
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n->local = glm::scale(
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glm::translate(
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glm::mat4(1.0f),
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n->translation
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) * glm::toMat4(n->rotation),
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n->scale
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);
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n->local = MatrixCompose(n->translation, n->rotation, n->scale);
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}
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Scene createScene() {
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Scene createScene(Arena *arena) {
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Scene result = {};
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result.sceneRoot = createSceneGraphNode(&result);
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result.entities = PushList(arena, Entity, 1024);
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result.graphNodes = PushList(arena, SceneGraphNode, 1024);
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result.sceneRoot = createSceneGraphNode(arena, &result);
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return result;
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}
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@@ -57,11 +55,12 @@ void recalcSceneGraphNode(Scene *s, uint32 parentHandle) {
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if (node->entityHandle) {
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getEntity(s, node->entityHandle)->flags |= EntityFlags_Render;
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}
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for (uint32 &nodeId : node->children) {
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for (EachIn(node->children, i)) {
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uint32 nodeId = node->children.data[i];
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SceneGraphNode *graphNode = getSceneGraphNode(s, nodeId);
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graphNode->parentHandle = parentHandle;
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recalcGraphNode(graphNode);
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graphNode->world = node->world * graphNode->local;
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graphNode->world = MatrixMultiply(graphNode->local, node->world);
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recalcSceneGraphNode(s, nodeId);
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}
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}
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@@ -76,9 +75,10 @@ void removeEntity(Scene *s, uint32 entityHandle) {
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SceneGraphNode *graphNode = getSceneGraphNode(s, entity->graphNodeHandle);
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if (graphNode->parentHandle) {
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SceneGraphNode *parentNode = getSceneGraphNode(s, graphNode->parentHandle);
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for (int i = 0; i < parentNode->children.size(); i++) {
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if (parentNode->children.at(i) == entity->graphNodeHandle) {
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parentNode->children.erase(parentNode->children.begin() + i);
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for (int i = 0; i < parentNode->children.head; i++) {
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if (parentNode->children.data[i] == entity->graphNodeHandle) {
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memcpy(&parentNode->children.data[i], &parentNode->children.data[i + 1], parentNode->children.head - i);
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parentNode->children.head -= 1;
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graphNode->parentHandle = 0;
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break;
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}
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@@ -87,5 +87,7 @@ void removeEntity(Scene *s, uint32 entityHandle) {
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}
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void sceneNodeAddEntity(Scene *s, uint32 graphNodeHandle, uint32 entityHandle) {
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getSceneGraphNode(s, graphNodeHandle)->children.push_back(getEntity(s, entityHandle)->graphNodeHandle);
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list<uint32> *childList = &getSceneGraphNode(s, graphNodeHandle)->children;
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appendList(childList, getEntity(s, entityHandle)->graphNodeHandle);
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print("%zu HI\n", childList->length);
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}
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@@ -1,7 +1,5 @@
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#include <vector>
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#include "glm/glm.hpp"
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#include <glm/gtx/quaternion.hpp>
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#include "../gfx/gfx.h"
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#include "../lib/raymath.h"
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enum EntityFlags {
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EntityFlags_Visible=1<<0,
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@@ -17,27 +15,27 @@ struct Entity {
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};
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struct SceneGraphNode {
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glm::mat4 local;
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glm::mat4 world;
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glm::vec3 translation;
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glm::quat rotation;
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glm::vec3 scale;
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std::vector<uint32> children;
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Matrix local;
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Matrix world;
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RLVector3 translation;
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Quaternion rotation;
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RLVector3 scale;
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list<uint32> children;
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uint32 entityHandle;
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uint32 parentHandle;
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};
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struct Scene {
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uint32 sceneRoot;
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std::vector<Entity> entities;
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std::vector<SceneGraphNode> graphNodes;
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list<Entity> entities;
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list<SceneGraphNode> graphNodes;
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};
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uint32 createEntity(Scene *s);
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uint32 createEntity(Arena *arena, Scene *s);
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Entity *getEntity(Scene *s);
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SceneGraphNode *getSceneGraphNode(Scene *s, int id);
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uint32 createSceneGraphNode(Scene *s);
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Scene createScene(Scene *s);
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uint32 createSceneGraphNode(Arena *arena, Scene *s);
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Scene createScene(Arena *arena);
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void initGraphNode(SceneGraphNode *n);
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void recalcGraphNode(SceneGraphNode *n);
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void recalcSceneGraphNode(Scene *s, uint32 parentHandle);
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