mostly migrated for c compatibility
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@@ -4,7 +4,7 @@ layout (location = 1) in vec2 p1;
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layout (location = 2) in vec4 color;
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layout (location = 3) in float border_radius;
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layout (location = 4) in float border_thickness;
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layout (location = 6) in float edge_softness;
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layout (location = 5) in float edge_softness;
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uniform mat4 projection;
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