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@@ -54,5 +54,7 @@ Shader createShader(const char* vertex_path, const char* fragment_path) {
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glDeleteShader(vertex_shader);
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glDeleteShader(fragment_shader);
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return result;
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}
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5
src/gfx/gfx.cpp
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5
src/gfx/gfx.cpp
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@@ -0,0 +1,5 @@
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#include "Mesh.cpp"
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#include "Shader.cpp"
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#include "Texture.cpp"
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#include "geometry.cpp"
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#include "Color.cpp"
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