getting text rendering working with stb_truetype
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@@ -22,6 +22,9 @@ void setUniform3fvByLoc(int uniformLocation, RLVector3 *vector);
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void setUniform2fv(Shader *s, const char *uniformName, RLVector2 *vector);
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void setUniform2fvByLoc(int uniformLocation, RLVector2 *vector);
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void setUniform1i(Shader *s, const char *uniformName, int32 i);
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void setUniform1iByLoc(int uniformLocation, int32 i);
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int getUniformLocation(Shader *s, const char *uniformName);
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#endif
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