From b1e65acda6db315d752bafa8239f9d457ddc15f3 Mon Sep 17 00:00:00 2001 From: dLedda Date: Sun, 22 Aug 2021 12:05:54 +0200 Subject: [PATCH] update? --- public/build/bundle.css | 2 +- public/build/bundle.js | 1182 +++++++++++++++++++++++++++++++++++- public/build/bundle.js.map | 2 +- src/Beat.ts | 146 ++++- src/BeatUnit.ts | 55 +- src/Store.ts | 20 + src/main.ts | 12 +- src/tests.ts | 13 + src/ui/App.svelte | 13 +- src/ui/Beat.svelte | 104 ++++ src/ui/BeatUnit.svelte | 35 ++ src/ui/DrumRows.svelte | 0 12 files changed, 1548 insertions(+), 36 deletions(-) create mode 100644 src/Store.ts create mode 100644 src/ui/Beat.svelte create mode 100644 src/ui/BeatUnit.svelte delete mode 100644 src/ui/DrumRows.svelte diff --git a/public/build/bundle.css b/public/build/bundle.css index eaaa1fe..a35309c 100644 --- a/public/build/bundle.css +++ b/public/build/bundle.css @@ -1 +1 @@ -h1.svelte-1mwh9qx{color:red} \ No newline at end of file +h1.svelte-pvij5y{text-align:center;color:red}.main-contianer.svelte-pvij5y{width:100%}h1.svelte-1f51h8v.svelte-1f51h8v{color:red;text-align:center}.unit.svelte-1f51h8v.svelte-1f51h8v{display:block}.lines.landscape.svelte-1f51h8v .unit.svelte-1f51h8v{display:inline-block}.bar.svelte-1f51h8v.svelte-1f51h8v{display:block;margin-bottom:1em}.lines.landscape.svelte-1f51h8v .bar.svelte-1f51h8v{display:inline-block;margin-bottom:0;margin-right:1em}.drum-line.svelte-1f51h8v.svelte-1f51h8v{display:block;overflow-x:scroll}.drum-line.svelte-1f51h8v h3.svelte-1f51h8v{display:inline-block;width:3em}.lines.landscape.svelte-1f51h8v .drum-line.svelte-1f51h8v{display:inline-block}.lines.svelte-1f51h8v.svelte-1f51h8v{width:100%;justify-content:center;display:flex;flex-direction:row;margin:auto}.lines.landscape.svelte-1f51h8v.svelte-1f51h8v{flex-direction:column}.unit.svelte-1lue60t{height:2em;width:2em;background-color:white;border:solid black 1px}.active.svelte-1lue60t{background-color:#d97474}.ghost.svelte-1lue60t{background-color:#bc8787} \ No newline at end of file diff --git a/public/build/bundle.js b/public/build/bundle.js index ff01026..3fea0b3 100644 --- a/public/build/bundle.js +++ b/public/build/bundle.js @@ -27,15 +27,34 @@ var app = (function () { function is_empty(obj) { return Object.keys(obj).length === 0; } + function append(target, node) { + target.appendChild(node); + } function insert(target, node, anchor) { target.insertBefore(node, anchor || null); } function detach(node) { node.parentNode.removeChild(node); } + function destroy_each(iterations, detaching) { + for (let i = 0; i < iterations.length; i += 1) { + if (iterations[i]) + iterations[i].d(detaching); + } + } function element(name) { return document.createElement(name); } + function text(data) { + return document.createTextNode(data); + } + function space() { + return text(' '); + } + function listen(node, event, handler, options) { + node.addEventListener(event, handler, options); + return () => node.removeEventListener(event, handler, options); + } function attr(node, attribute, value) { if (value == null) node.removeAttribute(attribute); @@ -45,6 +64,9 @@ var app = (function () { function children(element) { return Array.from(element.childNodes); } + function toggle_class(element, name, toggle) { + element.classList[toggle ? 'add' : 'remove'](name); + } function custom_event(type, detail, bubbles = false) { const e = document.createEvent('CustomEvent'); e.initCustomEvent(type, bubbles, false, detail); @@ -120,12 +142,45 @@ var app = (function () { } } const outroing = new Set(); + let outros; + function group_outros() { + outros = { + r: 0, + c: [], + p: outros // parent group + }; + } + function check_outros() { + if (!outros.r) { + run_all(outros.c); + } + outros = outros.p; + } function transition_in(block, local) { if (block && block.i) { outroing.delete(block); block.i(local); } } + function transition_out(block, local, detach, callback) { + if (block && block.o) { + if (outroing.has(block)) + return; + outroing.add(block); + outros.c.push(() => { + outroing.delete(block); + if (callback) { + if (detach) + block.d(1); + callback(); + } + }); + block.o(local); + } + } + function create_component(block) { + block && block.c(); + } function mount_component(component, target, anchor, customElement) { const { fragment, on_mount, on_destroy, after_update } = component.$$; fragment && fragment.m(target, anchor); @@ -255,6 +310,10 @@ var app = (function () { function dispatch_dev(type, detail) { document.dispatchEvent(custom_event(type, Object.assign({ version: '3.42.1' }, detail), true)); } + function append_dev(target, node) { + dispatch_dev('SvelteDOMInsert', { target, node }); + append(target, node); + } function insert_dev(target, node, anchor) { dispatch_dev('SvelteDOMInsert', { target, node, anchor }); insert(target, node, anchor); @@ -263,6 +322,19 @@ var app = (function () { dispatch_dev('SvelteDOMRemove', { node }); detach(node); } + function listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) { + const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : []; + if (has_prevent_default) + modifiers.push('preventDefault'); + if (has_stop_propagation) + modifiers.push('stopPropagation'); + dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers }); + const dispose = listen(node, event, handler, options); + return () => { + dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers }); + dispose(); + }; + } function attr_dev(node, attribute, value) { attr(node, attribute, value); if (value == null) @@ -270,6 +342,26 @@ var app = (function () { else dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value }); } + function prop_dev(node, property, value) { + node[property] = value; + dispatch_dev('SvelteDOMSetProperty', { node, property, value }); + } + function set_data_dev(text, data) { + data = '' + data; + if (text.wholeText === data) + return; + dispatch_dev('SvelteDOMSetData', { node: text, data }); + text.data = data; + } + function validate_each_argument(arg) { + if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) { + let msg = '{#each} only iterates over array-like objects.'; + if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) { + msg += ' You can use a spread to convert this iterable into an array.'; + } + throw new Error(msg); + } + } function validate_slots(name, slot, keys) { for (const slot_key of Object.keys(slot)) { if (!~keys.indexOf(slot_key)) { @@ -297,31 +389,1054 @@ var app = (function () { $inject_state() { } } - /* src\ui\App.svelte generated by Svelte v3.42.1 */ + var BeatUnitType; + (function (BeatUnitType) { + BeatUnitType[BeatUnitType["Normal"] = 0] = "Normal"; + BeatUnitType[BeatUnitType["GhostNote"] = 1] = "GhostNote"; + })(BeatUnitType || (BeatUnitType = {})); + class BeatUnit$1 { + on = false; + type = BeatUnitType.Normal; + onUpdateCallbacks = []; + constructor(on = false) { + this.on = on; + } + stringify() { + if (!this.on) { + return "O"; + } + if (this.type === BeatUnitType.GhostNote) { + return "G"; + } + else { + return "#"; + } + } + toggle() { + this.on = !this.on; + this.notify(); + } + setOn(on) { + this.on = on; + this.notify(); + } + setType(type) { + this.type = type; + this.notify(); + } + getType() { + return this.type; + } + isOn() { + return this.on; + } + onUpdate(callback) { + this.onUpdateCallbacks.push(callback); + } + notify() { + for (const cb of this.onUpdateCallbacks) { + cb(this.on, this.type); + } + } + } - const file = "src\\ui\\App.svelte"; + class Beat$1 { + timeSigUp = 4; + timeSigDown = 4; + unitRecords; + drumSchema; + notify = () => { }; + barCount = 1; + constructor(options) { + this.unitRecords = {}; + if (options) { + this.drumSchema = [...options.drumSchema]; + this.initUnitRecords(); + this.setTimeSignature(options.timeSig.up, options.timeSig.down); + this.setBars(options.bars); + } + else { + this.drumSchema = ['LF', 'LH', 'RH', 'RF']; + this.initUnitRecords(); + this.setTimeSignature(4, 4); + this.setBars(48); + } + } + initUnitRecords() { + for (const drumSchemaTag of this.drumSchema) { + this.unitRecords[drumSchemaTag] = []; + } + } + setTimeSignature(up, down) { + if (Beat$1.isValidTimeSigRange(up)) { + if (Beat$1.isValidTimeSigRange(down)) { + this.timeSigUp = up | 0; + this.timeSigDown = down | 0; + this.updateBeatUnitLength(); + this.notify(); + } + } + } + setBars(barCount) { + const isPosInt = (barCount > 0 && (barCount | 0) === barCount); + if (!isPosInt || barCount == this.barCount) { + return; + } + this.barCount = barCount; + this.updateBeatUnitLength(); + this.notify(); + } + updateBeatUnitLength() { + const newBarCount = this.barCount * this.timeSigUp; + for (const drumSchemaTag of this.drumSchema) { + const unitRecord = this.unitRecords[drumSchemaTag]; + if (newBarCount < unitRecord.length) { + unitRecord.splice(this.barCount, unitRecord.length - newBarCount); + } + else if (newBarCount > unitRecord.length) { + const barsToAdd = newBarCount - unitRecord.length; + for (let i = 0; i < barsToAdd; i++) { + unitRecord.push(new BeatUnit$1()); + } + } + } + } + getTimeSigUp() { + return this.timeSigUp; + } + getTimeSigDown() { + return this.timeSigDown; + } + stringify() { + let stringified = this.drumSchema.join(" "); + stringified += "\n"; + for (let i = 0; i < this.unitRecords[this.drumSchema[0]].length; i++) { + for (const drumSchemaTag of this.drumSchema) { + stringified += this.unitRecords[drumSchemaTag][i].stringify() + " "; + } + if (i % this.timeSigUp === 2) { + stringified += "\n"; + } + stringified += "\n"; + } + return stringified; + } + swapSchemaOrder(index1, index2) { + if (this.drumSchema[index1] && this.drumSchema[index2]) { + const temp = this.drumSchema[index1]; + this.drumSchema[index1] = this.drumSchema[index2]; + this.drumSchema[index2] = temp; + } + this.notify(); + } + turnUnitOn(schemaKey, index) { + if (Math.abs(index | 0) !== index) { + return; + } + if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) { + this.unitRecords[schemaKey][index].setOn(true); + } + } + turnUnitOff(schemaKey, index) { + if (Math.abs(index | 0) !== index) { + return; + } + if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) { + this.unitRecords[schemaKey][index].setOn(false); + } + } + toggleUnit(schemaKey, index) { + if (Math.abs(index | 0) !== index) { + return; + } + if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) { + this.unitRecords[schemaKey][index].toggle(); + } + } + setUnitType(schemaKey, index, type) { + if (Math.abs(index | 0) !== index) { + return; + } + this.unitRecords[schemaKey]?.[index]?.setType(type); + } + onUpdate(updateCallback) { + this.notify = updateCallback; + } + getUnit(schemaKey, index) { + return this.unitRecords[schemaKey]?.[index] ?? null; + } + getDrumSchema() { + return this.drumSchema.slice(); + } + getBarCount() { + return this.barCount; + } + static isValidTimeSigRange(sig) { + return sig >= 2 && sig <= 64; + } + } - function create_fragment(ctx) { + class Store { + beat; + constructor(options) { + this.beat = new Beat$1(options); + } + getBeat() { + return this.beat; + } + subscribeBeatUnit(schemaKey, index, callback) { + this.beat.onUnitUpdate(() => { + callback(this.beat.getUnit(schemaKey, index)); + }); + return this.beat.getUnit(schemaKey, index); + } + } + + /* src\ui\BeatUnit.svelte generated by Svelte v3.42.1 */ + const file$2 = "src\\ui\\BeatUnit.svelte"; + + function create_fragment$2(ctx) { + let div; + let mounted; + let dispose; + + const block = { + c: function create() { + div = element("div"); + attr_dev(div, "class", "unit svelte-1lue60t"); + toggle_class(div, "ghost", /*ghost*/ ctx[1]); + toggle_class(div, "active", /*active*/ ctx[0]); + add_location(div, file$2, 13, 0, 269); + }, + l: function claim(nodes) { + throw new Error("options.hydrate only works if the component was compiled with the `hydratable: true` option"); + }, + m: function mount(target, anchor) { + insert_dev(target, div, anchor); + + if (!mounted) { + dispose = listen_dev(div, "click", /*onClick*/ ctx[2], false, false, false); + mounted = true; + } + }, + p: function update(ctx, [dirty]) { + if (dirty & /*ghost*/ 2) { + toggle_class(div, "ghost", /*ghost*/ ctx[1]); + } + + if (dirty & /*active*/ 1) { + toggle_class(div, "active", /*active*/ ctx[0]); + } + }, + i: noop, + o: noop, + d: function destroy(detaching) { + if (detaching) detach_dev(div); + mounted = false; + dispose(); + } + }; + + dispatch_dev("SvelteRegisterBlock", { + block, + id: create_fragment$2.name, + type: "component", + source: "", + ctx + }); + + return block; + } + + function instance$2($$self, $$props, $$invalidate) { + let ghost; + let active; + let { $$slots: slots = {}, $$scope } = $$props; + validate_slots('BeatUnit', slots, []); + + let { unit } = $$props; + + unit.onUpdate(() => { + $$invalidate(3, unit); + }); + + function onClick() { + unit.toggle(); + } + + const writable_props = ['unit']; + + Object.keys($$props).forEach(key => { + if (!~writable_props.indexOf(key) && key.slice(0, 2) !== '$$' && key !== 'slot') console.warn(` was created with unknown prop '${key}'`); + }); + + $$self.$$set = $$props => { + if ('unit' in $$props) $$invalidate(3, unit = $$props.unit); + }; + + $$self.$capture_state = () => ({ + BeatUnitType, + unit, + onClick, + active, + ghost + }); + + $$self.$inject_state = $$props => { + if ('unit' in $$props) $$invalidate(3, unit = $$props.unit); + if ('active' in $$props) $$invalidate(0, active = $$props.active); + if ('ghost' in $$props) $$invalidate(1, ghost = $$props.ghost); + }; + + if ($$props && "$$inject" in $$props) { + $$self.$inject_state($$props.$$inject); + } + + $$self.$$.update = () => { + if ($$self.$$.dirty & /*unit*/ 8) { + $$invalidate(1, ghost = unit.getType() === BeatUnitType.GhostNote); + } + + if ($$self.$$.dirty & /*unit*/ 8) { + $$invalidate(0, active = unit.isOn()); + } + }; + + return [active, ghost, onClick, unit]; + } + + class BeatUnit extends SvelteComponentDev { + constructor(options) { + super(options); + init(this, options, instance$2, create_fragment$2, safe_not_equal, { unit: 3 }); + + dispatch_dev("SvelteRegisterComponent", { + component: this, + tagName: "BeatUnit", + options, + id: create_fragment$2.name + }); + + const { ctx } = this.$$; + const props = options.props || {}; + + if (/*unit*/ ctx[3] === undefined && !('unit' in props)) { + console.warn(" was created without expected prop 'unit'"); + } + } + + get unit() { + throw new Error(": Props cannot be read directly from the component instance unless compiling with 'accessors: true' or ''"); + } + + set unit(value) { + throw new Error(": Props cannot be set directly on the component instance unless compiling with 'accessors: true' or ''"); + } + } + + /* src\ui\Beat.svelte generated by Svelte v3.42.1 */ + const file$1 = "src\\ui\\Beat.svelte"; + + function get_each_context(ctx, list, i) { + const child_ctx = ctx.slice(); + child_ctx[10] = list[i]; + return child_ctx; + } + + function get_each_context_1(ctx, list, i) { + const child_ctx = ctx.slice(); + child_ctx[13] = list[i]; + child_ctx[15] = i; + return child_ctx; + } + + function get_each_context_2(ctx, list, i) { + const child_ctx = ctx.slice(); + child_ctx[13] = list[i]; + child_ctx[17] = i; + return child_ctx; + } + + // (43:20) {#each {length: timeSigUp} as _, noteIndex} + function create_each_block_2(ctx) { + let div; + let beatunit; + let current; + + beatunit = new BeatUnit({ + props: { + unit: /*beat*/ ctx[0].getUnit(/*drumSchemaKey*/ ctx[10], /*timeSigUp*/ ctx[4] * /*barIndex*/ ctx[15] + /*noteIndex*/ ctx[17]) + }, + $$inline: true + }); + + const block = { + c: function create() { + div = element("div"); + create_component(beatunit.$$.fragment); + attr_dev(div, "class", "unit svelte-1f51h8v"); + add_location(div, file$1, 43, 24, 1429); + }, + m: function mount(target, anchor) { + insert_dev(target, div, anchor); + mount_component(beatunit, div, null); + current = true; + }, + p: function update(ctx, dirty) { + const beatunit_changes = {}; + if (dirty & /*beat, drumSchema, timeSigUp*/ 21) beatunit_changes.unit = /*beat*/ ctx[0].getUnit(/*drumSchemaKey*/ ctx[10], /*timeSigUp*/ ctx[4] * /*barIndex*/ ctx[15] + /*noteIndex*/ ctx[17]); + beatunit.$set(beatunit_changes); + }, + i: function intro(local) { + if (current) return; + transition_in(beatunit.$$.fragment, local); + current = true; + }, + o: function outro(local) { + transition_out(beatunit.$$.fragment, local); + current = false; + }, + d: function destroy(detaching) { + if (detaching) detach_dev(div); + destroy_component(beatunit); + } + }; + + dispatch_dev("SvelteRegisterBlock", { + block, + id: create_each_block_2.name, + type: "each", + source: "(43:20) {#each {length: timeSigUp} as _, noteIndex}", + ctx + }); + + return block; + } + + // (41:12) {#each {length: barCount} as _, barIndex} + function create_each_block_1(ctx) { + let div; + let current; + let each_value_2 = { length: /*timeSigUp*/ ctx[4] }; + validate_each_argument(each_value_2); + let each_blocks = []; + + for (let i = 0; i < each_value_2.length; i += 1) { + each_blocks[i] = create_each_block_2(get_each_context_2(ctx, each_value_2, i)); + } + + const out = i => transition_out(each_blocks[i], 1, 1, () => { + each_blocks[i] = null; + }); + + const block = { + c: function create() { + div = element("div"); + + for (let i = 0; i < each_blocks.length; i += 1) { + each_blocks[i].c(); + } + + attr_dev(div, "class", "bar svelte-1f51h8v"); + add_location(div, file$1, 41, 16, 1321); + }, + m: function mount(target, anchor) { + insert_dev(target, div, anchor); + + for (let i = 0; i < each_blocks.length; i += 1) { + each_blocks[i].m(div, null); + } + + current = true; + }, + p: function update(ctx, dirty) { + if (dirty & /*beat, drumSchema, timeSigUp*/ 21) { + each_value_2 = { length: /*timeSigUp*/ ctx[4] }; + validate_each_argument(each_value_2); + let i; + + for (i = 0; i < each_value_2.length; i += 1) { + const child_ctx = get_each_context_2(ctx, each_value_2, i); + + if (each_blocks[i]) { + each_blocks[i].p(child_ctx, dirty); + transition_in(each_blocks[i], 1); + } else { + each_blocks[i] = create_each_block_2(child_ctx); + each_blocks[i].c(); + transition_in(each_blocks[i], 1); + each_blocks[i].m(div, null); + } + } + + group_outros(); + + for (i = each_value_2.length; i < each_blocks.length; i += 1) { + out(i); + } + + check_outros(); + } + }, + i: function intro(local) { + if (current) return; + + for (let i = 0; i < each_value_2.length; i += 1) { + transition_in(each_blocks[i]); + } + + current = true; + }, + o: function outro(local) { + each_blocks = each_blocks.filter(Boolean); + + for (let i = 0; i < each_blocks.length; i += 1) { + transition_out(each_blocks[i]); + } + + current = false; + }, + d: function destroy(detaching) { + if (detaching) detach_dev(div); + destroy_each(each_blocks, detaching); + } + }; + + dispatch_dev("SvelteRegisterBlock", { + block, + id: create_each_block_1.name, + type: "each", + source: "(41:12) {#each {length: barCount} as _, barIndex}", + ctx + }); + + return block; + } + + // (38:4) {#each drumSchema as drumSchemaKey} + function create_each_block(ctx) { + let div; + let h3; + let t0_value = /*drumSchemaKey*/ ctx[10] + ""; + let t0; + let t1; + let t2; + let current; + let each_value_1 = { length: /*barCount*/ ctx[3] }; + validate_each_argument(each_value_1); + let each_blocks = []; + + for (let i = 0; i < each_value_1.length; i += 1) { + each_blocks[i] = create_each_block_1(get_each_context_1(ctx, each_value_1, i)); + } + + const out = i => transition_out(each_blocks[i], 1, 1, () => { + each_blocks[i] = null; + }); + + const block = { + c: function create() { + div = element("div"); + h3 = element("h3"); + t0 = text(t0_value); + t1 = space(); + + for (let i = 0; i < each_blocks.length; i += 1) { + each_blocks[i].c(); + } + + t2 = space(); + attr_dev(h3, "class", "svelte-1f51h8v"); + add_location(h3, file$1, 39, 12, 1224); + attr_dev(div, "class", "drum-line svelte-1f51h8v"); + add_location(div, file$1, 38, 8, 1187); + }, + m: function mount(target, anchor) { + insert_dev(target, div, anchor); + append_dev(div, h3); + append_dev(h3, t0); + append_dev(div, t1); + + for (let i = 0; i < each_blocks.length; i += 1) { + each_blocks[i].m(div, null); + } + + append_dev(div, t2); + current = true; + }, + p: function update(ctx, dirty) { + if ((!current || dirty & /*drumSchema*/ 4) && t0_value !== (t0_value = /*drumSchemaKey*/ ctx[10] + "")) set_data_dev(t0, t0_value); + + if (dirty & /*timeSigUp, beat, drumSchema, barCount*/ 29) { + each_value_1 = { length: /*barCount*/ ctx[3] }; + validate_each_argument(each_value_1); + let i; + + for (i = 0; i < each_value_1.length; i += 1) { + const child_ctx = get_each_context_1(ctx, each_value_1, i); + + if (each_blocks[i]) { + each_blocks[i].p(child_ctx, dirty); + transition_in(each_blocks[i], 1); + } else { + each_blocks[i] = create_each_block_1(child_ctx); + each_blocks[i].c(); + transition_in(each_blocks[i], 1); + each_blocks[i].m(div, t2); + } + } + + group_outros(); + + for (i = each_value_1.length; i < each_blocks.length; i += 1) { + out(i); + } + + check_outros(); + } + }, + i: function intro(local) { + if (current) return; + + for (let i = 0; i < each_value_1.length; i += 1) { + transition_in(each_blocks[i]); + } + + current = true; + }, + o: function outro(local) { + each_blocks = each_blocks.filter(Boolean); + + for (let i = 0; i < each_blocks.length; i += 1) { + transition_out(each_blocks[i]); + } + + current = false; + }, + d: function destroy(detaching) { + if (detaching) detach_dev(div); + destroy_each(each_blocks, detaching); + } + }; + + dispatch_dev("SvelteRegisterBlock", { + block, + id: create_each_block.name, + type: "each", + source: "(38:4) {#each drumSchema as drumSchemaKey}", + ctx + }); + + return block; + } + + function create_fragment$1(ctx) { let h1; + let t1; + let button0; + let t3; + let button1; + let t5; + let button2; + let t7; + let h3; + let t9; + let input0; + let input0_value_value; + let t10; + let p; + let t12; + let input1; + let input1_value_value; + let t13; + let div; + let current; + let mounted; + let dispose; + let each_value = /*drumSchema*/ ctx[2]; + validate_each_argument(each_value); + let each_blocks = []; + + for (let i = 0; i < each_value.length; i += 1) { + each_blocks[i] = create_each_block(get_each_context(ctx, each_value, i)); + } + + const out = i => transition_out(each_blocks[i], 1, 1, () => { + each_blocks[i] = null; + }); const block = { c: function create() { h1 = element("h1"); - h1.textContent = "Hello, world!"; - attr_dev(h1, "class", "svelte-1mwh9qx"); - add_location(h1, file, 2, 0, 31); + h1.textContent = "Beat"; + t1 = space(); + button0 = element("button"); + button0.textContent = "Add Bar"; + t3 = space(); + button1 = element("button"); + button1.textContent = "Remove Bar"; + t5 = space(); + button2 = element("button"); + button2.textContent = "Toggle View"; + t7 = space(); + h3 = element("h3"); + h3.textContent = "Time Sig"; + t9 = space(); + input0 = element("input"); + t10 = space(); + p = element("p"); + p.textContent = "---"; + t12 = space(); + input1 = element("input"); + t13 = space(); + div = element("div"); + + for (let i = 0; i < each_blocks.length; i += 1) { + each_blocks[i].c(); + } + + attr_dev(h1, "class", "svelte-1f51h8v"); + add_location(h1, file$1, 26, 0, 703); + add_location(button0, file$1, 28, 0, 720); + add_location(button1, file$1, 29, 0, 764); + add_location(button2, file$1, 30, 0, 814); + add_location(h3, file$1, 31, 0, 884); + attr_dev(input0, "type", "text"); + input0.value = input0_value_value = /*beat*/ ctx[0].getTimeSigUp(); + add_location(input0, file$1, 32, 0, 903); + add_location(p, file$1, 33, 0, 987); + attr_dev(input1, "type", "text"); + input1.value = input1_value_value = /*beat*/ ctx[0].getTimeSigDown(); + add_location(input1, file$1, 34, 0, 999); + attr_dev(div, "class", "lines svelte-1f51h8v"); + toggle_class(div, "landscape", /*landscape*/ ctx[1]); + add_location(div, file$1, 36, 0, 1089); }, l: function claim(nodes) { throw new Error("options.hydrate only works if the component was compiled with the `hydratable: true` option"); }, m: function mount(target, anchor) { insert_dev(target, h1, anchor); + insert_dev(target, t1, anchor); + insert_dev(target, button0, anchor); + insert_dev(target, t3, anchor); + insert_dev(target, button1, anchor); + insert_dev(target, t5, anchor); + insert_dev(target, button2, anchor); + insert_dev(target, t7, anchor); + insert_dev(target, h3, anchor); + insert_dev(target, t9, anchor); + insert_dev(target, input0, anchor); + insert_dev(target, t10, anchor); + insert_dev(target, p, anchor); + insert_dev(target, t12, anchor); + insert_dev(target, input1, anchor); + insert_dev(target, t13, anchor); + insert_dev(target, div, anchor); + + for (let i = 0; i < each_blocks.length; i += 1) { + each_blocks[i].m(div, null); + } + + current = true; + + if (!mounted) { + dispose = [ + listen_dev(button0, "click", /*addBar*/ ctx[5], false, false, false), + listen_dev(button1, "click", /*removeBar*/ ctx[6], false, false, false), + listen_dev(button2, "click", /*click_handler*/ ctx[9], false, false, false), + listen_dev(input0, "input", /*handleInputTimeSigUp*/ ctx[7], false, false, false), + listen_dev(input1, "input", /*handleInputTimeSigDown*/ ctx[8], false, false, false) + ]; + + mounted = true; + } + }, + p: function update(ctx, [dirty]) { + if (!current || dirty & /*beat*/ 1 && input0_value_value !== (input0_value_value = /*beat*/ ctx[0].getTimeSigUp()) && input0.value !== input0_value_value) { + prop_dev(input0, "value", input0_value_value); + } + + if (!current || dirty & /*beat*/ 1 && input1_value_value !== (input1_value_value = /*beat*/ ctx[0].getTimeSigDown()) && input1.value !== input1_value_value) { + prop_dev(input1, "value", input1_value_value); + } + + if (dirty & /*barCount, timeSigUp, beat, drumSchema*/ 29) { + each_value = /*drumSchema*/ ctx[2]; + validate_each_argument(each_value); + let i; + + for (i = 0; i < each_value.length; i += 1) { + const child_ctx = get_each_context(ctx, each_value, i); + + if (each_blocks[i]) { + each_blocks[i].p(child_ctx, dirty); + transition_in(each_blocks[i], 1); + } else { + each_blocks[i] = create_each_block(child_ctx); + each_blocks[i].c(); + transition_in(each_blocks[i], 1); + each_blocks[i].m(div, null); + } + } + + group_outros(); + + for (i = each_value.length; i < each_blocks.length; i += 1) { + out(i); + } + + check_outros(); + } + + if (dirty & /*landscape*/ 2) { + toggle_class(div, "landscape", /*landscape*/ ctx[1]); + } + }, + i: function intro(local) { + if (current) return; + + for (let i = 0; i < each_value.length; i += 1) { + transition_in(each_blocks[i]); + } + + current = true; + }, + o: function outro(local) { + each_blocks = each_blocks.filter(Boolean); + + for (let i = 0; i < each_blocks.length; i += 1) { + transition_out(each_blocks[i]); + } + + current = false; }, - p: noop, - i: noop, - o: noop, d: function destroy(detaching) { if (detaching) detach_dev(h1); + if (detaching) detach_dev(t1); + if (detaching) detach_dev(button0); + if (detaching) detach_dev(t3); + if (detaching) detach_dev(button1); + if (detaching) detach_dev(t5); + if (detaching) detach_dev(button2); + if (detaching) detach_dev(t7); + if (detaching) detach_dev(h3); + if (detaching) detach_dev(t9); + if (detaching) detach_dev(input0); + if (detaching) detach_dev(t10); + if (detaching) detach_dev(p); + if (detaching) detach_dev(t12); + if (detaching) detach_dev(input1); + if (detaching) detach_dev(t13); + if (detaching) detach_dev(div); + destroy_each(each_blocks, detaching); + mounted = false; + run_all(dispose); + } + }; + + dispatch_dev("SvelteRegisterBlock", { + block, + id: create_fragment$1.name, + type: "component", + source: "", + ctx + }); + + return block; + } + + function instance$1($$self, $$props, $$invalidate) { + let timeSigUp; + let barCount; + let drumSchema; + let { $$slots: slots = {}, $$scope } = $$props; + validate_slots('Beat', slots, []); + + let { beat } = $$props; + let { landscape = true } = $$props; + + beat.onUpdate(() => { + $$invalidate(0, beat); + }); + + function addBar() { + beat.setBars(beat.getBarCount() + 1); + } + + function removeBar() { + beat.setBars(beat.getBarCount() - 1); + } + + function handleInputTimeSigUp(e) { + const sigUp = Number(e.target.value); + beat.setTimeSignature(sigUp, beat.getTimeSigDown()); + } + + function handleInputTimeSigDown(e) { + const sigDown = Number(e.target.value); + beat.setTimeSignature(beat.getTimeSigUp(), sigDown); + } + + const writable_props = ['beat', 'landscape']; + + Object.keys($$props).forEach(key => { + if (!~writable_props.indexOf(key) && key.slice(0, 2) !== '$$' && key !== 'slot') console.warn(` was created with unknown prop '${key}'`); + }); + + const click_handler = () => $$invalidate(1, landscape = !landscape); + + $$self.$$set = $$props => { + if ('beat' in $$props) $$invalidate(0, beat = $$props.beat); + if ('landscape' in $$props) $$invalidate(1, landscape = $$props.landscape); + }; + + $$self.$capture_state = () => ({ + BeatUnit, + beat, + landscape, + addBar, + removeBar, + handleInputTimeSigUp, + handleInputTimeSigDown, + drumSchema, + barCount, + timeSigUp + }); + + $$self.$inject_state = $$props => { + if ('beat' in $$props) $$invalidate(0, beat = $$props.beat); + if ('landscape' in $$props) $$invalidate(1, landscape = $$props.landscape); + if ('drumSchema' in $$props) $$invalidate(2, drumSchema = $$props.drumSchema); + if ('barCount' in $$props) $$invalidate(3, barCount = $$props.barCount); + if ('timeSigUp' in $$props) $$invalidate(4, timeSigUp = $$props.timeSigUp); + }; + + if ($$props && "$$inject" in $$props) { + $$self.$inject_state($$props.$$inject); + } + + $$self.$$.update = () => { + if ($$self.$$.dirty & /*beat*/ 1) { + $$invalidate(4, timeSigUp = beat.getTimeSigUp()); + } + + if ($$self.$$.dirty & /*beat*/ 1) { + $$invalidate(3, barCount = beat.getBarCount()); + } + + if ($$self.$$.dirty & /*beat*/ 1) { + $$invalidate(2, drumSchema = beat.getDrumSchema()); + } + }; + + return [ + beat, + landscape, + drumSchema, + barCount, + timeSigUp, + addBar, + removeBar, + handleInputTimeSigUp, + handleInputTimeSigDown, + click_handler + ]; + } + + class Beat extends SvelteComponentDev { + constructor(options) { + super(options); + init(this, options, instance$1, create_fragment$1, safe_not_equal, { beat: 0, landscape: 1 }); + + dispatch_dev("SvelteRegisterComponent", { + component: this, + tagName: "Beat", + options, + id: create_fragment$1.name + }); + + const { ctx } = this.$$; + const props = options.props || {}; + + if (/*beat*/ ctx[0] === undefined && !('beat' in props)) { + console.warn(" was created without expected prop 'beat'"); + } + } + + get beat() { + throw new Error(": Props cannot be read directly from the component instance unless compiling with 'accessors: true' or ''"); + } + + set beat(value) { + throw new Error(": Props cannot be set directly on the component instance unless compiling with 'accessors: true' or ''"); + } + + get landscape() { + throw new Error(": Props cannot be read directly from the component instance unless compiling with 'accessors: true' or ''"); + } + + set landscape(value) { + throw new Error(": Props cannot be set directly on the component instance unless compiling with 'accessors: true' or ''"); + } + } + + /* src\ui\App.svelte generated by Svelte v3.42.1 */ + const file = "src\\ui\\App.svelte"; + + function create_fragment(ctx) { + let h1; + let t1; + let div; + let beat; + let current; + + beat = new Beat({ + props: { beat: /*store*/ ctx[0].getBeat() }, + $$inline: true + }); + + const block = { + c: function create() { + h1 = element("h1"); + h1.textContent = "ArneDrums"; + t1 = space(); + div = element("div"); + create_component(beat.$$.fragment); + attr_dev(h1, "class", "svelte-pvij5y"); + add_location(h1, file, 5, 0, 116); + attr_dev(div, "class", "main-contianer svelte-pvij5y"); + add_location(div, file, 8, 0, 144); + }, + l: function claim(nodes) { + throw new Error("options.hydrate only works if the component was compiled with the `hydratable: true` option"); + }, + m: function mount(target, anchor) { + insert_dev(target, h1, anchor); + insert_dev(target, t1, anchor); + insert_dev(target, div, anchor); + mount_component(beat, div, null); + current = true; + }, + p: function update(ctx, [dirty]) { + const beat_changes = {}; + if (dirty & /*store*/ 1) beat_changes.beat = /*store*/ ctx[0].getBeat(); + beat.$set(beat_changes); + }, + i: function intro(local) { + if (current) return; + transition_in(beat.$$.fragment, local); + current = true; + }, + o: function outro(local) { + transition_out(beat.$$.fragment, local); + current = false; + }, + d: function destroy(detaching) { + if (detaching) detach_dev(h1); + if (detaching) detach_dev(t1); + if (detaching) detach_dev(div); + destroy_component(beat); } }; @@ -336,22 +1451,37 @@ var app = (function () { return block; } - function instance($$self, $$props) { + function instance($$self, $$props, $$invalidate) { let { $$slots: slots = {}, $$scope } = $$props; validate_slots('App', slots, []); - const writable_props = []; + let { store } = $$props; + const writable_props = ['store']; Object.keys($$props).forEach(key => { if (!~writable_props.indexOf(key) && key.slice(0, 2) !== '$$' && key !== 'slot') console.warn(` was created with unknown prop '${key}'`); }); - return []; + $$self.$$set = $$props => { + if ('store' in $$props) $$invalidate(0, store = $$props.store); + }; + + $$self.$capture_state = () => ({ Store, Beat, store }); + + $$self.$inject_state = $$props => { + if ('store' in $$props) $$invalidate(0, store = $$props.store); + }; + + if ($$props && "$$inject" in $$props) { + $$self.$inject_state($$props.$$inject); + } + + return [store]; } class App extends SvelteComponentDev { constructor(options) { super(options); - init(this, options, instance, create_fragment, safe_not_equal, {}); + init(this, options, instance, create_fragment, safe_not_equal, { store: 0 }); dispatch_dev("SvelteRegisterComponent", { component: this, @@ -359,12 +1489,36 @@ var app = (function () { options, id: create_fragment.name }); + + const { ctx } = this.$$; + const props = options.props || {}; + + if (/*store*/ ctx[0] === undefined && !('store' in props)) { + console.warn(" was created without expected prop 'store'"); + } + } + + get store() { + throw new Error(": Props cannot be read directly from the component instance unless compiling with 'accessors: true' or ''"); + } + + set store(value) { + throw new Error(": Props cannot be set directly on the component instance unless compiling with 'accessors: true' or ''"); } } const app = new App({ target: document.body, - props: {}, + props: { + store: new Store({ + bars: 10, + timeSig: { + down: 4, + up: 4, + }, + drumSchema: ['LF', 'LH', 'RH', 'RF'], + }), + }, }); return app; diff --git a/public/build/bundle.js.map b/public/build/bundle.js.map index 12aceb1..9503efd 100644 --- a/public/build/bundle.js.map +++ b/public/build/bundle.js.map @@ -1 +1 @@ -{"version":3,"file":"bundle.js","sources":["../../node_modules/svelte/internal/index.mjs","../../src/ui/App.svelte","../../src/main.ts"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nlet src_url_equal_anchor;\nfunction src_url_equal(element_src, url) {\n if (!src_url_equal_anchor) {\n src_url_equal_anchor = document.createElement('a');\n }\n src_url_equal_anchor.href = url;\n return element_src === src_url_equal_anchor.href;\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn) {\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn);\n}\nfunction get_all_dirty_from_scope($$scope) {\n if ($$scope.ctx.length > 32) {\n const dirty = [];\n const length = $$scope.ctx.length / 32;\n for (let i = 0; i < length; i++) {\n dirty[i] = -1;\n }\n return dirty;\n }\n return -1;\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\n// Track which nodes are claimed during hydration. Unclaimed nodes can then be removed from the DOM\n// at the end of hydration without touching the remaining nodes.\nlet is_hydrating = false;\nfunction start_hydrating() {\n is_hydrating = true;\n}\nfunction end_hydrating() {\n is_hydrating = false;\n}\nfunction upper_bound(low, high, key, value) {\n // Return first index of value larger than input value in the range [low, high)\n while (low < high) {\n const mid = low + ((high - low) >> 1);\n if (key(mid) <= value) {\n low = mid + 1;\n }\n else {\n high = mid;\n }\n }\n return low;\n}\nfunction init_hydrate(target) {\n if (target.hydrate_init)\n return;\n target.hydrate_init = true;\n // We know that all children have claim_order values since the unclaimed have been detached if target is not \n let children = target.childNodes;\n // If target is , there may be children without claim_order\n if (target.nodeName === 'HEAD') {\n const myChildren = [];\n for (let i = 0; i < children.length; i++) {\n const node = children[i];\n if (node.claim_order !== undefined) {\n myChildren.push(node);\n }\n }\n children = myChildren;\n }\n /*\n * Reorder claimed children optimally.\n * We can reorder claimed children optimally by finding the longest subsequence of\n * nodes that are already claimed in order and only moving the rest. The longest\n * subsequence subsequence of nodes that are claimed in order can be found by\n * computing the longest increasing subsequence of .claim_order values.\n *\n * This algorithm is optimal in generating the least amount of reorder operations\n * possible.\n *\n * Proof:\n * We know that, given a set of reordering operations, the nodes that do not move\n * always form an increasing subsequence, since they do not move among each other\n * meaning that they must be already ordered among each other. Thus, the maximal\n * set of nodes that do not move form a longest increasing subsequence.\n */\n // Compute longest increasing subsequence\n // m: subsequence length j => index k of smallest value that ends an increasing subsequence of length j\n const m = new Int32Array(children.length + 1);\n // Predecessor indices + 1\n const p = new Int32Array(children.length);\n m[0] = -1;\n let longest = 0;\n for (let i = 0; i < children.length; i++) {\n const current = children[i].claim_order;\n // Find the largest subsequence length such that it ends in a value less than our current value\n // upper_bound returns first greater value, so we subtract one\n // with fast path for when we are on the current longest subsequence\n const seqLen = ((longest > 0 && children[m[longest]].claim_order <= current) ? longest + 1 : upper_bound(1, longest, idx => children[m[idx]].claim_order, current)) - 1;\n p[i] = m[seqLen] + 1;\n const newLen = seqLen + 1;\n // We can guarantee that current is the smallest value. Otherwise, we would have generated a longer sequence.\n m[newLen] = i;\n longest = Math.max(newLen, longest);\n }\n // The longest increasing subsequence of nodes (initially reversed)\n const lis = [];\n // The rest of the nodes, nodes that will be moved\n const toMove = [];\n let last = children.length - 1;\n for (let cur = m[longest] + 1; cur != 0; cur = p[cur - 1]) {\n lis.push(children[cur - 1]);\n for (; last >= cur; last--) {\n toMove.push(children[last]);\n }\n last--;\n }\n for (; last >= 0; last--) {\n toMove.push(children[last]);\n }\n lis.reverse();\n // We sort the nodes being moved to guarantee that their insertion order matches the claim order\n toMove.sort((a, b) => a.claim_order - b.claim_order);\n // Finally, we move the nodes\n for (let i = 0, j = 0; i < toMove.length; i++) {\n while (j < lis.length && toMove[i].claim_order >= lis[j].claim_order) {\n j++;\n }\n const anchor = j < lis.length ? lis[j] : null;\n target.insertBefore(toMove[i], anchor);\n }\n}\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction append_styles(target, style_sheet_id, styles) {\n const append_styles_to = get_root_for_style(target);\n if (!append_styles_to.getElementById(style_sheet_id)) {\n const style = element('style');\n style.id = style_sheet_id;\n style.textContent = styles;\n append_stylesheet(append_styles_to, style);\n }\n}\nfunction get_root_for_style(node) {\n if (!node)\n return document;\n const root = node.getRootNode ? node.getRootNode() : node.ownerDocument;\n if (root.host) {\n return root;\n }\n return document;\n}\nfunction append_empty_stylesheet(node) {\n const style_element = element('style');\n append_stylesheet(get_root_for_style(node), style_element);\n return style_element;\n}\nfunction append_stylesheet(node, style) {\n append(node.head || node, style);\n}\nfunction append_hydration(target, node) {\n if (is_hydrating) {\n init_hydrate(target);\n if ((target.actual_end_child === undefined) || ((target.actual_end_child !== null) && (target.actual_end_child.parentElement !== target))) {\n target.actual_end_child = target.firstChild;\n }\n // Skip nodes of undefined ordering\n while ((target.actual_end_child !== null) && (target.actual_end_child.claim_order === undefined)) {\n target.actual_end_child = target.actual_end_child.nextSibling;\n }\n if (node !== target.actual_end_child) {\n // We only insert if the ordering of this node should be modified or the parent node is not target\n if (node.claim_order !== undefined || node.parentNode !== target) {\n target.insertBefore(node, target.actual_end_child);\n }\n }\n else {\n target.actual_end_child = node.nextSibling;\n }\n }\n else if (node.parentNode !== target || node.nextSibling !== null) {\n target.appendChild(node);\n }\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction insert_hydration(target, node, anchor) {\n if (is_hydrating && !anchor) {\n append_hydration(target, node);\n }\n else if (node.parentNode !== target || node.nextSibling != anchor) {\n target.insertBefore(node, anchor || null);\n }\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction trusted(fn) {\n return function (event) {\n // @ts-ignore\n if (event.isTrusted)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = typeof node[prop] === 'boolean' && value === '' ? true : value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction init_claim_info(nodes) {\n if (nodes.claim_info === undefined) {\n nodes.claim_info = { last_index: 0, total_claimed: 0 };\n }\n}\nfunction claim_node(nodes, predicate, processNode, createNode, dontUpdateLastIndex = false) {\n // Try to find nodes in an order such that we lengthen the longest increasing subsequence\n init_claim_info(nodes);\n const resultNode = (() => {\n // We first try to find an element after the previous one\n for (let i = nodes.claim_info.last_index; i < nodes.length; i++) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n return node;\n }\n }\n // Otherwise, we try to find one before\n // We iterate in reverse so that we don't go too far back\n for (let i = nodes.claim_info.last_index - 1; i >= 0; i--) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n else if (replacement === undefined) {\n // Since we spliced before the last_index, we decrease it\n nodes.claim_info.last_index--;\n }\n return node;\n }\n }\n // If we can't find any matching node, we create a new one\n return createNode();\n })();\n resultNode.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n return resultNode;\n}\nfunction claim_element(nodes, name, attributes, svg) {\n return claim_node(nodes, (node) => node.nodeName === name, (node) => {\n const remove = [];\n for (let j = 0; j < node.attributes.length; j++) {\n const attribute = node.attributes[j];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n remove.forEach(v => node.removeAttribute(v));\n return undefined;\n }, () => svg ? svg_element(name) : element(name));\n}\nfunction claim_text(nodes, data) {\n return claim_node(nodes, (node) => node.nodeType === 3, (node) => {\n const dataStr = '' + data;\n if (node.data.startsWith(dataStr)) {\n if (node.data.length !== dataStr.length) {\n return node.splitText(dataStr.length);\n }\n }\n else {\n node.data = dataStr;\n }\n }, () => text(data), true // Text nodes should not update last index since it is likely not worth it to eliminate an increasing subsequence of actual elements\n );\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction find_comment(nodes, text, start) {\n for (let i = start; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 8 /* comment node */ && node.textContent.trim() === text) {\n return i;\n }\n }\n return nodes.length;\n}\nfunction claim_html_tag(nodes) {\n // find html opening tag\n const start_index = find_comment(nodes, 'HTML_TAG_START', 0);\n const end_index = find_comment(nodes, 'HTML_TAG_END', start_index);\n if (start_index === end_index) {\n return new HtmlTagHydration();\n }\n init_claim_info(nodes);\n const html_tag_nodes = nodes.splice(start_index, end_index + 1);\n detach(html_tag_nodes[0]);\n detach(html_tag_nodes[html_tag_nodes.length - 1]);\n const claimed_nodes = html_tag_nodes.slice(1, html_tag_nodes.length - 1);\n for (const n of claimed_nodes) {\n n.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n }\n return new HtmlTagHydration(claimed_nodes);\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail, bubbles = false) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, bubbles, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor() {\n this.e = this.n = null;\n }\n c(html) {\n this.h(html);\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.c(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nclass HtmlTagHydration extends HtmlTag {\n constructor(claimed_nodes) {\n super();\n this.e = this.n = null;\n this.l = claimed_nodes;\n }\n c(html) {\n if (this.l) {\n this.n = this.l;\n }\n else {\n super.c(html);\n }\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert_hydration(this.t, this.n[i], anchor);\n }\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = get_root_for_style(node);\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = append_empty_stylesheet(node).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction getAllContexts() {\n return get_current_component().$$.context;\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n // @ts-ignore\n callbacks.slice().forEach(fn => fn.call(this, event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n started = true;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = (program.b - t);\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\nfunction update_await_block_branch(info, ctx, dirty) {\n const child_ctx = ctx.slice();\n const { resolved } = info;\n if (info.current === info.then) {\n child_ctx[info.value] = resolved;\n }\n if (info.current === info.catch) {\n child_ctx[info.error] = resolved;\n }\n info.block.p(child_ctx, dirty);\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${value}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction escape_attribute_value(value) {\n return typeof value === 'string' ? escape(value) : value;\n}\nfunction escape_object(obj) {\n const result = {};\n for (const key in obj) {\n result[key] = escape_attribute_value(obj[key]);\n }\n return result;\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : context || []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : options.context || []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false,\n root: options.target || parent_component.$$.root\n };\n append_styles && append_styles($$.root);\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n start_hydrating();\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n end_hydrating();\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.42.1' }, detail), true));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction append_hydration_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append_hydration(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction insert_hydration_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert_hydration(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * \n * \n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to separate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, HtmlTagHydration, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, append_empty_stylesheet, append_hydration, append_hydration_dev, append_styles, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_html_tag, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, end_hydrating, escape, escape_attribute_value, escape_object, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getAllContexts, getContext, get_all_dirty_from_scope, get_binding_group_value, get_current_component, get_custom_elements_slots, get_root_for_style, get_slot_changes, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, insert_hydration, insert_hydration_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, src_url_equal, start_hydrating, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, trusted, update_await_block_branch, update_keyed_each, update_slot, update_slot_base, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","\r\n\r\n

\r\n Hello, world!\r\n

\r\n\r\n","import App from './ui/App.svelte';\r\n\r\nconst app = new App({\r\n target: document.body,\r\n props: {},\r\n});\r\n\r\nexport default 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\ No newline at end of file +{"version":3,"file":"bundle.js","sources":["../../node_modules/svelte/internal/index.mjs","../../src/BeatUnit.ts","../../src/Beat.ts","../../src/Store.ts","../../src/ui/BeatUnit.svelte","../../src/ui/Beat.svelte","../../src/ui/App.svelte","../../src/main.ts"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nlet src_url_equal_anchor;\nfunction src_url_equal(element_src, url) {\n if (!src_url_equal_anchor) {\n src_url_equal_anchor = document.createElement('a');\n }\n src_url_equal_anchor.href = url;\n return element_src === src_url_equal_anchor.href;\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn) {\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn);\n}\nfunction get_all_dirty_from_scope($$scope) {\n if ($$scope.ctx.length > 32) {\n const dirty = [];\n const length = $$scope.ctx.length / 32;\n for (let i = 0; i < length; i++) {\n dirty[i] = -1;\n }\n return dirty;\n }\n return -1;\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\n// Track which nodes are claimed during hydration. Unclaimed nodes can then be removed from the DOM\n// at the end of hydration without touching the remaining nodes.\nlet is_hydrating = false;\nfunction start_hydrating() {\n is_hydrating = true;\n}\nfunction end_hydrating() {\n is_hydrating = false;\n}\nfunction upper_bound(low, high, key, value) {\n // Return first index of value larger than input value in the range [low, high)\n while (low < high) {\n const mid = low + ((high - low) >> 1);\n if (key(mid) <= value) {\n low = mid + 1;\n }\n else {\n high = mid;\n }\n }\n return low;\n}\nfunction init_hydrate(target) {\n if (target.hydrate_init)\n return;\n target.hydrate_init = true;\n // We know that all children have claim_order values since the unclaimed have been detached if target is not \n let children = target.childNodes;\n // If target is , there may be children without claim_order\n if (target.nodeName === 'HEAD') {\n const myChildren = [];\n for (let i = 0; i < children.length; i++) {\n const node = children[i];\n if (node.claim_order !== undefined) {\n myChildren.push(node);\n }\n }\n children = myChildren;\n }\n /*\n * Reorder claimed children optimally.\n * We can reorder claimed children optimally by finding the longest subsequence of\n * nodes that are already claimed in order and only moving the rest. The longest\n * subsequence subsequence of nodes that are claimed in order can be found by\n * computing the longest increasing subsequence of .claim_order values.\n *\n * This algorithm is optimal in generating the least amount of reorder operations\n * possible.\n *\n * Proof:\n * We know that, given a set of reordering operations, the nodes that do not move\n * always form an increasing subsequence, since they do not move among each other\n * meaning that they must be already ordered among each other. Thus, the maximal\n * set of nodes that do not move form a longest increasing subsequence.\n */\n // Compute longest increasing subsequence\n // m: subsequence length j => index k of smallest value that ends an increasing subsequence of length j\n const m = new Int32Array(children.length + 1);\n // Predecessor indices + 1\n const p = new Int32Array(children.length);\n m[0] = -1;\n let longest = 0;\n for (let i = 0; i < children.length; i++) {\n const current = children[i].claim_order;\n // Find the largest subsequence length such that it ends in a value less than our current value\n // upper_bound returns first greater value, so we subtract one\n // with fast path for when we are on the current longest subsequence\n const seqLen = ((longest > 0 && children[m[longest]].claim_order <= current) ? longest + 1 : upper_bound(1, longest, idx => children[m[idx]].claim_order, current)) - 1;\n p[i] = m[seqLen] + 1;\n const newLen = seqLen + 1;\n // We can guarantee that current is the smallest value. Otherwise, we would have generated a longer sequence.\n m[newLen] = i;\n longest = Math.max(newLen, longest);\n }\n // The longest increasing subsequence of nodes (initially reversed)\n const lis = [];\n // The rest of the nodes, nodes that will be moved\n const toMove = [];\n let last = children.length - 1;\n for (let cur = m[longest] + 1; cur != 0; cur = p[cur - 1]) {\n lis.push(children[cur - 1]);\n for (; last >= cur; last--) {\n toMove.push(children[last]);\n }\n last--;\n }\n for (; last >= 0; last--) {\n toMove.push(children[last]);\n }\n lis.reverse();\n // We sort the nodes being moved to guarantee that their insertion order matches the claim order\n toMove.sort((a, b) => a.claim_order - b.claim_order);\n // Finally, we move the nodes\n for (let i = 0, j = 0; i < toMove.length; i++) {\n while (j < lis.length && toMove[i].claim_order >= lis[j].claim_order) {\n j++;\n }\n const anchor = j < lis.length ? lis[j] : null;\n target.insertBefore(toMove[i], anchor);\n }\n}\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction append_styles(target, style_sheet_id, styles) {\n const append_styles_to = get_root_for_style(target);\n if (!append_styles_to.getElementById(style_sheet_id)) {\n const style = element('style');\n style.id = style_sheet_id;\n style.textContent = styles;\n append_stylesheet(append_styles_to, style);\n }\n}\nfunction get_root_for_style(node) {\n if (!node)\n return document;\n const root = node.getRootNode ? node.getRootNode() : node.ownerDocument;\n if (root.host) {\n return root;\n }\n return document;\n}\nfunction append_empty_stylesheet(node) {\n const style_element = element('style');\n append_stylesheet(get_root_for_style(node), style_element);\n return style_element;\n}\nfunction append_stylesheet(node, style) {\n append(node.head || node, style);\n}\nfunction append_hydration(target, node) {\n if (is_hydrating) {\n init_hydrate(target);\n if ((target.actual_end_child === undefined) || ((target.actual_end_child !== null) && (target.actual_end_child.parentElement !== target))) {\n target.actual_end_child = target.firstChild;\n }\n // Skip nodes of undefined ordering\n while ((target.actual_end_child !== null) && (target.actual_end_child.claim_order === undefined)) {\n target.actual_end_child = target.actual_end_child.nextSibling;\n }\n if (node !== target.actual_end_child) {\n // We only insert if the ordering of this node should be modified or the parent node is not target\n if (node.claim_order !== undefined || node.parentNode !== target) {\n target.insertBefore(node, target.actual_end_child);\n }\n }\n else {\n target.actual_end_child = node.nextSibling;\n }\n }\n else if (node.parentNode !== target || node.nextSibling !== null) {\n target.appendChild(node);\n }\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction insert_hydration(target, node, anchor) {\n if (is_hydrating && !anchor) {\n append_hydration(target, node);\n }\n else if (node.parentNode !== target || node.nextSibling != anchor) {\n target.insertBefore(node, anchor || null);\n }\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction trusted(fn) {\n return function (event) {\n // @ts-ignore\n if (event.isTrusted)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = typeof node[prop] === 'boolean' && value === '' ? true : value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction init_claim_info(nodes) {\n if (nodes.claim_info === undefined) {\n nodes.claim_info = { last_index: 0, total_claimed: 0 };\n }\n}\nfunction claim_node(nodes, predicate, processNode, createNode, dontUpdateLastIndex = false) {\n // Try to find nodes in an order such that we lengthen the longest increasing subsequence\n init_claim_info(nodes);\n const resultNode = (() => {\n // We first try to find an element after the previous one\n for (let i = nodes.claim_info.last_index; i < nodes.length; i++) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n return node;\n }\n }\n // Otherwise, we try to find one before\n // We iterate in reverse so that we don't go too far back\n for (let i = nodes.claim_info.last_index - 1; i >= 0; i--) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n else if (replacement === undefined) {\n // Since we spliced before the last_index, we decrease it\n nodes.claim_info.last_index--;\n }\n return node;\n }\n }\n // If we can't find any matching node, we create a new one\n return createNode();\n })();\n resultNode.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n return resultNode;\n}\nfunction claim_element(nodes, name, attributes, svg) {\n return claim_node(nodes, (node) => node.nodeName === name, (node) => {\n const remove = [];\n for (let j = 0; j < node.attributes.length; j++) {\n const attribute = node.attributes[j];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n remove.forEach(v => node.removeAttribute(v));\n return undefined;\n }, () => svg ? svg_element(name) : element(name));\n}\nfunction claim_text(nodes, data) {\n return claim_node(nodes, (node) => node.nodeType === 3, (node) => {\n const dataStr = '' + data;\n if (node.data.startsWith(dataStr)) {\n if (node.data.length !== dataStr.length) {\n return node.splitText(dataStr.length);\n }\n }\n else {\n node.data = dataStr;\n }\n }, () => text(data), true // Text nodes should not update last index since it is likely not worth it to eliminate an increasing subsequence of actual elements\n );\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction find_comment(nodes, text, start) {\n for (let i = start; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 8 /* comment node */ && node.textContent.trim() === text) {\n return i;\n }\n }\n return nodes.length;\n}\nfunction claim_html_tag(nodes) {\n // find html opening tag\n const start_index = find_comment(nodes, 'HTML_TAG_START', 0);\n const end_index = find_comment(nodes, 'HTML_TAG_END', start_index);\n if (start_index === end_index) {\n return new HtmlTagHydration();\n }\n init_claim_info(nodes);\n const html_tag_nodes = nodes.splice(start_index, end_index + 1);\n detach(html_tag_nodes[0]);\n detach(html_tag_nodes[html_tag_nodes.length - 1]);\n const claimed_nodes = html_tag_nodes.slice(1, html_tag_nodes.length - 1);\n for (const n of claimed_nodes) {\n n.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n }\n return new HtmlTagHydration(claimed_nodes);\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail, bubbles = false) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, bubbles, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor() {\n this.e = this.n = null;\n }\n c(html) {\n this.h(html);\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.c(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nclass HtmlTagHydration extends HtmlTag {\n constructor(claimed_nodes) {\n super();\n this.e = this.n = null;\n this.l = claimed_nodes;\n }\n c(html) {\n if (this.l) {\n this.n = this.l;\n }\n else {\n super.c(html);\n }\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert_hydration(this.t, this.n[i], anchor);\n }\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = get_root_for_style(node);\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = append_empty_stylesheet(node).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction getAllContexts() {\n return get_current_component().$$.context;\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n // @ts-ignore\n callbacks.slice().forEach(fn => fn.call(this, event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n started = true;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = (program.b - t);\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\nfunction update_await_block_branch(info, ctx, dirty) {\n const child_ctx = ctx.slice();\n const { resolved } = info;\n if (info.current === info.then) {\n child_ctx[info.value] = resolved;\n }\n if (info.current === info.catch) {\n child_ctx[info.error] = resolved;\n }\n info.block.p(child_ctx, dirty);\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${value}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction escape_attribute_value(value) {\n return typeof value === 'string' ? escape(value) : value;\n}\nfunction escape_object(obj) {\n const result = {};\n for (const key in obj) {\n result[key] = escape_attribute_value(obj[key]);\n }\n return result;\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : context || []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : options.context || []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false,\n root: options.target || parent_component.$$.root\n };\n append_styles && append_styles($$.root);\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n start_hydrating();\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n end_hydrating();\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.42.1' }, detail), true));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction append_hydration_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append_hydration(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction insert_hydration_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert_hydration(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * \n * \n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to separate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, HtmlTagHydration, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, append_empty_stylesheet, append_hydration, append_hydration_dev, append_styles, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_html_tag, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, end_hydrating, escape, escape_attribute_value, escape_object, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getAllContexts, getContext, get_all_dirty_from_scope, get_binding_group_value, get_current_component, get_custom_elements_slots, get_root_for_style, get_slot_changes, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, insert_hydration, insert_hydration_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, src_url_equal, start_hydrating, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, trusted, update_await_block_branch, update_keyed_each, update_slot, update_slot_base, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","export enum BeatUnitType {\r\n Normal,\r\n GhostNote,\r\n}\r\n\r\n\r\nexport default class BeatUnit {\r\n private on: boolean = false;\r\n private type: BeatUnitType = BeatUnitType.Normal;\r\n private onUpdateCallbacks: ((on: boolean, type: BeatUnitType) => void)[] = [];\r\n\r\n constructor(on: boolean = false) {\r\n this.on = on;\r\n }\r\n\r\n stringify(): string {\r\n if (!this.on) {\r\n return \"O\";\r\n }\r\n if (this.type === BeatUnitType.GhostNote) {\r\n return \"G\";\r\n } else {\r\n return \"#\";\r\n }\r\n }\r\n\r\n toggle(): void {\r\n this.on = !this.on;\r\n this.notify();\r\n }\r\n\r\n setOn(on: boolean): void {\r\n this.on = on;\r\n this.notify();\r\n }\r\n\r\n setType(type: BeatUnitType) {\r\n this.type = type;\r\n this.notify();\r\n }\r\n\r\n getType(): BeatUnitType {\r\n return this.type;\r\n }\r\n\r\n isOn(): boolean {\r\n return this.on;\r\n }\r\n\r\n onUpdate(callback: (on: boolean, type: BeatUnitType) => void) {\r\n this.onUpdateCallbacks.push(callback);\r\n }\r\n\r\n notify(): void {\r\n for (const cb of this.onUpdateCallbacks) {\r\n cb(this.on, this.type);\r\n }\r\n }\r\n}\r\n","import BeatUnit, {BeatUnitType} from \"./BeatUnit\";\r\n\r\nexport type BeatInitOptions = {\r\n timeSig: {\r\n up: number,\r\n down: number,\r\n },\r\n bars: number,\r\n drumSchema: string[],\r\n};\r\n\r\nexport default class Beat {\r\n private timeSigUp: number = 4;\r\n private timeSigDown: number = 4;\r\n private readonly unitRecords: Record;\r\n private readonly drumSchema: string[];\r\n private notify: () => void = () => {};\r\n private barCount: number = 1;\r\n\r\n constructor(options?: BeatInitOptions) {\r\n this.unitRecords = {};\r\n if (options) {\r\n this.drumSchema = [...options.drumSchema];\r\n this.initUnitRecords();\r\n this.setTimeSignature(options.timeSig.up, options.timeSig.down);\r\n this.setBars(options.bars);\r\n } else {\r\n this.drumSchema = ['LF', 'LH', 'RH', 'RF'];\r\n this.initUnitRecords();\r\n this.setTimeSignature(4, 4);\r\n this.setBars(48);\r\n }\r\n }\r\n\r\n private initUnitRecords(): void {\r\n for (const drumSchemaTag of this.drumSchema) {\r\n this.unitRecords[drumSchemaTag] = [];\r\n }\r\n }\r\n\r\n setTimeSignature(up: number, down: number): void {\r\n if (Beat.isValidTimeSigRange(up)) {\r\n if (Beat.isValidTimeSigRange(down)) {\r\n this.timeSigUp = up | 0;\r\n this.timeSigDown = down | 0;\r\n this.updateBeatUnitLength();\r\n this.notify();\r\n }\r\n }\r\n }\r\n\r\n setBars(barCount: number): void {\r\n const isPosInt = (barCount > 0 && (barCount | 0) === barCount);\r\n if (!isPosInt || barCount == this.barCount) {\r\n return;\r\n }\r\n this.barCount = barCount;\r\n this.updateBeatUnitLength();\r\n this.notify();\r\n }\r\n\r\n private updateBeatUnitLength() {\r\n const newBarCount = this.barCount * this.timeSigUp;\r\n for (const drumSchemaTag of this.drumSchema) {\r\n const unitRecord = this.unitRecords[drumSchemaTag];\r\n if (newBarCount < unitRecord.length) {\r\n unitRecord.splice(this.barCount, unitRecord.length - newBarCount);\r\n } else if (newBarCount > unitRecord.length) {\r\n const barsToAdd = newBarCount - unitRecord.length;\r\n for (let i = 0; i < barsToAdd; i++) {\r\n unitRecord.push(new BeatUnit());\r\n }\r\n }\r\n }\r\n }\r\n\r\n getTimeSigUp(): number {\r\n return this.timeSigUp;\r\n }\r\n\r\n getTimeSigDown(): number {\r\n return this.timeSigDown;\r\n }\r\n\r\n stringify(): string {\r\n let stringified = this.drumSchema.join(\" \");\r\n stringified += \"\\n\";\r\n for (let i = 0; i < this.unitRecords[this.drumSchema[0]].length; i++) {\r\n for (const drumSchemaTag of this.drumSchema) {\r\n stringified += this.unitRecords[drumSchemaTag][i].stringify() + \" \";\r\n }\r\n if (i % this.timeSigUp === 2) {\r\n stringified += \"\\n\";\r\n }\r\n stringified += \"\\n\";\r\n }\r\n return stringified;\r\n }\r\n\r\n swapSchemaOrder(index1: number, index2: number): void {\r\n if (this.drumSchema[index1] && this.drumSchema[index2]) {\r\n const temp = this.drumSchema[index1];\r\n this.drumSchema[index1] = this.drumSchema[index2];\r\n this.drumSchema[index2] = temp;\r\n }\r\n this.notify();\r\n }\r\n\r\n turnUnitOn(schemaKey: string, index: number): void {\r\n if (Math.abs(index | 0) !== index) {\r\n return;\r\n }\r\n if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) {\r\n this.unitRecords[schemaKey][index].setOn(true);\r\n }\r\n }\r\n\r\n turnUnitOff(schemaKey: string, index: number): void {\r\n if (Math.abs(index | 0) !== index) {\r\n return;\r\n }\r\n if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) {\r\n this.unitRecords[schemaKey][index].setOn(false);\r\n }\r\n }\r\n\r\n\r\n toggleUnit(schemaKey: string, index: number): void {\r\n if (Math.abs(index | 0) !== index) {\r\n return;\r\n }\r\n if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) {\r\n this.unitRecords[schemaKey][index].toggle();\r\n }\r\n }\r\n\r\n setUnitType(schemaKey: string, index: number, type: BeatUnitType): void {\r\n if (Math.abs(index | 0) !== index) {\r\n return;\r\n }\r\n this.unitRecords[schemaKey]?.[index]?.setType(type);\r\n }\r\n\r\n onUpdate(updateCallback: () => void) {\r\n this.notify = updateCallback;\r\n }\r\n\r\n getUnit(schemaKey: string, index: number): BeatUnit | null {\r\n return this.unitRecords[schemaKey]?.[index] ?? null;\r\n }\r\n\r\n getDrumSchema(): string[] {\r\n return this.drumSchema.slice();\r\n }\r\n\r\n getBarCount(): number {\r\n return this.barCount;\r\n }\r\n\r\n private static isValidTimeSigRange(sig: number): boolean {\r\n return sig >= 2 && sig <= 64;\r\n }\r\n}","import type BeatUnit from \"./BeatUnit\";\r\nimport Beat, {BeatInitOptions} from \"./Beat\";\r\n\r\nexport default class Store {\r\n private beat: Beat;\r\n constructor(options: BeatInitOptions) {\r\n this.beat = new Beat(options);\r\n }\r\n\r\n getBeat() {\r\n return this.beat;\r\n }\r\n\r\n subscribeBeatUnit(schemaKey: string, index: number, callback: (unit: BeatUnit) => void): BeatUnit {\r\n this.beat.onUnitUpdate(() => {\r\n callback(this.beat.getUnit(schemaKey, index));\r\n });\r\n return this.beat.getUnit(schemaKey, index);\r\n }\r\n}\r\n","\r\n\r\n
\r\n
\r\n\r\n","\r\n\r\n

Beat

\r\n\r\n\r\n\r\n\r\n

Time Sig

\r\n\r\n

---

\r\n\r\n\r\n
\r\n {#each drumSchema as drumSchemaKey}\r\n
\r\n

{drumSchemaKey}

\r\n {#each {length: barCount} as _, barIndex}\r\n
\r\n {#each {length: timeSigUp} as _, noteIndex}\r\n
\r\n \r\n
\r\n {/each}\r\n
\r\n {/each}\r\n
\r\n {/each}\r\n
\r\n\r\n\r\n","\r\n\r\n

\r\n ArneDrums\r\n

\r\n
\r\n \r\n
\r\n\r\n","import App from './ui/App.svelte';\r\nimport Store from \"./Store\";\r\n\r\nconst app = new App({\r\n target: document.body,\r\n props: {\r\n store: new Store({\r\n bars: 10,\r\n timeSig: {\r\n down: 4,\r\n up: 4,\r\n },\r\n drumSchema: ['LF', 'LH', 'RH', 'RF'],\r\n }),\r\n },\r\n});\r\n\r\nexport default 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\ No newline at end of file diff --git a/src/Beat.ts b/src/Beat.ts index 88d24cc..6f72098 100644 --- a/src/Beat.ts +++ b/src/Beat.ts @@ -1,46 +1,160 @@ -import BeatUnit from "./BeatUnit"; +import BeatUnit, {BeatUnitType} from "./BeatUnit"; -type BeatInitOptions = { +export type BeatInitOptions = { timeSig: { up: number, down: number, }, bars: number, + drumSchema: string[], }; export default class Beat { private timeSigUp: number = 4; private timeSigDown: number = 4; - private units: BeatUnit[] = []; + private readonly unitRecords: Record; + private readonly drumSchema: string[]; + private notify: () => void = () => {}; + private barCount: number = 1; constructor(options?: BeatInitOptions) { - this.setTimeSignature(options.timeSig.up, options.timeSig.down); - this.setBars(options.bars); + this.unitRecords = {}; + if (options) { + this.drumSchema = [...options.drumSchema]; + this.initUnitRecords(); + this.setTimeSignature(options.timeSig.up, options.timeSig.down); + this.setBars(options.bars); + } else { + this.drumSchema = ['LF', 'LH', 'RH', 'RF']; + this.initUnitRecords(); + this.setTimeSignature(4, 4); + this.setBars(48); + } + } + + private initUnitRecords(): void { + for (const drumSchemaTag of this.drumSchema) { + this.unitRecords[drumSchemaTag] = []; + } } setTimeSignature(up: number, down: number): void { if (Beat.isValidTimeSigRange(up)) { - this.timeSigUp = up | 0; - } - if (Beat.isValidTimeSigRange(down)) { - this.timeSigDown = down | 0; + if (Beat.isValidTimeSigRange(down)) { + this.timeSigUp = up | 0; + this.timeSigDown = down | 0; + this.updateBeatUnitLength(); + this.notify(); + } } } setBars(barCount: number): void { - if (barCount*this.timeSigUp < this.units.length) { - this.units.splice(barCount, this.units.length - barCount); - } else if (barCount > this.bars) { - for (let i = 0; i < barCount; i++) { - this.units.push(new BeatUnit()); + const isPosInt = (barCount > 0 && (barCount | 0) === barCount); + if (!isPosInt || barCount == this.barCount) { + return; + } + this.barCount = barCount; + this.updateBeatUnitLength(); + this.notify(); + } + + private updateBeatUnitLength() { + const newBarCount = this.barCount * this.timeSigUp; + for (const drumSchemaTag of this.drumSchema) { + const unitRecord = this.unitRecords[drumSchemaTag]; + if (newBarCount < unitRecord.length) { + unitRecord.splice(this.barCount, unitRecord.length - newBarCount); + } else if (newBarCount > unitRecord.length) { + const barsToAdd = newBarCount - unitRecord.length; + for (let i = 0; i < barsToAdd; i++) { + unitRecord.push(new BeatUnit()); + } } } + } - this.bars = barCount; + getTimeSigUp(): number { + return this.timeSigUp; + } + + getTimeSigDown(): number { + return this.timeSigDown; } stringify(): string { - return "I am a Beat"; + let stringified = this.drumSchema.join(" "); + stringified += "\n"; + for (let i = 0; i < this.unitRecords[this.drumSchema[0]].length; i++) { + for (const drumSchemaTag of this.drumSchema) { + stringified += this.unitRecords[drumSchemaTag][i].stringify() + " "; + } + if (i % this.timeSigUp === 2) { + stringified += "\n"; + } + stringified += "\n"; + } + return stringified; + } + + swapSchemaOrder(index1: number, index2: number): void { + if (this.drumSchema[index1] && this.drumSchema[index2]) { + const temp = this.drumSchema[index1]; + this.drumSchema[index1] = this.drumSchema[index2]; + this.drumSchema[index2] = temp; + } + this.notify(); + } + + turnUnitOn(schemaKey: string, index: number): void { + if (Math.abs(index | 0) !== index) { + return; + } + if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) { + this.unitRecords[schemaKey][index].setOn(true); + } + } + + turnUnitOff(schemaKey: string, index: number): void { + if (Math.abs(index | 0) !== index) { + return; + } + if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) { + this.unitRecords[schemaKey][index].setOn(false); + } + } + + + toggleUnit(schemaKey: string, index: number): void { + if (Math.abs(index | 0) !== index) { + return; + } + if (this.unitRecords[schemaKey] && this.unitRecords[schemaKey][index]) { + this.unitRecords[schemaKey][index].toggle(); + } + } + + setUnitType(schemaKey: string, index: number, type: BeatUnitType): void { + if (Math.abs(index | 0) !== index) { + return; + } + this.unitRecords[schemaKey]?.[index]?.setType(type); + } + + onUpdate(updateCallback: () => void) { + this.notify = updateCallback; + } + + getUnit(schemaKey: string, index: number): BeatUnit | null { + return this.unitRecords[schemaKey]?.[index] ?? null; + } + + getDrumSchema(): string[] { + return this.drumSchema.slice(); + } + + getBarCount(): number { + return this.barCount; } private static isValidTimeSigRange(sig: number): boolean { diff --git a/src/BeatUnit.ts b/src/BeatUnit.ts index b0b4677..bcd6dee 100644 --- a/src/BeatUnit.ts +++ b/src/BeatUnit.ts @@ -1,8 +1,59 @@ +export enum BeatUnitType { + Normal, + GhostNote, +} + + export default class BeatUnit { - constructor() { + private on: boolean = false; + private type: BeatUnitType = BeatUnitType.Normal; + private onUpdateCallbacks: ((on: boolean, type: BeatUnitType) => void)[] = []; + + constructor(on: boolean = false) { + this.on = on; } stringify(): string { - return "U"; + if (!this.on) { + return "O"; + } + if (this.type === BeatUnitType.GhostNote) { + return "G"; + } else { + return "#"; + } + } + + toggle(): void { + this.on = !this.on; + this.notify(); + } + + setOn(on: boolean): void { + this.on = on; + this.notify(); + } + + setType(type: BeatUnitType) { + this.type = type; + this.notify(); + } + + getType(): BeatUnitType { + return this.type; + } + + isOn(): boolean { + return this.on; + } + + onUpdate(callback: (on: boolean, type: BeatUnitType) => void) { + this.onUpdateCallbacks.push(callback); + } + + notify(): void { + for (const cb of this.onUpdateCallbacks) { + cb(this.on, this.type); + } } } diff --git a/src/Store.ts b/src/Store.ts new file mode 100644 index 0000000..61b2ca7 --- /dev/null +++ b/src/Store.ts @@ -0,0 +1,20 @@ +import type BeatUnit from "./BeatUnit"; +import Beat, {BeatInitOptions} from "./Beat"; + +export default class Store { + private beat: Beat; + constructor(options: BeatInitOptions) { + this.beat = new Beat(options); + } + + getBeat() { + return this.beat; + } + + subscribeBeatUnit(schemaKey: string, index: number, callback: (unit: BeatUnit) => void): BeatUnit { + this.beat.onUnitUpdate(() => { + callback(this.beat.getUnit(schemaKey, index)); + }); + return this.beat.getUnit(schemaKey, index); + } +} diff --git a/src/main.ts b/src/main.ts index 7f21aa3..b024f18 100644 --- a/src/main.ts +++ b/src/main.ts @@ -1,8 +1,18 @@ import App from './ui/App.svelte'; +import Store from "./Store"; const app = new App({ target: document.body, - props: {}, + props: { + store: new Store({ + bars: 10, + timeSig: { + down: 4, + up: 4, + }, + drumSchema: ['LF', 'LH', 'RH', 'RF'], + }), + }, }); export default app; \ No newline at end of file diff --git a/src/tests.ts b/src/tests.ts index e69de29..9009567 100644 --- a/src/tests.ts +++ b/src/tests.ts @@ -0,0 +1,13 @@ +import {BeatUnitType} from "./BeatUnit"; +import Beat from "./Beat"; + +const beat = new Beat({ + drumSchema: ["LH", "RH", "LF", "LR"], + timeSig: { + up: 3, + down: 4, + }, + bars: 10, +}); + +console.log(beat.stringify()); \ No newline at end of file diff --git a/src/ui/App.svelte b/src/ui/App.svelte index 899e4b5..da9666a 100644 --- a/src/ui/App.svelte +++ b/src/ui/App.svelte @@ -1,12 +1,23 @@

- Hello, world! + ArneDrums

+
+ +
\ No newline at end of file diff --git a/src/ui/Beat.svelte b/src/ui/Beat.svelte new file mode 100644 index 0000000..57688fe --- /dev/null +++ b/src/ui/Beat.svelte @@ -0,0 +1,104 @@ + + +

Beat

+ + + + +

Time Sig

+ +

---

+ + +
+ {#each drumSchema as drumSchemaKey} +
+

{drumSchemaKey}

+ {#each {length: barCount} as _, barIndex} +
+ {#each {length: timeSigUp} as _, noteIndex} +
+ +
+ {/each} +
+ {/each} +
+ {/each} +
+ + + \ No newline at end of file diff --git a/src/ui/BeatUnit.svelte b/src/ui/BeatUnit.svelte new file mode 100644 index 0000000..daebce3 --- /dev/null +++ b/src/ui/BeatUnit.svelte @@ -0,0 +1,35 @@ + + +
+
+ + \ No newline at end of file diff --git a/src/ui/DrumRows.svelte b/src/ui/DrumRows.svelte deleted file mode 100644 index e69de29..0000000