updates
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@@ -14,7 +14,7 @@ export default class SomaSolver {
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this.solutionCube = new VoxelSpace(0, [dimension, dimension, dimension], Array(dimension**3).fill(0));
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}
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solve(polycubes: VoxelSpace[]) {
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async solve(polycubes: VoxelSpace[]) {
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if (polycubes.length === 0) {
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throw new Error("You must pass at least one polycube to solve the puzzle.");
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}
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@@ -22,11 +22,15 @@ export default class SomaSolver {
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if (cumulativeSize !== this.dim**3) {
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throw new Error(`The polycubes passed do not add up to exactly enough units to form a cube of dimension ${this.dim}! Got: ${cumulativeSize}, need: ${this.dim**3}`);
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}
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const combosWithRots = polycubes.slice(1).map(polycube => polycube.getUniqueRotations().map(rot => rot.getAllPositionsInCube(this.dim)).flat());
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this.solutions = [];
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const combosWithRots = polycubes.slice(1).map(polycube => polycube.getUniqueRotations().map((rot: VoxelSpace) => rot.getAllPositionsInCube(this.dim)).flat());
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const combos = [polycubes[0].getAllPositionsInCube(this.dim), ...combosWithRots];
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this.backtrackSolve(this.solutionCube, combos, new SomaSolution(this.dim));
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this.solutions = SomaSolution.filterUnique(this.solutions);
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this.solutions.forEach(sol => sol.print());
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}
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getSolutions() {
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return this.solutions.slice();
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}
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private backtrackSolve(workingSolution: VoxelSpace, polycubes: VoxelSpace[][], currentSoln: SomaSolution, depth = 0) {
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