update'
This commit is contained in:
@@ -2,7 +2,7 @@
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#define PI32 3.141592653589f
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internal void renderPlayer(GameOffscreenBuffer *buffer, int playerX, int playerY) {
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internal void renderSmallRect(GameOffscreenBuffer *buffer, int playerX, int playerY) {
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uint8 *endOfBuffer = (uint8 *)buffer->memory + buffer->pitch*buffer->height;
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uint32 color = 0xFFFFFFFF;
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int top = playerY;
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@@ -23,17 +23,15 @@ internal void outputSineSound(GameSoundOutputBuffer *soundBuffer, GameState *sta
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int16 toneVolume = 3000;
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int wavePeriod = soundBuffer->samplesPerSecond/state->toneHz;
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#if 0
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int16 *sampleOut = soundBuffer->samples;
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for (int sampleIndex = 0; sampleIndex < soundBuffer->sampleCount; sampleIndex++) {
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state->tSine += 2.0f * PI32 / (real32)wavePeriod;
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#if 0
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int16 sampleValue = (int16)(sin(state->tSine) * (real32)toneVolume);
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#else
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int16 sampleValue = 0;
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#endif
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*sampleOut++ = sampleValue;
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*sampleOut++ = sampleValue;
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}
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#endif
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}
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internal void renderWeirdGradient(GameOffscreenBuffer *buffer, int xOffset, int yOffset) {
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@@ -55,12 +53,12 @@ extern "C" GAME_UPDATE_AND_RENDER(gameUpdateAndRender) {
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GameState *state = (GameState*)memory->permanentStorage;
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if (!memory->isInitialised) {
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DebugReadFileResult bmpMem = memory->debugReadEntireFile(__FILE__);
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DebugReadFileResult bmpMem = memory->debugReadEntireFile(ctx, __FILE__);
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if (bmpMem.contents) {
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if (false) {
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memory->debugWriteEntireFile("c:/source/repos/handmade/src/test.cpp", bmpMem.contentsSize, bmpMem.contents);
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memory->debugWriteEntireFile(ctx, "c:/source/repos/handmade/src/test.cpp", bmpMem.contentsSize, bmpMem.contents);
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}
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memory->debugFreeFileMemory(bmpMem.contents);
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memory->debugFreeFileMemory(ctx, bmpMem.contents);
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}
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state->toneHz = 440;
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@@ -74,37 +72,33 @@ extern "C" GAME_UPDATE_AND_RENDER(gameUpdateAndRender) {
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for (int controllerIndex = 0; controllerIndex < ArrayCount(input->controllers); controllerIndex++) {
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GameControllerInput *controllerInput = &input->controllers[controllerIndex];
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/*
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if (controllerInput->isAnalog) {
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state->toneHz = 440 + (int)(128.0f*controllerInput->stickAvgX);
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state->greenOffset -= (int)(20.0f*controllerInput->stickAvgX);
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state->blueOffset += (int)(20.0f*controllerInput->stickAvgY);
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} else {
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if (controllerInput->stickRight.endedDown) {
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state->toneHz = 440 + 128;
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state->greenOffset -= 10;
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} else if (controllerInput->stickLeft.endedDown) {
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state->toneHz = 440 - 128;
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state->greenOffset += 10;
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}
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if (controllerInput->stickUp.endedDown) {
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state->blueOffset += 10;
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} else if (controllerInput->stickDown.endedDown) {
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state->blueOffset -= 10;
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}
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}
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*/
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if (controllerInput->btnDown.endedDown) {
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state->playerY -= 30;
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}
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state->playerX += (int)(4.0f*controllerInput->stickAvgX);
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state->playerY -= (int)(4.0f*controllerInput->stickAvgY);
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if (controllerInput->stickRight.endedDown) {
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state->playerX += 10;
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}
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if (controllerInput->stickLeft.endedDown) {
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state->playerX -= 10;
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}
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if (controllerInput->stickDown.endedDown) {
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state->playerY += 10;
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}
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if (controllerInput->stickUp.endedDown) {
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state->playerY -= 10;
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}
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}
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renderWeirdGradient(videoBuf, state->greenOffset, state->blueOffset);
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renderPlayer(videoBuf, state->playerX, state->playerY);
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renderSmallRect(videoBuf, state->playerX, state->playerY);
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renderSmallRect(videoBuf, input->mouseX, input->mouseY);
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for (int i = 0; i < ArrayCount(input->mouseButtons); i++) {
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if (input->mouseButtons[i].endedDown) {
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renderSmallRect(videoBuf, 10 + i * 20, 10);
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}
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}
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}
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extern "C" GAME_GET_SOUND_SAMPLES(gameGetSoundSamples) {
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@@ -64,6 +64,10 @@ inline uint32 safeTruncateUInt64(uint64 val) {
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return (uint32)val;
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}
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struct ThreadContext {
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int placeholder;
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};
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// === Platform to game services ===
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#if HANDMADE_INTERNAL
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@@ -72,13 +76,13 @@ struct DebugReadFileResult {
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void *contents;
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};
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#define DEBUG_PLATFORM_READ_ENTIRE_FILE(name) DebugReadFileResult name(char *filename)
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#define DEBUG_PLATFORM_READ_ENTIRE_FILE(name) DebugReadFileResult name(ThreadContext *ctx, char *filename)
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typedef DEBUG_PLATFORM_READ_ENTIRE_FILE(DebugPlatformReadEntireFileFn);
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#define DEBUG_PLATFORM_FREE_FILE_MEMORY(name) void name(void *fileMemory)
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#define DEBUG_PLATFORM_FREE_FILE_MEMORY(name) void name(ThreadContext *ctx, void *fileMemory)
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typedef DEBUG_PLATFORM_FREE_FILE_MEMORY(DebugPlatformFreeFileMemoryFn);
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#define DEBUG_PLATFORM_WRITE_ENTIRE_FILE(name) bool32 name(char *filename, uint32 memorySize, void *memory)
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#define DEBUG_PLATFORM_WRITE_ENTIRE_FILE(name) bool32 name(ThreadContext *ctx, char *filename, uint32 memorySize, void *memory)
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typedef DEBUG_PLATFORM_WRITE_ENTIRE_FILE(DebugPlatformWriteEntireFileFn);
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#define DEBUG_PLATFORM_PRINTF(name) void name(wchar_t* format, ...)
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@@ -130,18 +134,19 @@ struct GameControllerInput {
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};
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struct GameInput {
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GameButtonState mouseButtons[5];
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int32 mouseX;
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int32 mouseY;
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int32 mouseZ;
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GameControllerInput controllers[5];
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};
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struct GameMemory {
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bool32 isInitialised;
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uint64 permanentStorageSize;
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void *permanentStorage; // required to be initialised to zero at startup
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uint64 transientStorageSize;
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void *transientStorage; // required to be initialised to zero at startup
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DebugPlatformReadEntireFileFn *debugReadEntireFile;
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DebugPlatformFreeFileMemoryFn *debugFreeFileMemory;
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DebugPlatformWriteEntireFileFn *debugWriteEntireFile;
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@@ -159,10 +164,10 @@ struct GameState {
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// === Game to platform services ===
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#define GAME_UPDATE_AND_RENDER(name) void name(GameMemory *memory, GameOffscreenBuffer *videoBuf, GameInput *input)
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#define GAME_UPDATE_AND_RENDER(name) void name(ThreadContext *ctx, GameMemory *memory, GameOffscreenBuffer *videoBuf, GameInput *input)
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typedef GAME_UPDATE_AND_RENDER(GameUpdateAndRenderFn);
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GAME_UPDATE_AND_RENDER(gameUpdateAndRenderStub) {}
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#define GAME_GET_SOUND_SAMPLES(name) void name(GameMemory *memory, GameSoundOutputBuffer *soundBuf)
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#define GAME_GET_SOUND_SAMPLES(name) void name(ThreadContext *ctx, GameMemory *memory, GameSoundOutputBuffer *soundBuf)
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typedef GAME_GET_SOUND_SAMPLES(GameGetSoundSamplesFn);
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GAME_GET_SOUND_SAMPLES(gameGetSoundSamplesStub) {}
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@@ -60,7 +60,7 @@ DEBUG_PLATFORM_READ_ENTIRE_FILE(debugReadEntireFile) {
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if (ReadFile(fileHandle, result.contents, (DWORD)fileSize.QuadPart, &bytesRead, NULL) && (fileSize32 == (uint32)bytesRead)) {
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result.contentsSize = fileSize32;
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} else {
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debugFreeFileMemory(result.contents);
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debugFreeFileMemory(ctx, result.contents);
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result.contents = NULL;
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// logging
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}
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@@ -139,14 +139,6 @@ internal void win32DrawBufferInWindow(Win32OffscreenBuffer *buffer, HWND window)
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);
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}
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struct Win32GameCode {
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HMODULE gameCodeLib;
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GameUpdateAndRenderFn *updateAndRender;
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GameGetSoundSamplesFn *getSoundSamples;
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bool isValid;
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FILETIME lastWriteTime;
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};
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inline FILETIME win32GetLastWriteTime(char *filename) {
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FILETIME lastWriteTime = {};
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WIN32_FIND_DATA findData;
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@@ -202,8 +194,10 @@ internal void win32LoadXInput() {
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}
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internal void win32ProcessKeyboardKeypress(GameButtonState *newState, bool32 isDown) {
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if (newState->endedDown != isDown) {
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newState->endedDown = isDown;
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newState->halfTransitionCount++;
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}
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}
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internal void win32ProcessXInputDigitalButton(DWORD xInputButtonState, GameButtonState *oldState, GameButtonState *newState, DWORD buttonBit) {
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@@ -483,12 +477,6 @@ inline real32 win32GetSecondsElapsed(LARGE_INTEGER start, LARGE_INTEGER end) {
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return (real32)(end.QuadPart - start.QuadPart) / (real32)globalPerfCountFrequency;
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}
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// int monitorRefreshHz = 60;
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// int gameUpdateHz = monitorRefreshHz / 2;
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#define monitorRefreshHz 60
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#define gameUpdateHz (monitorRefreshHz / 2)
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internal void win32DebugDrawVertical(Win32OffscreenBuffer *buffer, int x, int top, int bottom, int32 color) {
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uint8 *pixel = (uint8 *)buffer->memory + top * buffer->pitch + x*buffer->bytesPerPixel;
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for (int y = top; y < bottom; y++) {
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@@ -503,29 +491,6 @@ inline void win32DrawSoundBufferMarker(Win32OffscreenBuffer *buffer, Win32SoundO
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win32DebugDrawVertical(buffer, x, top, bottom, color);
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}
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internal void win32DebugSyncDisplay(Win32OffscreenBuffer *buffer, int markerCount, Win32DebugTimeMarker *markers, Win32SoundOutput *soundOutput, real32 targetSecondsPerFrame) {
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int padX = 16;
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int padY = 16;
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int top = padY;
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int bottom = buffer->height - padY;
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int renderWidth = buffer->width - 2 *padX;
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real32 pxPerSoundBufferEntry = (real32)renderWidth / (real32)soundOutput->secondaryBufferSize;
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#if 0
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for (int markerIndex = 0; markerIndex < markerCount; markerIndex++) {
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Win32DebugTimeMarker *thisMarker = &markers[markerIndex];
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real32 alpha = ((real32)(markerIndex + 1) / (real32)markerCount);
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int x = padX + (int)(pxPerSoundBufferEntry * (real32)thisMarker->writeCursor);
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uint8 *pixel = (uint8 *)buffer->memory + top * buffer->pitch + x*buffer->bytesPerPixel;
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uint32 newPixel = (uint32)((real32)alpha * 0xFFFFFFFF + (1.0f - alpha) * (*(uint32 *)pixel));
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win32DrawSoundBufferMarker(buffer, soundOutput, pxPerSoundBufferEntry, padX, top, bottom, thisMarker->playCursor, newPixel);
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win32DrawSoundBufferMarker(buffer, soundOutput, pxPerSoundBufferEntry, padX, top, bottom, thisMarker->writeCursor, 0x00FF0000);
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}
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#endif
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}
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void catStrings(size_t sourceACount, char *sourceA, size_t sourceBCount, char *sourceB, size_t destCount, char *dest) {
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for (int i = 0; i < sourceACount; i++) {
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*dest++ = *sourceA++;
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@@ -536,6 +501,9 @@ void catStrings(size_t sourceACount, char *sourceA, size_t sourceBCount, char *s
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*dest++ = 0;
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}
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLine, int commandShow) {
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char exeFileName[MAX_PATH];
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DWORD sizeOfFilename = GetModuleFileNameA(NULL, exeFileName, sizeof(exeFileName));
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@@ -570,27 +538,36 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
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windowClass.lpfnWndProc = &mainWindowCallback;
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windowClass.hInstance = instance;
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windowClass.lpszClassName = "HandmadeHeroWindowClass";
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resizeDIBSection(&globalBackBuffer, 1280, 720);
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real32 targetSecondsPerFrame = 1.0f / (real32)gameUpdateHz;
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resizeDIBSection(&globalBackBuffer, WINDOW_WIDTH, WINDOW_HEIGHT);
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if (RegisterClass(&windowClass)) {
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DWORD windowFlags = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
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RECT rect = { 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT };
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AdjustWindowRectEx(&rect, windowFlags, false, NULL);
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HWND window = CreateWindowExA(
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NULL,
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windowClass.lpszClassName,
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"Handmade Hero",
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WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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windowFlags,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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rect.right - rect.left,
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rect.bottom - rect.top,
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NULL,
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NULL,
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instance,
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NULL
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);
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if (window) {
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int monitorRefreshHz = 60;
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int win32RefreshRate = GetDeviceCaps(GetDC(window), VREFRESH);
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if (win32RefreshRate > 1) {
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monitorRefreshHz = win32RefreshRate;
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}
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real32 gameUpdateHz = monitorRefreshHz / 2.0f;
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real32 targetSecondsPerFrame = 1.0f / (real32)gameUpdateHz;
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HH_CTRLW = GlobalAddAtomA("HH_CTRLW");
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RegisterHotKey(window, HH_CTRLW, MOD_CONTROL, 'W');
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@@ -601,9 +578,6 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
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GameInput *oldInput = &input[0];
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GameInput *newInput = &input[1];
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int debugTimeMarkerIndex = 0;
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Win32DebugTimeMarker debugMarkers[gameUpdateHz / 2] = {};
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win32LoadXInput();
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// sound test
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@@ -612,7 +586,7 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
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soundOutput.runningSampleIndex = 0;
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soundOutput.bytesPerSample = sizeof(int16)*2;
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soundOutput.secondaryBufferSize = soundOutput.samplesPerSecond*soundOutput.bytesPerSample;
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soundOutput.safetyBytes = (soundOutput.samplesPerSecond * soundOutput.bytesPerSample / gameUpdateHz) / 2;
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soundOutput.safetyBytes = (int)((soundOutput.samplesPerSecond * soundOutput.bytesPerSample / gameUpdateHz) / 2.0f);
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int16 *samples = (int16*)VirtualAlloc(NULL, soundOutput.secondaryBufferSize, MEM_COMMIT, PAGE_READWRITE);
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@@ -641,7 +615,6 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
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LARGE_INTEGER lastWorkCounter = win32GetWallClock();
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LARGE_INTEGER flipWallClock = win32GetWallClock();
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DWORD audioLatencyBytes = 0;
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real32 audioLatencySeconds = 0;
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bool soundIsValid = false;
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@@ -666,6 +639,20 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
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win32ProcessPendingMessages(&win32State, newKeyboardController);
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POINT mousePos;
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GetCursorPos(&mousePos);
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ScreenToClient(window, &mousePos);
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newInput->mouseX = mousePos.x;
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newInput->mouseY = mousePos.y;
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newInput->mouseZ = 0; // mouse wheel
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win32ProcessKeyboardKeypress(&newInput->mouseButtons[0], GetKeyState(VK_LBUTTON) & (1 << 15));
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win32ProcessKeyboardKeypress(&newInput->mouseButtons[1], GetKeyState(VK_MBUTTON) & (1 << 15));
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win32ProcessKeyboardKeypress(&newInput->mouseButtons[2], GetKeyState(VK_RBUTTON) & (1 << 15));
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win32ProcessKeyboardKeypress(&newInput->mouseButtons[3], GetKeyState(VK_XBUTTON1) & (1 << 15));
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win32ProcessKeyboardKeypress(&newInput->mouseButtons[4], GetKeyState(VK_XBUTTON2) & (1 << 15));
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// TODO(dledda): day 25 34:00
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XINPUT_STATE controllerState;
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int maxControllerCount = XUSER_MAX_COUNT;
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if (maxControllerCount > ArrayCount(newInput->controllers) - 1) {
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@@ -728,6 +715,8 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
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}
|
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}
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ThreadContext threadCtx = {};
|
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GameOffscreenBuffer videoBuffer = {};
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videoBuffer.memory = globalBackBuffer.memory;
|
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videoBuffer.width = globalBackBuffer.width;
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@@ -742,20 +731,25 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
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win32PlaybackInput(&win32State, newInput);
|
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}
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game.updateAndRender(&gameMemory, &videoBuffer, newInput);
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if (game.updateAndRender) {
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game.updateAndRender(&threadCtx, &gameMemory, &videoBuffer, newInput);
|
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}
|
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||||
LARGE_INTEGER audioWallClock = win32GetWallClock();
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real32 fromBeginToAudioSeconds = win32GetSecondsElapsed(flipWallClock, audioWallClock);
|
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DWORD playCursor = 0;
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DWORD writeCursor = 0;
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if (SUCCEEDED(globalSecondaryBuffer->GetCurrentPosition(&playCursor, &writeCursor))) {
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if (!soundIsValid) {
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soundOutput.runningSampleIndex = writeCursor / soundOutput.bytesPerSample;
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soundIsValid = true;
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}
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DWORD byteToLock = (soundOutput.runningSampleIndex*soundOutput.bytesPerSample) % soundOutput.secondaryBufferSize;
|
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DWORD expectedSoundBytesPerFrame = (soundOutput.samplesPerSecond * soundOutput.bytesPerSample) / gameUpdateHz;
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DWORD expectedFrameBoundaryByte = playCursor + expectedSoundBytesPerFrame;
|
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DWORD expectedSoundBytesPerFrame = (DWORD)((soundOutput.samplesPerSecond * soundOutput.bytesPerSample) / gameUpdateHz);
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real32 secondsLeftUntilFlip = targetSecondsPerFrame - fromBeginToAudioSeconds;
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DWORD expectedBytesUntilFlip = (DWORD)((secondsLeftUntilFlip/targetSecondsPerFrame) * (real32)expectedSoundBytesPerFrame);
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DWORD expectedFrameBoundaryByte = playCursor + expectedBytesUntilFlip;
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DWORD safeWriteCursor = writeCursor;
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if (safeWriteCursor < playCursor) {
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@@ -785,25 +779,7 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
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soundBuffer.samplesPerSecond = soundOutput.samplesPerSecond;
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soundBuffer.sampleCount = bytesToWrite / soundOutput.bytesPerSample;
|
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soundBuffer.samples = samples;
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game.getSoundSamples(&gameMemory, &soundBuffer);
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#if HANDMADE_INTERNAL
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Assert(debugTimeMarkerIndex < ArrayCount(debugMarkers));
|
||||
|
||||
Win32DebugTimeMarker *marker = &debugMarkers[debugTimeMarkerIndex++];
|
||||
|
||||
DWORD unwrappedWriteCursor = writeCursor;
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||||
if (unwrappedWriteCursor < targetCursor) {
|
||||
unwrappedWriteCursor += soundOutput.secondaryBufferSize;
|
||||
}
|
||||
audioLatencyBytes = unwrappedWriteCursor - playCursor;
|
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audioLatencySeconds = (((real32)audioLatencyBytes / (real32)soundOutput.bytesPerSample) / (real32)soundOutput.samplesPerSecond);
|
||||
|
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if (debugTimeMarkerIndex >= ArrayCount(debugMarkers)) {
|
||||
debugTimeMarkerIndex = 0;
|
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}
|
||||
|
||||
globalSecondaryBuffer->GetCurrentPosition(&marker->playCursor, &marker->writeCursor);
|
||||
#endif
|
||||
game.getSoundSamples(&threadCtx, &gameMemory, &soundBuffer);
|
||||
win32FillSoundBuffer(&soundOutput, byteToLock, bytesToWrite, &soundBuffer);
|
||||
} else {
|
||||
soundIsValid = false;
|
||||
@@ -827,10 +803,6 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
|
||||
|
||||
lastWorkCounter = win32GetWallClock();
|
||||
|
||||
#if HANDMADE_INTERNAL
|
||||
win32DebugSyncDisplay(&globalBackBuffer, ArrayCount(debugMarkers), debugMarkers, &soundOutput, targetSecondsPerFrame);
|
||||
#endif
|
||||
|
||||
win32DrawBufferInWindow(&globalBackBuffer, window);
|
||||
flipWallClock = win32GetWallClock();
|
||||
|
||||
|
||||
@@ -24,11 +24,6 @@ struct Win32SoundOutput {
|
||||
int safetyBytes;
|
||||
};
|
||||
|
||||
struct Win32DebugTimeMarker {
|
||||
DWORD playCursor;
|
||||
DWORD writeCursor;
|
||||
};
|
||||
|
||||
struct Win32RecordedInput {
|
||||
int inputCount;
|
||||
GameInput *inputStream;
|
||||
@@ -42,3 +37,12 @@ struct Win32State {
|
||||
uint64 gameMemoryTotalSize;
|
||||
void *gameMemoryBlock;
|
||||
};
|
||||
|
||||
struct Win32GameCode {
|
||||
HMODULE gameCodeLib;
|
||||
GameUpdateAndRenderFn *updateAndRender;
|
||||
GameGetSoundSamplesFn *getSoundSamples;
|
||||
bool isValid;
|
||||
FILETIME lastWriteTime;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user