update
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@@ -125,7 +125,8 @@ struct GameState {
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};
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// === Game to platform services ===
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void gameUpdateAndRender(GameMemory *memory, GameInput *input, GameOffscreenBuffer *videoBuf, GameSoundOutputBuffer *soundBuf);
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internal void gameUpdateAndRender(GameMemory *memory, GameInput *input, GameOffscreenBuffer *videoBuf);
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internal void gameGetSoundSamples(GameMemory *memory, GameSoundOutputBuffer *soundBuf);
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// === Platform to game services ===
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#if HANDMADE_INTERNAL
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