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@@ -1,10 +1,31 @@
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#include <cstdarg>
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#include <cstdio>
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#include <cstdlib>
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#include <windows.h>
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#include <windows.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <Xinput.h>
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#include <dsound.h>
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#include <math.h>
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#define internal static // for functions
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#define internal static // for functions
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#define local_persist static // for static variables in a scope
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#define local_persist static // for static variables in a scope
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#define global static // for global variables
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#define global static // for global variables
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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typedef int8_t int8;
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typedef int16_t int16;
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typedef int32_t int32;
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typedef int64_t int64;
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typedef float real32;
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typedef double real64;
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typedef int32_t bool32;
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struct Win32OffscreenBuffer {
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struct Win32OffscreenBuffer {
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BITMAPINFO info;
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BITMAPINFO info;
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void *memory;
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void *memory;
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@@ -18,25 +39,46 @@ struct Win32WindowDimensions {
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int height;
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int height;
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};
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};
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#define PI32 3.141592653589f
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global ATOM HH_CTRLW;
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global bool running;
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global bool running;
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global Win32OffscreenBuffer globalBackBuffer;
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global Win32OffscreenBuffer globalBackBuffer;
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global LPDIRECTSOUNDBUFFER globalSecondaryBuffer;
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typedef uint8_t uint8;
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void debug_printf(char* format, ...) {
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typedef uint16_t uint16;
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int bufsize = strlen(format)*10;
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typedef uint32_t uint32;
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char *output = (char*)malloc(bufsize);
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typedef uint64_t uint64;
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va_list list;
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typedef int8_t int8;
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va_start(list, format);
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typedef int16_t int16;
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vsprintf_s(output, bufsize, format, list);
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typedef int32_t int32;
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OutputDebugStringA(output);
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typedef int64_t int64;
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free(output);
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}
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internal void renderWeirdGradient(Win32OffscreenBuffer buffer, int xOffset, int yOffset) {
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// XInputGetState
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#define X_INPUT_GET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_STATE *pState)
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typedef X_INPUT_GET_STATE(XInputGetStateFn);
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X_INPUT_GET_STATE(XInputGetStateStub) { return ERROR_DEVICE_NOT_CONNECTED; }
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global XInputGetStateFn *XInputGetStateDyn = XInputGetStateStub;
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#define XInputGetState XInputGetStateDyn
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// XInputSetState
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#define X_INPUT_SET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration)
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typedef X_INPUT_SET_STATE(XInputSetStateFn);
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X_INPUT_SET_STATE(XInputSetStateStub) { return ERROR_DEVICE_NOT_CONNECTED; }
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global XInputSetStateFn *XInputSetStateDyn = XInputSetStateStub;
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#define XInputSetState XInputSetStateDyn
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typedef HRESULT WINAPI DirectSoundCreateFn(LPCGUID pcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter);
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internal void renderWeirdGradient(Win32OffscreenBuffer *buffer, int xOffset, int yOffset) {
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int bytesPerPixel = 4;
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int bytesPerPixel = 4;
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int pitch = buffer.width*bytesPerPixel;
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int pitch = buffer->width*bytesPerPixel;
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uint8 *row = (uint8*)buffer.memory;
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uint8 *row = (uint8 *)buffer->memory;
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for (int y = 0; y < buffer.height; y++) {
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for (int y = 0; y < buffer->height; y++) {
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uint32 *pixel = (uint32*)row;
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uint32 *pixel = (uint32*)row;
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for (int x = 0; x < buffer.width; x++) {
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for (int x = 0; x < buffer->width; x++) {
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uint8 blue = x + xOffset;
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uint8 blue = x + xOffset;
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uint8 green = y + yOffset;
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uint8 green = y + yOffset;
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*pixel++ = (green << 8) | blue;
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*pixel++ = (green << 8) | blue;
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@@ -54,22 +96,18 @@ internal void resizeDIBSection(Win32OffscreenBuffer *buffer, int width, int heig
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buffer->height = height;
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buffer->height = height;
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buffer->bytesPerPixel = 4;
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buffer->bytesPerPixel = 4;
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buffer->info = {
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buffer->info.bmiHeader.biSize = sizeof(buffer->info.bmiHeader);
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.bmiHeader = {
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buffer->info.bmiHeader.biWidth = buffer->width;
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.biSize = sizeof(buffer->info.bmiHeader),
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buffer->info.bmiHeader.biHeight = -buffer->height;
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.biWidth = buffer->width,
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buffer->info.bmiHeader.biPlanes = 1;
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.biHeight = -buffer->height,
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buffer->info.bmiHeader.biBitCount = 32;
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.biPlanes = 1,
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buffer->info.bmiHeader.biCompression = BI_RGB;
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.biBitCount = 32,
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.biCompression = BI_RGB,
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},
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};
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int bitmapSize = buffer->width*buffer->height*buffer->bytesPerPixel;
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int bitmapSize = buffer->width*buffer->height*buffer->bytesPerPixel;
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buffer->memory = VirtualAlloc(NULL, bitmapSize, MEM_COMMIT, PAGE_READWRITE);
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buffer->memory = VirtualAlloc(NULL, bitmapSize, MEM_COMMIT, PAGE_READWRITE);
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}
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}
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Win32WindowDimensions win32GetWindowDimensions(HWND window) {
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internal Win32WindowDimensions win32GetWindowDimensions(HWND window) {
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Win32WindowDimensions result;
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Win32WindowDimensions result;
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RECT clientRect;
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RECT clientRect;
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GetClientRect(window, &clientRect);
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GetClientRect(window, &clientRect);
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@@ -78,19 +116,78 @@ Win32WindowDimensions win32GetWindowDimensions(HWND window) {
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return result;
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return result;
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}
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}
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void win32DrawBufferInWindow(Win32OffscreenBuffer buffer, HWND window) {
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internal void win32DrawBufferInWindow(Win32OffscreenBuffer *buffer, HWND window) {
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Win32WindowDimensions winDims = win32GetWindowDimensions(window);
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Win32WindowDimensions winDims = win32GetWindowDimensions(window);
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StretchDIBits(
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StretchDIBits(
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GetDC(window),
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GetDC(window),
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0, 0, winDims.width, winDims.height,
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0, 0, winDims.width, winDims.height,
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0, 0, buffer.width, buffer.height,
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0, 0, buffer->width, buffer->height,
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buffer.memory,
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buffer->memory,
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&buffer.info,
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&buffer->info,
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DIB_RGB_COLORS,
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DIB_RGB_COLORS,
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SRCCOPY
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SRCCOPY
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);
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);
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}
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}
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internal void win32LoadXInput() {
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HMODULE xInputLib = LoadLibrary("xinput1_4.dll");
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if (!xInputLib) {
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xInputLib = LoadLibrary("xinput1_3.dll");
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}
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if (xInputLib) {
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XInputGetState = (XInputGetStateFn *)GetProcAddress(xInputLib, "XInputGetState");
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XInputSetState = (XInputSetStateFn *)GetProcAddress(xInputLib, "XInputSetState");
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}
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}
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internal void win32InitSound(HWND window, int32 samplesPerSec, int bufferSize) {
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HMODULE dSoundLibrary = LoadLibraryA("dsound.dll");
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if (dSoundLibrary) {
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DirectSoundCreateFn *DirectSoundCreate = (DirectSoundCreateFn*)GetProcAddress(dSoundLibrary, "DirectSoundCreate");
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LPDIRECTSOUND DirectSound;
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if (DirectSoundCreate && SUCCEEDED(DirectSoundCreate(0, &DirectSound, 0))) {
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WAVEFORMATEX waveFormat = {};
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nChannels = 2;
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waveFormat.nSamplesPerSec = samplesPerSec;
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waveFormat.wBitsPerSample = 16;
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waveFormat.nBlockAlign = (waveFormat.nChannels*waveFormat.wBitsPerSample) / 8;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec*waveFormat.nBlockAlign;
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waveFormat.cbSize = 0;
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if (SUCCEEDED(DirectSound->SetCooperativeLevel(window, DSSCL_PRIORITY))) {
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DSBUFFERDESC bufferDescription = {};
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bufferDescription.dwSize = sizeof(bufferDescription);
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bufferDescription.dwFlags = DSBCAPS_PRIMARYBUFFER;
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LPDIRECTSOUNDBUFFER primaryBuffer;
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if (SUCCEEDED(DirectSound->CreateSoundBuffer(&bufferDescription, &primaryBuffer, 0))) {
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if (SUCCEEDED(primaryBuffer->SetFormat(&waveFormat))) {
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OutputDebugStringA("Primary buffer format was set.\n");
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} else {
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//No sound! (?)
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}
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}
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} else {
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// No sound! (?)
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}
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DSBUFFERDESC bufferDescription = {};
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bufferDescription.dwSize = sizeof(bufferDescription);
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bufferDescription.dwFlags = 0;
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bufferDescription.dwBufferBytes = bufferSize;
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bufferDescription.lpwfxFormat = &waveFormat;
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if (SUCCEEDED(DirectSound->CreateSoundBuffer(&bufferDescription, &globalSecondaryBuffer, 0))) {
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OutputDebugStringA("Secondary buffer created successfully!\n");
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}
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} else {
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// No sound! (?)
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}
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}
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}
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LRESULT mainWindowCallback(
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LRESULT mainWindowCallback(
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HWND window,
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HWND window,
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UINT message,
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UINT message,
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@@ -103,7 +200,7 @@ LRESULT mainWindowCallback(
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} break;
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} break;
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case WM_DESTROY: {
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case WM_DESTROY: {
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//OutputDebugStringA("WM_DESTROY\n");
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OutputDebugStringA("WM_DESTROY\n");
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} break;
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} break;
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case WM_CLOSE: {
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case WM_CLOSE: {
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@@ -117,34 +214,109 @@ LRESULT mainWindowCallback(
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int y = paint.rcPaint.top;
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int y = paint.rcPaint.top;
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int width = paint.rcPaint.right - paint.rcPaint.left;
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int width = paint.rcPaint.right - paint.rcPaint.left;
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int height = paint.rcPaint.bottom - paint.rcPaint.top;
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int height = paint.rcPaint.bottom - paint.rcPaint.top;
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win32DrawBufferInWindow(globalBackBuffer, window);
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win32DrawBufferInWindow(&globalBackBuffer, window);
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EndPaint(window, &paint);
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EndPaint(window, &paint);
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} break;
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} break;
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case WM_ACTIVATEAPP: {
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case WM_ACTIVATEAPP: {
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running = false;
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} break;
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case WM_HOTKEY: {
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if (wParam == HH_CTRLW) {
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running = false;
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}
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} break;
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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case WM_KEYUP:
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case WM_KEYDOWN: {
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uint32 VKCode = wParam;
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bool wasDown = (lParam & (1 << 30)) != 0;
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bool isDown = (lParam & (1 << 31)) == 0;
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if (wasDown != isDown) {
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if (VKCode == 'W') {
|
|
|
|
|
|
|
|
} else if (VKCode == 'A') {
|
|
|
|
|
|
|
|
} else if (VKCode == 'S') {
|
|
|
|
|
|
|
|
} else if (VKCode == 'D') {
|
|
|
|
|
|
|
|
} else if (VKCode == 'Q') {
|
|
|
|
|
|
|
|
} else if (VKCode == 'E') {
|
|
|
|
|
|
|
|
} else if (VKCode == VK_ESCAPE) {
|
|
|
|
|
|
|
|
} else if (VKCode == VK_UP) {
|
|
|
|
|
|
|
|
} else if (VKCode == VK_LEFT) {
|
|
|
|
|
|
|
|
} else if (VKCode == VK_DOWN) {
|
|
|
|
|
|
|
|
} else if (VKCode == VK_RIGHT) {
|
|
|
|
|
|
|
|
} else if (VKCode == VK_SPACE) {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool32 altKeyWasDown = lParam & (1 << 29);
|
|
|
|
|
|
|
|
if (altKeyWasDown && VKCode == VK_F4) {
|
|
|
|
|
|
|
|
running = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
} break;
|
|
|
|
|
|
|
|
|
|
|
|
default: {
|
|
|
|
default: {
|
|
|
|
result = DefWindowProcA(window, message, wParam, lParam);
|
|
|
|
result = DefWindowProcA(window, message, wParam, lParam);
|
|
|
|
//OutputDebugStringA("default\n");
|
|
|
|
|
|
|
|
} break;
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct Win32SoundOutput {
|
|
|
|
|
|
|
|
int samplesPerSecond;
|
|
|
|
|
|
|
|
int toneHz;
|
|
|
|
|
|
|
|
int wavePeriod;
|
|
|
|
|
|
|
|
int16 toneVolume;
|
|
|
|
|
|
|
|
uint32 runningSampleIndex;
|
|
|
|
|
|
|
|
int bytesPerSample;
|
|
|
|
|
|
|
|
int secondaryBufferSize;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
internal void win32FillSoundBuffer(Win32SoundOutput *soundOutput, DWORD byteToLock, DWORD bytesToWrite) {
|
|
|
|
|
|
|
|
VOID *region1;
|
|
|
|
|
|
|
|
DWORD region1Size;
|
|
|
|
|
|
|
|
VOID *region2;
|
|
|
|
|
|
|
|
DWORD region2Size;
|
|
|
|
|
|
|
|
HRESULT lock = globalSecondaryBuffer->Lock(byteToLock, bytesToWrite, ®ion1, ®ion1Size, ®ion2, ®ion2Size, 0);
|
|
|
|
|
|
|
|
if (SUCCEEDED(lock)) {
|
|
|
|
|
|
|
|
DWORD region1SampleCount = region1Size/soundOutput->bytesPerSample;
|
|
|
|
|
|
|
|
int16 *sampleOut = (int16*)region1;
|
|
|
|
|
|
|
|
for (DWORD sampleIndex = 0; sampleIndex < region1SampleCount; sampleIndex++) {
|
|
|
|
|
|
|
|
real32 t = 2.0f * PI32 * (real32)soundOutput->runningSampleIndex / (real32)soundOutput->wavePeriod;
|
|
|
|
|
|
|
|
int16 sampleValue = (int16)(sin(t) * (real32)soundOutput->toneVolume);
|
|
|
|
|
|
|
|
*sampleOut++ = sampleValue;
|
|
|
|
|
|
|
|
*sampleOut++ = sampleValue;
|
|
|
|
|
|
|
|
soundOutput->runningSampleIndex++;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD region2SampleCount = region2Size/soundOutput->bytesPerSample;
|
|
|
|
|
|
|
|
sampleOut = (int16*)region2;
|
|
|
|
|
|
|
|
for (DWORD sampleIndex = 0; sampleIndex < region2SampleCount; sampleIndex++) {
|
|
|
|
|
|
|
|
real32 t = 2.0f * PI32 * (real32)soundOutput->runningSampleIndex / (real32)soundOutput->wavePeriod;
|
|
|
|
|
|
|
|
int16 sampleValue = (int16)(sin(t) * soundOutput->toneVolume);
|
|
|
|
|
|
|
|
*sampleOut++ = sampleValue;
|
|
|
|
|
|
|
|
*sampleOut++ = sampleValue;
|
|
|
|
|
|
|
|
soundOutput->runningSampleIndex++;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
globalSecondaryBuffer->Unlock(region1, region1Size, region2, region2Size);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
OutputDebugStringA("No lock!\n");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int APIENTRY WinMain(
|
|
|
|
int APIENTRY WinMain(
|
|
|
|
HINSTANCE instance,
|
|
|
|
HINSTANCE instance,
|
|
|
|
HINSTANCE prevInstance,
|
|
|
|
HINSTANCE prevInstance,
|
|
|
|
PSTR commandLine,
|
|
|
|
PSTR commandLine,
|
|
|
|
int commandShow
|
|
|
|
int commandShow
|
|
|
|
) {
|
|
|
|
) {
|
|
|
|
WNDCLASS windowClass = {
|
|
|
|
win32LoadXInput();
|
|
|
|
.style = CS_VREDRAW | CS_HREDRAW,
|
|
|
|
|
|
|
|
.lpfnWndProc = &mainWindowCallback,
|
|
|
|
WNDCLASSA windowClass = {};
|
|
|
|
.hInstance = instance,
|
|
|
|
windowClass.style = CS_VREDRAW | CS_HREDRAW;
|
|
|
|
.lpszClassName = "HandmadeHeroWindowClass",
|
|
|
|
windowClass.lpfnWndProc = &mainWindowCallback;
|
|
|
|
};
|
|
|
|
windowClass.hInstance = instance;
|
|
|
|
|
|
|
|
windowClass.lpszClassName = "HandmadeHeroWindowClass";
|
|
|
|
|
|
|
|
|
|
|
|
resizeDIBSection(&globalBackBuffer, 1280, 720);
|
|
|
|
resizeDIBSection(&globalBackBuffer, 1280, 720);
|
|
|
|
|
|
|
|
|
|
|
|
@@ -164,22 +336,94 @@ int APIENTRY WinMain(
|
|
|
|
NULL
|
|
|
|
NULL
|
|
|
|
);
|
|
|
|
);
|
|
|
|
if (window) {
|
|
|
|
if (window) {
|
|
|
|
|
|
|
|
HH_CTRLW = GlobalAddAtomA("HH_CTRLW");
|
|
|
|
|
|
|
|
RegisterHotKey(window, HH_CTRLW, MOD_CONTROL, 'W');
|
|
|
|
|
|
|
|
|
|
|
|
MSG message;
|
|
|
|
MSG message;
|
|
|
|
running = true;
|
|
|
|
running = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// graphics test
|
|
|
|
int xOffset = 0;
|
|
|
|
int xOffset = 0;
|
|
|
|
int yOffset = 0;
|
|
|
|
int yOffset = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// sound test
|
|
|
|
|
|
|
|
Win32SoundOutput soundOutput = {};
|
|
|
|
|
|
|
|
soundOutput.samplesPerSecond = 48000;
|
|
|
|
|
|
|
|
soundOutput.toneHz = 440; // A above middle C
|
|
|
|
|
|
|
|
soundOutput.wavePeriod = soundOutput.samplesPerSecond / soundOutput.toneHz;
|
|
|
|
|
|
|
|
soundOutput.toneVolume = 6000;
|
|
|
|
|
|
|
|
soundOutput.runningSampleIndex = 0;
|
|
|
|
|
|
|
|
soundOutput.bytesPerSample = sizeof(int16)*2;
|
|
|
|
|
|
|
|
soundOutput.secondaryBufferSize = soundOutput.samplesPerSecond*soundOutput.bytesPerSample;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
win32InitSound(window, soundOutput.samplesPerSecond, soundOutput.secondaryBufferSize);
|
|
|
|
|
|
|
|
win32FillSoundBuffer(&soundOutput, 0, soundOutput.secondaryBufferSize);
|
|
|
|
|
|
|
|
globalSecondaryBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
|
|
|
|
|
|
|
|
|
|
|
while (running) {
|
|
|
|
while (running) {
|
|
|
|
while(PeekMessageA(&message, NULL, NULL, NULL, PM_REMOVE)) {
|
|
|
|
while (PeekMessageA(&message, NULL, NULL, NULL, PM_REMOVE)) {
|
|
|
|
if (message.message == WM_QUIT) {
|
|
|
|
if (message.message == WM_QUIT) {
|
|
|
|
running = false;
|
|
|
|
running = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
TranslateMessage(&message);
|
|
|
|
TranslateMessage(&message);
|
|
|
|
DispatchMessage(&message);
|
|
|
|
DispatchMessage(&message);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
renderWeirdGradient(globalBackBuffer, xOffset, yOffset);
|
|
|
|
|
|
|
|
win32DrawBufferInWindow(globalBackBuffer, window);
|
|
|
|
XINPUT_STATE controllerState;
|
|
|
|
xOffset++;
|
|
|
|
for (DWORD controllerIndex = 0; controllerIndex < XUSER_MAX_COUNT; controllerIndex++) {
|
|
|
|
yOffset++;
|
|
|
|
if (XInputGetState(controllerIndex, &controllerState) == ERROR_SUCCESS) {
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// controller not available
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
XINPUT_GAMEPAD *Pad = &controllerState.Gamepad;
|
|
|
|
|
|
|
|
bool up = (Pad->wButtons & XINPUT_GAMEPAD_DPAD_UP);
|
|
|
|
|
|
|
|
bool down = (Pad->wButtons & XINPUT_GAMEPAD_DPAD_DOWN);
|
|
|
|
|
|
|
|
bool left = (Pad->wButtons & XINPUT_GAMEPAD_DPAD_LEFT);
|
|
|
|
|
|
|
|
bool right = (Pad->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT);
|
|
|
|
|
|
|
|
bool start = (Pad->wButtons & XINPUT_GAMEPAD_START);
|
|
|
|
|
|
|
|
bool back = (Pad->wButtons & XINPUT_GAMEPAD_BACK);
|
|
|
|
|
|
|
|
bool leftShoulder = (Pad->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
|
|
|
|
|
|
|
|
bool rightShoulder = (Pad->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
|
|
|
|
|
|
|
bool aButton = (Pad->wButtons & XINPUT_GAMEPAD_A);
|
|
|
|
|
|
|
|
bool bButton = (Pad->wButtons & XINPUT_GAMEPAD_B);
|
|
|
|
|
|
|
|
bool xButton = (Pad->wButtons & XINPUT_GAMEPAD_X);
|
|
|
|
|
|
|
|
bool yButton = (Pad->wButtons & XINPUT_GAMEPAD_Y);
|
|
|
|
|
|
|
|
int16 stickX = Pad->sThumbLX;
|
|
|
|
|
|
|
|
int16 stickY = Pad->sThumbLY;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float stickYNorm = 0;
|
|
|
|
|
|
|
|
float stickXNorm = 0;
|
|
|
|
|
|
|
|
if (stickY != 0 && abs(stickY) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
|
|
|
|
|
|
|
stickYNorm = stickY / 32767.0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stickX != 0 && abs(stickX) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
|
|
|
|
|
|
|
stickXNorm = stickX / 32767.0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
yOffset += stickY/5000;
|
|
|
|
|
|
|
|
xOffset -= stickX/5000;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
renderWeirdGradient(&globalBackBuffer, xOffset, yOffset);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Sound test
|
|
|
|
|
|
|
|
DWORD playCursor;
|
|
|
|
|
|
|
|
DWORD writeCursor;
|
|
|
|
|
|
|
|
if (SUCCEEDED(globalSecondaryBuffer->GetCurrentPosition(&playCursor, &writeCursor))) {
|
|
|
|
|
|
|
|
DWORD byteToLock = (soundOutput.runningSampleIndex*soundOutput.bytesPerSample) % soundOutput.secondaryBufferSize;
|
|
|
|
|
|
|
|
DWORD bytesToWrite;
|
|
|
|
|
|
|
|
if (byteToLock == playCursor) {
|
|
|
|
|
|
|
|
bytesToWrite = 0;
|
|
|
|
|
|
|
|
} else if (byteToLock > playCursor) {
|
|
|
|
|
|
|
|
bytesToWrite = soundOutput.secondaryBufferSize - byteToLock + playCursor;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
bytesToWrite = playCursor - byteToLock;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
win32FillSoundBuffer(&soundOutput, byteToLock, bytesToWrite);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
win32DrawBufferInWindow(&globalBackBuffer, window);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
// failed
|
|
|
|
// failed
|
|
|
|
|