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@@ -97,6 +97,8 @@ struct GameOffscreenBuffer {
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void *memory;
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int width;
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int height;
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int bytesPerPixel;
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int pitch; // Bytes per row
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};
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struct GameButtonState {
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@@ -151,6 +153,8 @@ struct GameState {
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int greenOffset;
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int blueOffset;
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real32 tSine;
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int playerY;
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int playerX;
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};
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// === Game to platform services ===
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