update
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@@ -1,9 +1,9 @@
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@echo off
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if NOT EXIST .\build mkdir .\build
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pushd .\build
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cl ^
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set commonLinkerFlags= -opt:ref user32.lib Gdi32.lib winmm.lib
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set commonCompilerFlags=^
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-MT %= Make sure the C runtime library is statically linked =%^
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-Fmwin32_handmade.map %= Create a map file =%^
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-Gm- %= Turns off incremently building =%^
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-nologo %= No one cares you made the compiler Microsoft =%^
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-Oi %= Always use intrinsics =%^
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@@ -12,10 +12,12 @@ cl ^
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-WX -W4 -wd4201 -wd4100 -wd4189 %= Compiler warnings, -WX warnings as errors, -W4 warning level 4, -wdXXXX disable warning XXXX =%^
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-DHANDMADE_INTERNAL=1 -DHANDMADE_SLOW=1 -DHANDMADE_WIN32=1 %= Custom #defines =%^
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-FC %= Full path of source code file in diagnostics =%^
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-Zi %= Generate debugger info =%^
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-Fe:handmade.exe ..\src\win32_handmade.cpp %= Output filename, input filename =%^
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user32.lib Gdi32.lib winmm.lib %= Linked libraries =%^
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/link -subsystem:windows,5.1 %= Linker stuff =%
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-Zi %= Generate debugger info =%
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pushd .\build
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cl %commonCompilerFlags% -Fe:handmade.dll ..\src\handmade.cpp -Fmhandmade.map /link /DLL /EXPORT:gameGetSoundSamples /EXPORT:gameUpdateAndRender
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cl %commonCompilerFlags% -Fe:handmade_win32.exe ..\src\win32_handmade.cpp -Fmwin32_handmade.map /link %commonLinkerFlags%
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popd
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exit /b
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