Files
djstdlib/app.c
2025-11-28 19:35:09 +01:00

123 lines
3.8 KiB
C

#define DJSTD_BASIC_ENTRY
#include "core.c"
#include "signal.h"
#include "stdlib.h"
Server *server = NULL;
void handleSigint(int dummy) {
if (server) {
println("");
println("Closing server socket.");
serverClose(server);
println("Success.");
}
signal(SIGINT, SIG_DFL);
raise(SIGINT);
}
int djstd_entry(Arena *arena, StringList args) {
signal(SIGINT, &handleSigint);
bool isServer = strEql(args.data[0], s("server"));
bool isClient = strEql(args.data[0], s("client"));
if (!isServer && !isClient || args.length < 2) {
println("Usage: [type] [port] ([remote_address])");
println("[type] is either 'server' or 'client'");
println("[remote_address] can be given if a client app, default is loopback");
return 0;
}
int port = 8080;
Int32Result portParsed = parsePositiveInt(args.data[1]);
if (portParsed.valid) {
port = portParsed.result;
}
string addr = s("::1");
if (!isServer && args.length > 2) {
if (args.data[2].length > 0) {
addr = args.data[2];
}
}
if (isServer) {
println("Starting server on port %d", port);
Server myserver = serverInit((ServerInitInfo){
.concurrentClients=2,
.port=port,
.memory=Megabytes(64),
});
server = &myserver;
serverListen(&myserver);
Socket *client1 = serverAccept(&myserver);
Socket *client2 = serverAccept(&myserver);
Forever {
string message = s("Hello. You are client 1.\n");
socketWrite(client1, message.str, message.length);
message = s("Hello. You are client 2.\n");
socketWrite(client2, message.str, message.length);
string buf = PushStringFill(arena, 256, 0);
uint64 bytesRead = socketRead(client1, buf.str, buf.length - 1);
if (bytesRead > 0) {
buf.length = bytesRead;
string message = strSplit(arena, s("\n"), buf).data[0];
message = strPrintf(arena, "Client 1 said: %S\n", message);
println("%S", message);
socketWrite(client2, message.str, message.length);
println("Saying goodbye to everyone");
message = s("Goodbye\n");
socketWrite(client1, message.str, message.length);
socketWrite(client2, message.str, message.length);
break;
}
}
socketClose(client1);
socketClose(client2);
serverClose(&myserver);
} else {
println("Connecting to socket at %S on port %d", addr, port);
Socket sock = socketConnect(arena, (SocketConnectInfo){ .address=addr, .port=port });
if (sock.closed) {
println("Connection error. Closing.");
} else {
string message;
uint64 bytesWritten;
string buf = PushStringFill(arena, 256, 0);
socketRead(&sock, buf.str, buf.length);
string messageReceived = strSplit(arena, s("\n"), buf).data[0];
println("%S", strPrintf(arena, "Server said: %S", messageReceived));
if (strEql(messageReceived, s("Hello. You are client 1."))) {
string broadcast = s("HELLO WORLD!!!!\n");
socketWrite(&sock, broadcast.str, broadcast.length);
}
Forever {
socketRead(&sock, buf.str, buf.length);
messageReceived = strSplit(arena, s("\n"), buf).data[0];
println("Server said: %S", messageReceived);
if (strEql(messageReceived, s("Goodbye"))) {
println("Quitting");
break;
}
}
}
socketClose(&sock);
}
return 0;
}