#define RAYMATH_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION #define STB_TRUETYPE_IMPLEMENTATION #define TINYOBJ_LOADER_C_IMPLEMENTATION #include "platform.c" #include "render.c" #include "ui.c" #include "debug.c" #include "geometry.c" #include "Mesh.c" #include "Shader.c" #include "Texture.c" #include "Color.c" #include "world/world.c"