added simple socket server

This commit is contained in:
Daniel Ledda
2025-11-27 23:45:15 +01:00
parent cbedadd36e
commit 9b772e2046
5 changed files with 187 additions and 34 deletions

View File

@@ -9,6 +9,12 @@
#include "stdio.h"
#include "pthread.h"
#include "sys/socket.h"
#include "netinet/in.h"
#include "stdlib.h"
#include "arpa/inet.h"
void *os_alloc(size_t capacity) {
return mmap(0, capacity, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
}
@@ -106,4 +112,74 @@ OS_Thread os_createThread(void *(*entry)(void *), void *ctx) {
return (OS_Thread){ .id=handle };
}
Server serverInit(ServerInitInfo info) {
Arena *arena = arenaAlloc(info.memory);
struct sockaddr_in6 *serverAddr = PushStructZero(arena, struct sockaddr_in6);
serverAddr->sin6_family = AF_INET6;
serverAddr->sin6_port = htons(info.port);
serverAddr->sin6_addr = in6addr_loopback;
Server server = {
.arena=arena,
.serverAddressData=(Address *)serverAddr,
.clients=PushListZero(arena, ClientList, info.concurrentClients),
.listening=false,
.serverPort=info.port,
.socket=(Socket *)(uint64)socket(AF_INET6, SOCK_STREAM, 0 /* IPPROTO_TCP */),
};
int bindErr = bind((int)(uint64)server.socket, (struct sockaddr *)serverAddr, sizeof(*serverAddr));
if (bindErr == -1) {
// TODO(dledda): handle err
}
return server;
}
void serverListen(Server *s) {
int listenErr = listen((uint64)s->socket, s->clients.capacity);
if (listenErr == -1) {
// TODO(dledda): handle err
}
}
Client *serverAccept(Server *s) {
struct sockaddr_in6 *clientAddr = PushStructZero(s->arena, struct sockaddr_in6);
socklen_t clientAddrLen = sizeof(*clientAddr);
uint64 clientSock = accept((int)(uint64)s->socket, (struct sockaddr *)clientAddr, &clientAddrLen);
if (clientSock == -1) {
// TODO(dledda): handle err
}
if (s->clients.length < s->clients.capacity) {
AppendList(&s->clients, ((Client){
.socket=(Socket *)(uint64)clientSock,
.clientAddressData=(Address *)clientAddr,
}));
}
return &s->clients.data[s->clients.length - 1];
}
uint64 clientRead(Client *client, void *dest, size_t bytes) {
int bytesRead = read((uint64)client->socket, dest, bytes);
if (bytesRead == -1) {
// TODO(dledda): handle err
}
return bytesRead;
}
void clientWrite(Client *client) {
}
void clientClose(Client *client) {
close((int)(uint64)client->socket);
}
void serverClose(Server *s) {
close((int)(uint64)s->socket);
}
#endif