working chat app example with some rough edges
This commit is contained in:
269
app.c
269
app.c
@@ -1,121 +1,208 @@
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#include "core.h"
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#define DJSTD_BASIC_ENTRY
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#include "core.c"
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#include "signal.h"
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#include "stdlib.h"
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Server *server = NULL;
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Server *openServer = NULL;
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SocketList *openSockets = NULL;
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void handleSigint(int dummy) {
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if (server) {
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if (openServer) {
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println("");
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println("Closing server socket.");
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serverClose(server);
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serverClose(openServer);
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println("Success.");
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}
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if (openSockets && openSockets->length) {
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println("");
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println("Closing open sockets.");
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for (EachEl(*openSockets, Socket, socket)) {
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socketClose(socket);
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}
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println("Success.");
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}
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signal(SIGINT, SIG_DFL);
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raise(SIGINT);
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}
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typedef struct ChatClient ChatClient;
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struct ChatClient {
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Socket *socket;
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string nickname;
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};
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DefineList(ChatClient, ChatClient);
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void startServer(Arena *arena, int32 port) {
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println("Starting server...");
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Server server = serverInit((ServerInitInfo){
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.concurrentClients=2,
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.port=port,
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.memory=Megabytes(64),
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.maxEvents=64,
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});
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openServer = &server;
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serverListen(&server);
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if (server.listening) {
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println("Listening on port %d", port);
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}
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Arena *serverLoopArena = arenaAlloc(Megabytes(64));
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ChatClientList chatClients = PushListZero(arena, ChatClientList, 256);
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Forever {
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ServerEvent *nextEvent;
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do {
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nextEvent = serverGetNextEvent(&server);
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switch (nextEvent->type) {
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case ServerEventType_AcceptClient: {
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Socket *client = serverAccept(&server);
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if (client != NULL) {
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println("New client connected from %d", client->address);
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}
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break;
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};
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case ServerEventType_ClientMessage: {
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StringResult clientMsg = socketReadStr(serverLoopArena, nextEvent->tClientMessage.client);
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ChatClient *chatClient = NULL;
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if (clientMsg.valid) {
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if (strStartsWith(clientMsg.result, s("hello-"))) {
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StringList nickSplit = strSplit(serverLoopArena, s("-"), clientMsg.result);
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if (nickSplit.length == 2 && nickSplit.data[1].length > 0) {
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string newNick = PushString(arena, nickSplit.data[1].length);
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newNick.length = nickSplit.data[1].length;
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memcpy(newNick.str, nickSplit.data[1].str, nickSplit.data[1].length);
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ChatClient newChatClient = (ChatClient){
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.socket=nextEvent->tClientMessage.client,
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.nickname=newNick,
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};
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AppendList(&chatClients, newChatClient);
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println("Client from %d calls themselves \"%S\"", newChatClient.socket->address, newChatClient.nickname);
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}
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} else {
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for (EachEl(chatClients, ChatClient, maybeChatClient)) {
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if (maybeChatClient->socket->handle == nextEvent->tClientMessage.client->handle) {
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chatClient = maybeChatClient;
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}
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}
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if (chatClient != NULL) {
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if (strStartsWith(clientMsg.result, s("say-"))) {
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StringList saySplit = strSplit(arena, s("-"), clientMsg.result);
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if (saySplit.length == 2 && saySplit.data[1].length > 0) {
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string broadcast = strPrintf(serverLoopArena, "%S says:\n%S", chatClient->nickname, saySplit.data[1]);
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for (EachEl(server.clients, Socket, client)) {
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socketWriteStr(client, broadcast);
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}
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}
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} else {
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// Invalid client message
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}
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}
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}
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}
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break;
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};
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case ServerEventType_None: {
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break;
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};
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default:
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break;
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}
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} while (nextEvent != NULL);
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arenaFreeFrom(serverLoopArena, 0);
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}
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println("Shutting down chat.");
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serverClose(&server);
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}
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void clearStdInLn() {
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print("\r");
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print(ANSI_INSTRUCTION(J));
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}
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void clearStdInLnAfterInput() {
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print("\r");
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print(ANSI_INSTRUCTION(A));
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print(ANSI_INSTRUCTION(J));
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}
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void startClient(Arena *arena, string addr, int32 port, string nickname) {
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fcntl(0, F_SETFL, fcntl(0, F_GETFL) | O_NONBLOCK);
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println("Connecting to server at [%S]:%d with nickname \"%S\"", addr, port, nickname);
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Socket server = socketConnect(arena, (SocketConnectInfo){ .address=addr, .port=port });
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if (server.closed) {
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println("Connection error. Closing.");
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} else {
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println("Connected successfully");
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string message = strPrintf(arena, "hello-%S", nickname);
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CharList inputBuf = PushList(arena, CharList, 512);
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socketWriteStr(&server, message);
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print("(you)> ");
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Forever {
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Scratch scratch = scratchStart(&arena, 1);
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int32 numRead = read(0, inputBuf.data + inputBuf.length, inputBuf.capacity - inputBuf.length);
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if (numRead >= 0) {
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inputBuf.length += numRead;
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if (inputBuf.data[inputBuf.length - 1] == '\n') {
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clearStdInLnAfterInput();
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socketWriteStr(&server, strPrintf(scratch.arena, "say-%S", (string){.str=inputBuf.data,.length=inputBuf.length}));
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inputBuf.length = 0;
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}
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}
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StringResult serverMsg = socketReadStr(scratch.arena, &server);
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if (serverMsg.valid && serverMsg.result.length > 0) {
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clearStdInLn();
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println("%S", serverMsg.result);
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print("(you)> %S", (string){.str=inputBuf.data, inputBuf.length});
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}
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scratchEnd(scratch);
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}
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}
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socketClose(&server);
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}
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int djstd_entry(Arena *arena, StringList args) {
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signal(SIGINT, &handleSigint);
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bool argumentErr = true;
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bool isServer = strEql(args.data[0], s("server"));
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bool isClient = strEql(args.data[0], s("client"));
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if (!isServer && !isClient || args.length < 2) {
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println("Usage: [type] [port] ([remote_address])");
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println("[type] is either 'server' or 'client'");
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println("[remote_address] can be given if a client app, default is loopback");
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return 0;
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}
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int port = 8080;
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Int32Result portParsed = parsePositiveInt(args.data[1]);
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if (portParsed.valid) {
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port = portParsed.result;
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}
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string addr = s("::1");
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if (!isServer && args.length > 2) {
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if (args.data[2].length > 0) {
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addr = args.data[2];
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}
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}
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if (isServer) {
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println("Starting server on port %d", port);
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Server myserver = serverInit((ServerInitInfo){
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.concurrentClients=2,
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.port=port,
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.memory=Megabytes(64),
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});
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server = &myserver;
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serverListen(&myserver);
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Socket *client1 = serverAccept(&myserver);
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Socket *client2 = serverAccept(&myserver);
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Forever {
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string message = s("Hello. You are client 1.\n");
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socketWrite(client1, message.str, message.length);
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message = s("Hello. You are client 2.\n");
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socketWrite(client2, message.str, message.length);
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string buf = PushStringFill(arena, 256, 0);
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uint64 bytesRead = socketRead(client1, buf.str, buf.length - 1);
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if (bytesRead > 0) {
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buf.length = bytesRead;
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string message = strSplit(arena, s("\n"), buf).data[0];
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message = strPrintf(arena, "Client 1 said: %S\n", message);
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println("%S", message);
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socketWrite(client2, message.str, message.length);
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println("Saying goodbye to everyone");
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message = s("Goodbye\n");
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socketWrite(client1, message.str, message.length);
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socketWrite(client2, message.str, message.length);
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break;
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}
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Int32Result portParsed = parsePositiveInt(args.data[1]);
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if (portParsed.valid) {
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startServer(arena, portParsed.result);
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argumentErr = false;
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}
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socketClose(client1);
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socketClose(client2);
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serverClose(&myserver);
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} else {
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println("Connecting to socket at %S on port %d", addr, port);
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Socket sock = socketConnect(arena, (SocketConnectInfo){ .address=addr, .port=port });
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if (sock.closed) {
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println("Connection error. Closing.");
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} else {
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string message;
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uint64 bytesWritten;
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string buf = PushStringFill(arena, 256, 0);
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socketRead(&sock, buf.str, buf.length);
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string messageReceived = strSplit(arena, s("\n"), buf).data[0];
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println("%S", strPrintf(arena, "Server said: %S", messageReceived));
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if (strEql(messageReceived, s("Hello. You are client 1."))) {
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string broadcast = s("HELLO WORLD!!!!\n");
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socketWrite(&sock, broadcast.str, broadcast.length);
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}
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Forever {
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socketRead(&sock, buf.str, buf.length);
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messageReceived = strSplit(arena, s("\n"), buf).data[0];
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println("Server said: %S", messageReceived);
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if (strEql(messageReceived, s("Goodbye"))) {
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println("Quitting");
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break;
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} else if (isClient) {
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if (args.length == 3) {
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StringList split = strSplit(arena, s("]:"), args.data[1]);
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if (split.length == 2) {
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Int32Result portParsed = parsePositiveInt(split.data[1]);
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string addr = strSlice(split.data[0], 1, split.data[0].length);
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string nickname = args.data[2];
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if (portParsed.valid && addr.length > 0 && nickname.length > 0) {
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startClient(arena, addr, portParsed.result, nickname);
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argumentErr = false;
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}
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}
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}
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}
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socketClose(&sock);
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if (argumentErr) {
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println("Usage:");
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println("server [PORT]");
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println("OR");
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println("client [REMOTE_ADDRESS:PORT] [NICKNAME]");
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}
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return 0;
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