adding gfx and ui stuff
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42
gfx/Texture.h
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42
gfx/Texture.h
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#ifndef LEDDA_TEXTURE_H
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#define LEDDA_TEXTURE_H
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#include "../core.h"
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#include "../vendor/loaders/stb_truetype.h"
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#include "../vendor/loaders/stb_image.h"
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#include "../vendor/glad/glad.h"
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typedef struct Texture Texture;
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struct Texture {
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uint32 tex_id;
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int32 width;
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int32 height;
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};
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typedef struct GlyphMeta GlyphMeta;
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struct GlyphMeta {
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Vec2 uv0;
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Vec2 uv1;
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real32 xOffset;
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real32 yOffset;
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real32 width;
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real32 height;
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};
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DefineList(GlyphMeta, GlyphMeta);
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typedef struct Font Font;
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struct Font {
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GlyphMetaList glyphMeta;
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real32 lineHeight;
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real32 charWidth;
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uint32 texId;
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uint32 glyphTableTexId;
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uint32 glyphTableBufId;
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};
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Texture createTexture(const char* bitmap, int32 width, int32 height);
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Texture createTextureFromFile(const char* source_path);
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Font createFont(Arena *arena, string ttfLocation, real32 lineHeight);
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#endif
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