improving sockets, fixed some bugs
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103
app.c
103
app.c
@@ -2,51 +2,102 @@
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#include "core.c"
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#include "signal.h"
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#include "stdlib.h"
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Server *server = NULL;
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void handleSigint(int dummy) {
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if (server) {
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print("\n");
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print("Closing server socket.\n");
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println("");
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println("Closing server socket.");
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serverClose(server);
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print("Success\n.");
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println("Success.");
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}
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exit(0);
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signal(SIGINT, SIG_DFL);
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raise(SIGINT);
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}
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int djstd_entry(Arena *arena, StringList args) {
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signal(SIGINT, &handleSigint);
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bool isServer = strEql(args.data[0], s("server"));
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bool isClient = strEql(args.data[0], s("client"));
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if (!isServer && !isClient || args.length < 2) {
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println("Usage: [type] [port] ([remote_address])");
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println("[type] is either 'server' or 'client'");
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println("[remote_address] can be given if a client app, default is loopback");
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return 0;
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}
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int port = 8080;
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Int32Result portParsed = parsePositiveInt(args.data[0]);
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Int32Result portParsed = parsePositiveInt(args.data[1]);
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if (portParsed.valid) {
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port = portParsed.result;
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}
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print("Starting server on port %d\n", port);
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Server myserver = serverInit((ServerInitInfo){
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.concurrentClients=16,
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.port=port,
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.memory=Megabytes(64),
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});
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server = &myserver;
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serverListen(&myserver);
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Client *client = serverAccept(&myserver);
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CharList buf = PushFullListZero(arena, CharList, 257);
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uint64 bytesRead = clientRead(client, (void *)buf.data, buf.length - 1);
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if (bytesRead > 0) {
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print("Client said: %s\n", buf.data);
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print("Now that's insightful.\n");
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} else if (bytesRead == -1) {
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print("Connection error\n");
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string addr = s("::1");
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if (!isServer && args.length > 2) {
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if (args.data[2].length > 0) {
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addr = args.data[2];
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}
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}
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clientClose(client);
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if (isServer) {
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println("Starting server on port %d", port);
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Server myserver = serverInit((ServerInitInfo){
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.concurrentClients=16,
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.port=port,
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.memory=Megabytes(64),
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});
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server = &myserver;
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serverListen(&myserver);
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Socket *client = serverAccept(&myserver);
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forever {
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string buf = PushStringFill(arena, 256, 0);
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uint64 bytesRead = socketRead(client, buf.str, buf.length - 1);
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if (bytesRead > 0) {
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buf.length = bytesRead;
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println("Client said: %S", strSplit(arena, s("\n"), buf).data[0]);
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println("Saying goodbye");
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string message = s("Goodbye\n");
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socketWrite(client, message.str, message.length);
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break;
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}
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serverClose(&myserver);
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}
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socketClose(client);
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} else {
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println("Connecting to socket at %S on port %d", addr, port);
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Socket sock = socketConnect(arena, (SocketConnectInfo){ .address=addr, .port=port });
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println("CONNECTED");
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string message;
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uint64 bytesWritten;
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string buf = PushStringFill(arena, 256, 0);
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forever {
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message = s("Howdy partner\n");
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print("Saying: %S", message);
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bytesWritten = socketWrite(&sock, message.str, message.length);
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socketRead(&sock, buf.str, buf.length);
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message = strSplit(arena, s("\n"), buf).data[0];
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println("Received message: %S", message);
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if (strEql(message, s("Goodbye"))) {
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println("Quitting");
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break;
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}
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}
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socketClose(&sock);
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}
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return 0;
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}
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